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Offline nk12

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg516048#msg516048
« Reply #516 on: June 28, 2012, 10:03:48 am »
Kleptomaniac   4 :entropy
1/2
steal: 4  :darkness
Loses 1 hp every turn it can't steal(including the turn it's played)
Just slip SoF into any ol' deck, and Voila! You've got mass perm control!

Offline kira666

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg516155#msg516155
« Reply #517 on: June 28, 2012, 05:52:18 pm »
A shield-magic-creature card:
A magic card that generates 10 creatures 0/1, all immaterial/immortal (what fits best) and with gravity pull. These creatures do not combo with graveyard, bone wall, Scavenger or fallen druid, each one should work only as: block a single attack from a single creature or weapon. Its like a bone shield, but it doesnt regenerate or replace your previous shield.


Or something like:
cost 0 :rainbow
Drains all your  :death quanta. Generates a skeleton for each (number between 5 and 10)  :death quanta you had. All skeletons have gravity pull.

Offline kira666

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg516156#msg516156
« Reply #518 on: June 28, 2012, 06:06:44 pm »
Cards to prevent/force deck-out:

Pre-steal
3 :darkness
put the top 2 cards from your opponent deck on the top of your deck

Renew
3 :light
Both you and your opponent discards hand and draw the same number of cards

Magic burn
5 :fire
For each 5 quanta you have, destroy the top card of both decks. Consume all  :fire quanta.

Last hope
5 :life
Puts 5 random cards that you played this game on top of your deck.

Best hope (upgraded)
7 :life
Puts 5 non-pillar random cards that you played this game on top of your deck.

Offline Pkmn31337

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg516838#msg516838
« Reply #519 on: June 30, 2012, 11:21:45 pm »
Some basic ideas, hope some of them are stolen!


Fissure -  :earth card - Spell
Kill all burrowed creatures.

Inferno -  :fire card - Permanent
All  :fire creatures gain +2/-1,  :water creatures gain -1/-1.

Blizzard -  :water card - Spell
Delays  all of your opponent's permanents for 2 turns.

Tornado -  :air card - Spell
 Deal 4 damage to :earth and  :death creatures.

Ascension-  :air card - Spell
 :air creatures gain +2/+3, but are delayed for a turn.

Mighty Flash -  :light card - Spell
 :darkness and  :death creatures and weapons are delayed for 1 turn.

Quasar -  :entropy - Spell
Deal a random amount of damage to all creatures and players. 0-25 for players, 0-10 for creatures.

 Ice Dagger -  :water - Permanent (Weapon)
Deal 3 damage at the end of your turn. Might freeze opponent's weapon or destroy opponent's shield.

Transcendent Reveal -  :light - Spell
All creatures lose Immortal.

Gaia's Will -  :earth - Spell
Destroy 6 pillars on target cluster. the owner of destroyed pillars gains 30 life.


Sucker Punch -  :darkness - Permanent
Each time the opponent hits with a weapon, there's a 25% chance this permanent deals double the damage back.

Dark Crusader -  :darkness - Creature
Unholy: Dark Crusader can't target  :light permanents.
 :darkness :darkness :darkness :darkness : Endow

Time Passage -  :time - Spell
Target creature gains +X/-X, where X  is equal to the number of permanents you have.

Offline Annele

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg516856#msg516856
« Reply #520 on: July 01, 2012, 01:42:45 am »
Dark Crusader -  :darkness - Creature
Unholy: Dark Crusader can't target  :light permanents.
 :darkness :darkness :darkness :darkness : Endow

The :light weapon can't be targeted anyway.
Beware the Darkness.

Offline stc4025

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg518451#msg518451
« Reply #521 on: July 06, 2012, 02:15:59 pm »
earth creature
Horse of Troy 5 :earth
5/5
Card is played onto opponents field
after one rd card disapears and becomes
5 gnome riders on players field

Trojan Horse 5 :earth
5/5
Card is played onto opponents field
after one rd card disapears and becomes
5 gnome gemfinders on players field

Offline Absol

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg518455#msg518455
« Reply #522 on: July 06, 2012, 02:33:39 pm »
Some basic ideas, hope some of them are stolen!


Fissure -  :earth card - Spell
Kill all burrowed creatures.
Might be OP, dunno. It's certainly too situational.

Inferno -  :fire card - Permanent
All  :fire creatures gain +2/-1,  :water creatures gain -1/-1.
Elemental hate?

Blizzard -  :water card - Spell
Delays  all of your opponent's permanents for 2 turns.
If including pillars, this might be broken.

Tornado -  :air card - Spell
 Deal 4 damage to :earth and  :death creatures.
Why death? Also, no elemental hate please.

Ascension-  :air card - Spell
 :air creatures gain +2/+3, but are delayed for a turn.
Better use Blessing. Use this if it's very cheap.

Mighty Flash -  :light card - Spell
 :darkness and  :death creatures and weapons are delayed for 1 turn.
Again, no support for elemental hate. Though if there are enough of them, it might be a legit strategy.

Quasar -  :entropy - Spell
Deal a random amount of damage to all creatures and players. 0-25 for players, 0-10 for creatures.
No. Just 6 of these could OTK opponent, and in average will cut 75% of its HP. Also, you can make creatureless stall with other CC to finish opponent.

 Ice Dagger -  :water - Permanent (Weapon)
Deal 3 damage at the end of your turn. Might freeze opponent's weapon or destroy opponent's shield.
Already used IIRC.

Transcendent Reveal -  :light - Spell
All creatures lose Immortal.
Immortality is there for a reason. And i don't actually supporting SoW targetting immortals.

Gaia's Will -  :earth - Spell
Destroy 6 pillars on target cluster. the owner of destroyed pillars gains 30 life.
30 HP without any means to set up your deck is useless.

Sucker Punch -  :darkness - Permanent
Each time the opponent hits with a weapon, there's a 25% chance this permanent deals double the damage back.
Seems good.

Dark Crusader -  :darkness - Creature
Unholy: Dark Crusader can't target  :light permanents.
 :darkness :darkness :darkness :darkness : Endow
Pallete swap of Crusader? Also, :light weapon -is- untargetable.

Time Passage -  :time - Spell
Target creature gains +X/-X, where X  is equal to the number of permanents you have.
Seems weaker to ragepot, but might actually be useful in permanent-heavy decks.
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Offline stc4025

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg518458#msg518458
« Reply #523 on: July 06, 2012, 03:01:44 pm »
earth creature
Barbarian 8 :earth
6/6
barbarian has sunder which can be lobotomized away
sunder grants barbarian a 10% chance of destroying opponents shield

Mighty barbarian 8 :earth
6/6
barbarian has greater sunder which can be lobotomized away
barbarian has a 10% chance of destroying opponents shield
and a 10% chance of reducing opponents max HP's by 2

Offline ifyouwannachangethisPMHigurashi

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg518979#msg518979
« Reply #524 on: July 07, 2012, 11:04:15 pm »
CRYSTAL DRAGON


Cost: 4 shards (that u own) of the same element either in hand or in play as a perm and 4 :rainbow

Effect: Summons crstal dragon Atk 10 Def 6 Atk is spell Dmg if opponent has shield in play

Summoning Effect:PHYI  activates cloak silences opponent opponents creatures cnt atk for 1 turn and all spell perm weapon and shield effects are stoped for one turn


I know its kinda op but its a game breaker something to give players a chance to come back when faceing a spam deck
« Last Edit: July 07, 2012, 11:20:47 pm by ifyouwannachangethisPMHigurashi »

Offline dragonsdemesne

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg527762#msg527762
« Reply #525 on: July 31, 2012, 09:55:55 pm »
I don't know how many people read this thread, or whether this idea has ever been suggested, but it's so useful and so simple that I have to throw it out there just in case.

Shields.  With activated abilities.

Just as a simple example (not intended to be a serious card), a light shield costing 2 :light that absorbs 1 damage per attack with an activated ability  :light = heal target creature or player for 2hp.

We already have weapons that can be activated (eternity, eagle's eye, lobotomizer) so it doesn't seem like too much of a leap to me.  A series of 12 rare shields would be fun, just saying :)

Offline AnonymousRevival

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg529536#msg529536
« Reply #526 on: August 06, 2012, 03:14:42 am »
For every creature frozen, this creature gains +2|+2
Ignotum venit retro vivere. :aether :light

Offline Coffeeditto

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg530968#msg530968
« Reply #527 on: August 09, 2012, 06:35:55 am »
  :earth :earth :Rock throw

All air creatures lose -1/-1, has a 15% chance to miss
nice

 

blarg: