More qualitative analyses:
Crimson dragon:
12 Attack equivalent
3 Defense equivalent
1/11 Speed
You might object that this is more powerful than ash eater, but note its high cost. It takes a lot of time to put this card on the field; with the same amount of quanta you could put tons of ash eaters on the field (With fractal, mitosis, or what), and with this on the field, the game tends to end quickly if it stays on the field. And don't forget the possibility of being outrushed while you are collecting the quanta to play it.
Collosal dragon
7 Attack equivalent
15 Defense equivalent
1/11 Speed
This thing doesn't have nearly as much attack as a crimson dragon, but it makes up for that using its very high HP, where you can stick rage pots, accelerations, or play pandemonium with less fear. Even with that, it's still considered kind of underpowered.
Spark
3 Attack equivalent
0 Defense equivalent
1 Speed
Don't think that 0 defense equivalent means it can't help you stand. Alone, this thing is only useful as a finisher, but with other cards, it can be quite good. It makes a good fodder card to stick immolations, mutations, or what to gain from it (as with photon, ash eater, and a fair number of other cards, explaining their seemingly low stats). Also, you could stick blessing, plate armor, or what to turn it into a cheap, efficient attacker. It also generates death effects automatically, so one can easily create several death effects to boost vultures, bone walls, or generate quanta with soul catchers and generate skeletons with boneyards.
(If you noticed, I'm doing vanilla creatures first. We should build the framework using vanilla creatures, then put skills onto it. Spells have an advantage in speed compared to creature abilities, but a disadvantage in attack and defense equivalent (They can't attack like a creature, and they can only be used once per card). Defense equivalent also measure how well it can make you stand.Besides HP, other defense equivalent boosters include gravity pull (skill), heal, and vampire. )