I would also note, that over powered cards only appear over powered relative to the cards facing it.
Using your example, the phase shield is a joke, even a liability against gravity, fire and darkness, but it's a show stopper to life for example. Until this game has every element having at least one way to neutralize a basic concept, and also rainbow to be adjusted a bit to not be so immediately expansive. Then cards will always seem over powered. Giving life at least one form of PC even though it maybe very weak form of it, would go a long way.
Time and Aether could all use something similiar, like a rewind for a perm, and a phase out for a perm... A lot of creative things could be done, like life could have a card called overgrowth, the player has until the end of their next turn to repay the quanta cost (cleaning costs) or the perm is overgrown. The perm then can't be used or destroyed until the overgrowth is destroyed, an attempt to destroy, destroys the overgrowth Make it cost 4 life quanta. It could be a way of disabling a perm, forcing a player to pay more quanta, or a way of protecting a perm you cast early, but want to actually use later. While at the same time being expensive to cast compared to the other elements. Regardless no card will be so greatly OP that it shuts down certain types of battles, like mono-aether does.