Need to make a Crusader like card that mimics other permanents. For example
Valkrye 5
5/3
endowment 4
when endowed card receives +2/+2
and carries out function of any non weapon or shield permanent
Would like to see a life generating card, as follows
Treant 10
1/15
Card generates 1
for
every lost hp
another good idea
Doppleganger 7
mimic 3
card becomes target creature for one round
Elite Doppleganger 8
mimic 3
card becomes target creature or non shield permanent for one round
another aether shield
Electric fence 8
reduces spell and physical damage by 1
non aether creatures suffer 2hp electrical damage
shield is untargetable
water rare
Davy Jones 10
5/5
tidal wave 4
tidal wave deals 1 damage to all non water creatures
Calipso 9
6/6
tidal wave 4
tidal wave deals 1 damage to all of opponents non water creatures
darkness shield
vampiric mist 8
attacking creatures have a 50% chance of losing 1 hp that is converted to healing for card user
vampiric fog 10
damage is reduced by 1 for all spell and physical attacks
attacking creatures have a 50% chance of losing 2 hps that is converted to healing for card user
entropy permanent
Fatigue 5
all targetable creatures lose -1/-0 per rd
card lasts 3 rds
Greater fatigue 5
all opponents targetable creatures lose -1/-0 per rd
card lasts 3 rds
life permanent
Manure 5
all life creatures gain +1/+1 per rd
card lasts 3 rds
Fertilizer 5
all life creatures gain +2/+2 per rd
card lasts 3 rds
aether spell
dimensional shift 15
all non-immortal creatures are now immortal
all immortal creatures are now targetable
earth spell
loosen soil 8
if opponents field is full all creatures lose 2hp
other spell
regroup (5)
creatures position on field is shuffled changing attack order
earth permanent accesory
sharpening stone 2
target weapon now has momentum
and gains +1/+0
keening stone 2
target weapon now has momentum
and gains +2/+0
entropy spell
quanta storm 5
you and opponent gain +3 to all quanta
quanta deluge 5
you gain +3 to all quanta
opponent gains +2 to all quanta
this card would be a great card to play before you play a black hole if you need the healing
life creature
Sapling of life 6
0/8
you and opponent heal 8 hp per turn while card is on field
Tree of life 6
0/10
you and opponent heal 10hp per turn while card is on the field
would be a great counter for S-o-Sacrifice would inflict damage while healing you
life creature
amoeba 8
1/1
when targeted with mutation amoeba turns into a random creature with a greater attack every turn afterward gaining +1/(+/-)?
if new creature skill is used amoeba is locked in at that creature
synthetic ameoba 10
1/1
when targeted with mutation amoeba turns into a random creature with a greater attack every turn afterward gaining +2/(+/-)?
if new creature skill is used amoeba is reduced to gaining +1/(+/-)? per round
if used again amoeba is locked in at that creature
an example..
Round 1: ameoba played and hit with mutation...no effect
Round 2: amoeba becomes a graboid
Round 3: amoeba becomes a horned frog
Round 4: amoeba becomes a phase spider
Round 5: amoeba becomes an abomination
etc......
life permanent
Darwin's theory 8
evolution 3
when evolution is used your creatures gain +1/+1
Darwin's law 8
evolution 2
when evolution is used your creatures gain +1/+1
life creature
spore 5
1/1
plant 0
when planted spore becomes algae 0/2 on opponents field
algae loses 1hp every rd it isn't in a flooded area
but makes a copy of itself in a flooded area
super spore 5
2/2
plant 1
when planted spore becomes 2 algae 0/2 on opponents field
algae loses 1hp every rd it isn't in a flooded area
but makes a copy of itself in a flooded area
light creature
templar 7
3/5
has command as ability...which can be lobotomized away
command: if templar makes a successful attack all creatures attacking that round after templar will successfully hit
knight templar 7
5/5
has command as ability...which can be lobotomized away
command: if templar makes a successful attack all creatures attacking that round after templar will successfully hit
other spell
surgical strike 8
target creature will attack targeted creature or opponent, whichever you target for one rd
surgical engagement 10
target creature will attack targeted creature or opponent, whichever you target every rd until lobotomized away
or until target dies or creature dies
note: sheilds are not ignored, immortality is not ignored, gravity pull however is, and replaces momentum, momentum does not return after surgical strike
fire permanent
evaporation 5
flooded field reduces by one creature slot every rd card is in play
aether shield
mage apprentice 6
all spell attacks to you create a copy of the attacking card in your hand
mage master 8
all spell attacks are reflected on opponent and creates a copy of the attacking card in your hand
water creature
storm cloud 8
2/3
hail 3
hail does 1 damage to all creatures on the opponents field
if targeted by spell cloud does 2hp damage to all creatures on field
wall cloud 8
4/5
hail 3
if targeted by spell cloud does 2hp damage to all creatures on the opponents field
earth creature
Dwarven smith 8
2/2
forge 4
targeted pillar or pendulum is destroyed creating a copy of the corresponding weapon in the users hand
Dwarven smith 8
3/3
forge 4
targeted pillar or pendulum is destroyed creating a copy of the corresponding weapon in the users hand
example:
targets fire pillar, pillar is destroyed and farenheit is placed in users hand
upgraded pillars/pendulums become upgraded weapons
aether permanent
repeat 5
all cards played by opponent are copied into your hand
lasts one round
improved repeat 7
all cards played are copied into your hand
lasts one round
this card could really help or really hurt...sparks great...ghost of the past...not so much