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prophious

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg378017#msg378017
« Reply #396 on: August 09, 2011, 04:15:41 pm »
double strike as a passive ability(un-lobo-able) for creatures attack less then 4 only(as a spell or ability) 

pillar effects (should be all passive)

:fire : deal 1 damage to opponent per pillar up to 5 per turn
:water : randomly freeze up to 3 creatures on opponents field at 35% chance(not stack-able)
:time : randomly cast reverse time on up to 2 creatures on opponents field at 25% chance(not stack-able)
:aether : randomly duplicate a non-flying weapon at 10% chance(not stack-able)
:darkness : drain 1 quanta from opponent per pillar up to 10(6 if there is a max) per turn
:light : heal 1 health per pillar per turn up to 5 health, or randomly heal up to 3 of your creatures up to +5 health each at 20% chance (not stack-able)
:gravity : randomly add momentum to up to 3 of your creatures at 20% chance (not stack-able)
:entropy : randomly add up to 3 quanta to your pool from the cards in your hand (meaning if you have just 1 fire card in your hand, you would get up to 3 quanta of fire) at 20% per quanta per card in hand (not stack-able)
:air : randomly double the attack of up to 2 airborne creatures(allows to be further doubled with dive)at 25% chance (not stack-able)
:earth : randomly add 5 to max health(not healed) at 15% chance (not stack-able), or randomly cast plate armor to up to 3 of your creatures at 25% chance (not stack-able)
:life : heal yourself for 1 health per creature per pillar up to 5 creatures and 4 pillars (max would then be 20 per turn)
:death : randomly poison opponent 2 points or up to 3 of opponents creatures for 1 point each at 25% chance (not stack-able)

and for quantum pillar will get a random effect but at 1/3 chance or max and with multiple quantum pillars ya might get all effects

entropy might be a little OP'ed... but this is just the base of the "pillar effects"

Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg378111#msg378111
« Reply #397 on: August 09, 2011, 07:48:24 pm »
Okay, I haven't read the whole thread, so these may be repeats, but here's a couple of card ideas:

Charge!  3 :light
All creatures you control gain +1/+1 and ignore shield effects until end of turn

I thought this card would come in handy for swarming-type decks, or as a surprise final assault when your opponent is getting low on health.

Phase Shift  3 :aether
Target creature is now immaterial until your next turn
OR
Removes Immaterial status from target creature until your next turn.

This one would be handy for playing a weak creature, and giving you a chance to actually use it on your next turn before your opponent can Devour it or slap a Rage Potion on it.
Also, it would give All Aether decks something to think about when they're tossing down Phase Dragons and Immortals.




prophious

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg378767#msg378767
« Reply #398 on: August 10, 2011, 10:38:10 pm »
1. how about an extra card that allows some "instant" spells to become a skill for a creature or permanent, with limitations on what cards can be used and cost of skill, perhaps would be the cost of the card.... similar to mitosis in life
2. a card (permanent or instant) that randomly removes 1 card from opponents hand
3. a card (permanent or instant) that randomly removes 1 card from opponents deck
4. a card that enhances attack instead of just hp or both (like +3/+0 and +6/+0)
5. other small attk and hp for other elements that dont have them

perhaps having some epic cards in there where only 1(maybe 2) of that card can be used(both regular and upgraded count towards the total) in a deck collectable only from half-god and false good no oracle

Amphetryon

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg380758#msg380758
« Reply #399 on: August 16, 2011, 03:56:50 am »
Specific Contagion/Selective Contagion
:death/2 :death
Spell
Target creature is infected.  If the creature dies from the infection, another enemy card with the same name becomes infected.  Repeats until all cards of that name are off enemy's side.

Offline mildlyfrightenedboy

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg381967#msg381967
« Reply #400 on: August 19, 2011, 03:08:10 am »
I took a picture of smoke from a candle against a black background that I took, and made this ghost out of it.  Anyone that wants to is free to use it.  I'm too lazy to make a card, but not lazy enough to not make the picture.  Just use "MildlyFrightenedBoy" as the art source, if you need it, or leave it blank and link this page under the "ART:" section in the table.  If you do edit it, then the source is you.
http://imageplay.net/img/m7Gbd219694/ghast.png
It would be nice for a Darkness card, or you could continue to edit it if you want, possibly a Death card, or maybe put a spin on it and make it Entropy.

I'm not sure whether art would fall under this category, but it's still available for use.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

madbird20

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg382663#msg382663
« Reply #401 on: August 20, 2011, 04:59:11 pm »
Well, not quite sure if this is a good idea or not, but I was just thinking one day and this idea came to me:

Card name: Chlorophyll. ( Or Chlorophyll Injection)
Card type: Spell.
Element:  :life
Cost: ?? (Dunno how much it should cost to avoid being UP or OP)
Effect: Target creature's Element and ability cost switch to  :life .

In theory it can be used as CC for Life by casting it on an opponents creature, changing their ability cost to Life to avoid the use of said ability. The only thing I can see it being OP for would be by using it on Rustler, thereby giving infinite Life quanta. Although that could be fixed by saying it can't be used on creatures that already have Life as element/Ability.

Just a thought.

Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg382767#msg382767
« Reply #402 on: August 20, 2011, 07:37:55 pm »
I got an idea  :D

Cost: 6 or 7 :light
Effect: When a creature dies, it generates x photons. And x is the creature's HP divided by 2,5 or 2
Art should be something like, rays of light that are filled with little photons
And the name something like, soul's escape
And for the upgraded one, just make it appear rays of light instead of photons
Oh, and maybe :darkness creatures shouldn't trigger this card

Hope someone likes this :D

Amphetryon

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg383628#msg383628
« Reply #403 on: August 22, 2011, 09:16:10 pm »
Alter/Shift
Spell
2 :entropy/1 :entropy
The cost of the target's activation ability shifts from one element to another, random element.

Seems like it fits in with the whole theme of :entropy if, for example, Otyugh suddenly had to pay  :death for the devour ability.

Offline NikaZaslavsky

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg384583#msg384583
« Reply #404 on: August 25, 2011, 03:01:30 pm »
Volcano 5 :fire / 3 :fire
Permanent ; lasts 3 turns ; Can not be destroyed or stolen
Non fire creatures in the middle row ( opponent only ) take damage every turn for 3 turns
Turn 1 = 1 damage
T2 = 2 damage
T3 = 3 damage
I had an idea for a permanent called volcano that has different mechanics, but I might use a part of this in my card.
Creepers be creepin'
Builders be weepin'

Offline NikaZaslavsky

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg384862#msg384862
« Reply #405 on: August 26, 2011, 04:23:36 am »
ninja 5 :darkness/ 4 :darkness

3/3 >> 5/3

whenever cloak is on the field this creatur gains the effect momentum

Ninja=human=never going to be put in game
Creepers be creepin'
Builders be weepin'

pancosis

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I got one! https://elementscommunity.org/forum/index.php?topic=7205.msg386292#msg386292
« Reply #406 on: August 29, 2011, 04:31:30 pm »
-->


its for when that one card is there and u gotta play it but u dont have quite enough quanta, sacrifice a pillar and get some short term help!

pancosis

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg386295#msg386295
« Reply #407 on: August 29, 2011, 04:35:25 pm »
ninja 5 :darkness/ 4 :darkness

3/3 >> 5/3

whenever cloak is on the field this creatur gains the effect momentum

Ninja=human=never going to be put in game
what about crusaders?
but ya maybe change to like a "night-crawler" or something

 

anything
blarg: