2
silverfish
1|1 / 1|2 (<--burrowed stats)
silverfish enters the game burrowed.
nest defense: silverfish unburrows when an allied creature takes damage,
and gains +1|+0, and
burrow.
instead of gaining 'unburrow' upon burrowing, the skill becomes 'nest defense' again.
7
enderman
3|5 / 5|5
voidwalker: whenever enderman is targeted,
it first teleports to a random spot on the same side of the field,
swapping position if there was a creature on that spot.
If there was no creature, it leaves behind an endermite instead.
-this causes the spell/ability to be targeted on the 'swapped' creature, or the endermite.
if an enderman swaps position with another enderman, the other enderman doesn't teleport.
0
endermite
-2|1
-endermites are in darkness element, only gainable via endermen, and always unupped.
similar to malignant cells, except in-element.
3
sheep
0|3 / 0|4
shear: add 2 / 3 wool shield.
-wool replaces your current shield
-multiple uses add more stacks
1
wool shield
blocks damage by n. n is the amount of stacks.
for each damage blocked, lower the amount of stacks by 0.5*the damage blocked.
-wool shield can only be gained via a destroyed shield while you have a salvager,
or with sheep.
-the maximum amount of damage blocked, is equal to the amount of stacks.
-the maximum amount of stacks lost, is 50% of the current stacks, rounded up.