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Offline Aves

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg395259#msg395259
« Reply #420 on: September 19, 2011, 12:35:11 am »
*cough* copyright *cough*
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

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Offline Bhlewos

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg396553#msg396553
« Reply #421 on: September 21, 2011, 05:03:01 am »
I know I should be asleep, but...I saw a mention of a "pistol shrimp" a while back and finally Googled it today. The result was basically the Honey Badger of the ocean in terms of awesomeness.

http://en.wikipedia.org/wiki/Alpheidae

"Alpheidae is a family of caridean snapping shrimp characterized by having asymmetrical claws, the larger of which is typically capable of producing a loud snapping sound. Other common names of these species include pistol shrimp or alpheid shrimp....It is distinctive for its remarkably disproportionate large claw, larger than half the shrimp's body. The claw can be on either arm of the body, and unlike most shrimp claws does not have pincers at the end. Rather, it has a pistol-like feature made of two parts....The snapping shrimp competes with much larger animals like the Sperm Whale and Beluga Whale for the title of 'loudest animal in the sea'....generates acoustic pressures of up to 80 kPa at a distance of 4 cm from the claw. As it extends out from the claw, the bubble reaches speeds of 60 miles per hour (97 km/h) and releases a sound reaching 218 decibels. The pressure is strong enough to kill small fish....The snap can also produce sonoluminescence from the collapsing cavitation bubble. As it collapses, the cavitation bubble reaches temperatures of over 5,000 K (4,700 °C). In comparison, the surface temperature of the sun is estimated to be around 5,800 K (5,500 °C)."

So basically in Elements terms, it's a tiny little guy that can produce Shockwaves that give a burst of :light or :fire...pretty awesome, right? Also, it's as loud as a Whale.

I'm sure someone out there can create a balanced card with this concept -- just give credit. Once I finish all my exams for the week, I may make the card myself -- if I do I'll edit here with a notice about it.

Contrary

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg398343#msg398343
« Reply #422 on: September 24, 2011, 07:15:07 am »
Hoarder
Mermaid with red hair surrounded by trinkets.
:water
X|5
X = number of permanents in your posession
She's got gadgets and gizmos a-plenty; whozits and whatzits galore

A good stall creature for water.

Curious Monkey
A little brown monkey smiling.
:life
1|2
See your opponent's hand on successful attack.

A card that allows you to use temporary control like Cloak and Silence to good effect. Not really overpowered as most decks just try to rush out creatures or set up a combo as fast as possible, not much of what the enemy does factors in. Also it's in life which doesn't have very much control.

Waterlogged
A soaked and dripping parchment
:water
Delay target permanent 2 turns

The game needs more permanent control and water needs less suck.

You win a cookie if you can guess what the first two reference.

Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg399597#msg399597
« Reply #423 on: September 26, 2011, 08:30:17 am »
Shard of Restraint ; Increases all non gravity cards costs by 1  , Other ( non elemental ) cards and 0 cost cards keep their original costs.

Or

Shard of Restraint ; Both players can play only 1 non gravity card per turn.

Offline Jenaf

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg400068#msg400068
« Reply #424 on: September 27, 2011, 09:25:35 am »
time hole:

10 :time +rest of time quanta (liek fractal,miracle and sky blitz)

both players lay their hand cards on top of their deck.

I kinda like that idea, but I'M unable to do artwork and stuff...

Offline Helston

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg400069#msg400069
« Reply #425 on: September 27, 2011, 09:44:33 am »
A shield which is placed on the opponent's side of the field. Something like the following:

-X Damage taken
All creatures with momentum gain +Y/+0

Useful against shields which are completely destroying you (but not always better to have), and a bonus for momentum against decks that don't use shields. Probably best if the quanta isn't gravity, maybe Aether to give it something against a mono-Aether.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg400082#msg400082
« Reply #426 on: September 27, 2011, 11:33:28 am »
Here's hoping to spark the imagination of some more serious card builders than I... these ideas are probably not balanced, but are intended more to help the community think of unique ways to design cards.

Hunter/Master Hunter
NAME:
Hunter
ELEMENT:
LIFE
COST:
5 :life
TYPE:
CREATURE
ATK|HP:
*/*
TEXT:
Attack and HP are each equal to the number of Life creatures in play on both sides, including itself.
NAME:
Master Hunter
ELEMENT:
life
COST:
6 :life
TYPE:
CREATURE
ATK|HP:
*/*
TEXT:
Attack and HP are each equal to the number of Life creatures and permanents in play on both sides, including itself.
ART:
IDEA:
NOTES:
-upped version costs 1 more to play but also benefits from life permanents in play.  (i think only feral/empathic bond at this time, and weapons/shields)
-pillars/pendulums don't count towards it
-posting this to show the mechanic of counting a particular type of card in play for a particular effect
SERIES:
Haunted Castle
NAME:
Haunted Castle
ELEMENT:
DEATH
COST:
3 :death
TYPE:
PERMANENT
ATK|HP:
TEXT:
Whenever a Pillar, Tower, Pendulum, or Mark is played, that player loses 3 hp from your maximum.
NAME:
Haunted Castle
ELEMENT:
DEATH
COST:
4 :death
TYPE:
PERMANENT
ATK|HP:
TEXT:
Whenever a Pillar, Tower, Pendulum, or Mark is played, that player lose 5 hp from your maximum.
ART:
IDEA:
NOTES:
-shows another way of using denial
-utilizes the mechanic of other cards coming into play
(the hp comes off both current and max hp)
SERIES:
Perseus:
NAME:
Perseus
ELEMENT:
LIGHT
COST:
5 :light
TYPE:
CREATURE
ATK|HP:
4/4
TEXT:
Perseus gains airborne and immortal if you have a Pegasus or Elite Pegasus in play.
Perseus never takes damage from Fire cards.
NAME:
Perseus
ELEMENT:
LIGHT
COST:
6 :light
TYPE:
CREATURE
ATK|HP:
5/5
TEXT:
Perseus gains airborne and immortal if you have a Pegasus or Elite Pegasus in play.
Perseus never takes damage from Fire cards.
ART:
IDEA:
NOTES:
-shows the mechanic of how a card can directly reference another card
-shows how a card can have conditional abilities
-also shows what is probably a poor choice in that both perseus and pegasus are in the same element, but it doesn't really fit anything else but light.  It's only an example, anyway :)
-also shows how a card can be protected from a certain element
SERIES:
Swamp Wraith
NAME:
Swamp Wraith
ELEMENT:
DARKNESS
COST:
4 :darkness
TYPE:
CREATURE
ATK|HP:
2/2
TEXT:
:water : Ablaze: Swamp Wraith gains +2/+0
NAME:
Swamp Wraith
ELEMENT:
DARKNESS
COST:
4 :darkness
TYPE:
CREATURE
ATK|HP:
2/2
TEXT:
:darkness : Ablaze: Swamp Wraith gains +2/+0
ART:
IDEA:
NOTES:
-shows the mechanic of how a cost might completely change element if upgraded
SERIES:
Kraken/Scylla:
NAME:
Kraken
ELEMENT:
WATER
COST:
14 :water
TYPE:
CREATURE
ATK|HP:
16/16
TEXT:
Destroy the top card of your deck at the beginning of your turn.
NAME:
Scylla
ELEMENT:
WATER
COST:
16 :water
TYPE:
CREATURE
ATK|HP:
17/17
TEXT:
Destroy the top card of your deck at the beginning of your turn.
ART:
IDEA:
NOTES:
-provides an example of an upkeep, but a different type of payment than quanta like Flooding/Inundation
-an example of subtle math; a 16/16 takes 7 turns to pass 100 damage, but a 17/17 takes only 6 turns to do the same.
SERIES:
Tremor/Fault Line
NAME:
Tremor
ELEMENT:
EARTH
COST:
4 :earth
TYPE:
SPELL
ATK|HP:
TEXT:
Tremor deals 2 damage to all creatures that are not burrowed or airborne.  Removes invisibility.
NAME:
Fault Line
ELEMENT:
EARTH
COST:
6 :earth
TYPE:
PERMANENT
ATK|HP:
TEXT:
Fault Line deals 1 damage to all creatures that are not burrowed or airborne at the beginning of each turn.
ART:
IDEA:
NOTES:
-shows how a card can completely change from spell to permanent while keeping the same theme
-provides reference to two abilities, burrowed and airborne, and makes airborne more important in the game (currently I think only Wings cares about it)
-different than fire shield/buckler in that the creatures die before they attack, and applies to your creatures too

SERIES:
Tornado
NAME:
Tornado
ELEMENT:
AIR
COST:
7 :air
TYPE:
PERMANENT
ATK|HP:
TEXT:
:aether :aether :aether : Destroy target permanent.  Tornado also destroys one of your own permanents at random.
NAME:
Tornado
ELEMENT:
AIR
COST:
5 :air
TYPE:
PERMANENT
ATK|HP:
TEXT:
:aether :aether :aether : Destroy target permanent.  Tornado also destroys one of your own permanents at random.
ART:
IDEA:
NOTES:
-provides another example of permanent removal, but with a drawback
-also is an example of a duo that I have rarely if ever seen used as a pairing, air and aether, even though both are related to the sky and flying and things like that
-the random permanent of yours destroyed could be any (nonflying) weapon, shield, pillar/pendulum, or permanent, including possibly itself (thematically makes sense; a tornado will die out eventually)
SERIES:
Go ahead and steal any or all of my ideas.  Modify them, rename them, whatever; I don't care.  I'm just hoping to stimulate some new concepts.  I'll maybe throw some more in here later.

Loss

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg400395#msg400395
« Reply #427 on: September 28, 2011, 12:29:21 am »
i'd love to see something done with quarks. Quarks are the most basic forms of matter (they combine together to create neutrons, protons, etc.) and basically create everything around us. Since this game is all about elements, and quarks basically combine to make all of these elements (except possibly time and entropy) i was hoping that someone more creative than me could come up with something for them.

llehsnatas

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg400665#msg400665
« Reply #428 on: September 28, 2011, 03:05:26 pm »
Here's one:

-Martyr 5|5 with a cost of 3 :light. Ability: This creature is destroyed at the end of the turn if you do not have a Mark of Light and deals 5 damage to you.

Light rush? Yes. Introverted light? Maybe. Twin Universe resistant? Oh, yes.

light/dark deck with nightmare any1 ?

Offline darkrobe

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg401179#msg401179
« Reply #429 on: September 29, 2011, 04:36:25 pm »
 :fire shard (permanent): deals one damage to all creatures on field per turn (yours included). fire creatures gain +1/-1 per turn.

Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg402598#msg402598
« Reply #430 on: October 02, 2011, 09:17:04 am »
King Cobra ; Costs 2 :life | 1 :life
Att/HP ; 4/1 | 4/1
Adds 1 poison counter to nearby ( friendly ) creatures at the end of your turn ( Does not infect Burrowed and Immaterial creatures )
Another rush type creature and it has synergy with Voodoo Doll

ninetyfools

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg402931#msg402931
« Reply #431 on: October 02, 2011, 10:07:27 pm »
Conflagration 10 :fire Destroy all creatures on the field excluding airborne and burrowed.
Aqua Blade 7 :water A weapon that does 4 damage. When turned into creature it gains +1/-1 for every water quanta. 0/15
Dr.Jekyl/Mr.Hyde 4 :entropy A creature that has 3/6. For 6  :entropy you change the attack and defense.
Checkmate 4 :aether In three turns the one with lowest life wins.

 

blarg: