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Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg442542#msg442542
« Reply #480 on: December 26, 2011, 11:46:43 am »
A Creature with an active ability "Enchant" or anything similar : Target Weapon deals +3 more damage ( stacks ).

Ulvaak

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg446150#msg446150
« Reply #481 on: January 06, 2012, 05:20:45 am »
Idea for a weapon under "other" ie. it doesn't belong to any one element.

Normal version

Name - Wand
Skill - 1 quanta matching your mark: Charge; This weapon can be charged multiple times per turn ; Weapon damage = number of charges ; charges disappear at the beginning of the next turn.
Cost - 8 quanta

Upgraded version

Name - Elite Wand
Skill - 1 quanta matching your mark: Charge; This weapon can be charged multiple times per turn ; Weapon damage = number of charges ; charges disappear at the beginning of the next turn; cannot be stolen or destroy
Cost - 10 quanta

This charge idea can apply to creatures just as easily.  Say a "Quantum Golem" also an "other" creature with base 0/1 stats and gets +1/+1 until the start of the next turn for every charge.  Shields could work as well, start with zeor defence, and depending on how much charges it has, it can block a certain amount of damage until next turn. Or even a spell, something like "Embiggen" that buffs a creature for one turn.  The cost for a charge can of course vary...

Epixyl

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg447044#msg447044
« Reply #482 on: January 08, 2012, 07:01:33 pm »
Portal:
Generate a creature every turn in which you do not attack.
3 :time :Stasis

Lycoris

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg447244#msg447244
« Reply #483 on: January 09, 2012, 09:58:20 am »
Portal:
Generate a creature every turn in which you do not attack.
3 :time :Stasis
I think this should run on  :entropy for the sake of synergy and enthropy's defined as "randomness...Entropy elementals deal with disarray and chaotic creatures"

Offline pvpmister

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg447249#msg447249
« Reply #484 on: January 09, 2012, 10:35:48 am »
Spell: The target creature is now upgraded. If the only difference is cost you gain the quanta difference back.
Poision FTW <3 <3 <3 <3

Ulvaak

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg448492#msg448492
« Reply #485 on: January 12, 2012, 11:25:44 pm »
Air Child - attacks target creature, when this skill is used, air child does not attack opponent this turn

Earth Child - burrow, target creature is now burrow (cannot be tageted but losses half their attack) and losses air borne

Water Child - turns target non shield, non weapon permanent into a water pillar

Gravity Child - +1/+1 for every gravity pillar the player controls

Child of Life - +1/+1 for every creature the player controls

Fire Child - 1 damage to target, if death results from this skill, +1/+1 to Fire Child

Child of Light - instead of attacking, uses attack to heal controller

Child of Darkness - +1/+1 every time it damages the opponent

Entropy's Child (or Chaos Child, or Child of Chaos, whatever you think sounds cooler) - X/y+1, the attack and health of this creature changes each turn from 0-5/0-4

Child of Time - cause opponent to put a random card from their hand back into their deck

Aether's Child - cause target creature to phase out 2 turns, phase out creature cannot be targeted and cannot attack or use its skill

Child of Death - hex target creature, when hexed creature dies, it's controller suffers poison damage equal to the creature's casting cost


The upgraded version will be a "Champion". Just substitute "Child" with "Champion" and keep the same casting cost but increase base stats.

If you don't like "Child" and "Champion" you can always use "Spawn" and "Beast", or "Sprite" and "Spirit", or even "cherub" and  "seraph"

Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg448783#msg448783
« Reply #486 on: January 13, 2012, 09:35:55 pm »
3 new shard idea's:

  :entropy Shard of Targeting: (10 random quanta, upped 5 random quanta) Sacrifice a creature and a card to make all un-targetable creatures targetable.

  :gravity Shard of Power: (7 random quanta, upped 4 random quanta) Triple all attack power for one turn, to a maximum of 20 per creature (Dragons). Applies to your opponent as well.

  :earth Shard of Shielding: (5 random quanta, upped 3 random quanta) Sacrifice your weapon and remove adrenaline and momentum from all creatures on the field.

These can be shards, or specific cards (e.g. Shard of Targeting could be mark of entropy and called vision)

prophious

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg450249#msg450249
« Reply #487 on: January 18, 2012, 05:29:41 pm »
generally thinking of "dual" pillars and or pendulum and this would be used similar to the original pillars/pendulums only thing is with pendulums it would not be type and your mark... it would have always 2 different types like :fire / :aether and pillars would produce 1 of both types of quanta

or these could be stack-able permanents with high casting cost of maybe 4-5 for each one


also one thing i notice is when you have a pendulum of the same type as your mark it is basically the same as a pillar it acts the same and such this could change to 1 random if mark = type

Offline Scaramanga

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg452658#msg452658
« Reply #488 on: January 25, 2012, 03:43:03 pm »
Shard of Rage/Anger/blood

All opponenets healing is insted transfared as damage to you until next round.

Empty all but your  :fire quantum
Treat everyone with dignity and respect but always have a plan to kill them
http://www.harsco.com/lib/swf/principles-video.swf

Offline oblivion1212

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg452938#msg452938
« Reply #489 on: January 26, 2012, 10:26:01 am »
Shard of Rage/Anger/blood

All opponenets healing is insted transfared as damage to you until next round.

Empty all but your  :fire quantum
Shard of Suicide?
Shard of Freedom
- [Spell] All creatures gain airborne. :air creatures gain +X|+Y (x may or may not be equal to y). "Vanilla" creatures gain :air :air :air : Dive if your mark is :air
- [Permanent] If you have a shield that can avoid damage, your weapon gains +x, x is the evasion chance of your shield times 1000 (well, times 1000 because evasion rates are in percentages)
- [Creature] 1|5. :air :air : Powerbomb/Air Raid/lhjfghjfdhjd: Deal double damage. Caps at 20 (or something, i dunno, but reaching 20 damage would take long enough)

Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg454953#msg454953
« Reply #490 on: January 30, 2012, 08:33:22 pm »
Bone Fish ; Creature
7 :water |6 :water
7/3  |  8/2
When Bone Fish dies you gain +5 Bone Wall counters ( replaces any other shield if its not Bone Wall and if there's no shield at all )

Offline Daguerreo

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg461416#msg461416
« Reply #491 on: February 17, 2012, 09:14:20 pm »
Bone Fish ; Creature
7 :water |6 :water
7/3  |  8/2
When Bone Fish dies you gain +5 Bone Wall counters ( replaces any other shield if its not Bone Wall and if there's no shield at all )
Bonefish (http://elementscommunity.org/forum/index.php/topic,36760.0.html) :)

 

anything
blarg: