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Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg344115#msg344115
« Reply #360 on: May 31, 2011, 09:57:23 pm »
Weapon , Element = [?] , Cost [?] , Deals no damage but destroys any shield the opponent has ( useless against bonewall :) )

EDIT*
2Handed Weapon ( You can not equip a shield ).
Destroys also Protected shields.

Offline Thalas

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg344905#msg344905
« Reply #361 on: June 02, 2011, 01:50:32 pm »
Obelisk
3 :earth
0/1
Every summoned creature is stucked in Obelisk for 1 turn.
If Obelisk is affected, stucked creatures are affected as well.

Offline Crowbarofjustice

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg347571#msg347571
« Reply #362 on: June 07, 2011, 08:22:31 pm »
Obelisk
3 :earth
0/1
Every summoned creature is stucked in Obelisk for 1 turn.
If Obelisk is affected, stucked creatures are affected as well.
isnt an obelisk in real life a giant pillar?

enyway
i gots some moar ideas

acolyte 3  :darkness
creature
2/0
0 :rainbow-suffer: all freindly creatures (exept acolyte) gain 2/2 for 1 turn,acolyte loses 1 hp

hex cript/curse cript
6 :darkness/4 :darkness
permanent
chance to kill any creature depending on health, death affects trigger phantom sommon, no affect on skeleton.
(phantom replaces killed creature, affects both players)

phantom 0 :rainbow
creature
2/1
immaterial, momentum


bluebomber25

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg347781#msg347781
« Reply #363 on: June 08, 2011, 04:04:38 am »
Just some Concepts/mechanics I've been thinking about, finally found a place to put them! (costs are only guesses, everything's probably OP/UP)

Spell - 6 :earth - "Tremor" Your opponent's creatures are now Burrowed. Airborne Creatures are unaffected. Their unburrow cost is their casting cost.
Spell - 8 :time - "Stopwatch" Your opponent's creatures are delayed 1 turn. All Remaining Time Quanta is consumed.
Creature - 6 :water - "Hydra" 3/3  Adrenaline (to simulate multiple heads attacking)
Perm - 10  :gravity - "Gravity Well" Damage you would take is redistributed among your creatures. If you control no creatures, Gravity Well is destroyed. Maintence of 5 :gravity per turn.
Creature - 7 :darkness - "Doom Bringer" 0/1 Immortal. 4 :darkness "Death Touch"  Target creature has 10% chance of dying. Whenever Doom Bringer kills a creature, it gets +2/0.

I've got more thoughts, but feedback on these would be appreciated!

helltank

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg352562#msg352562
« Reply #364 on: June 17, 2011, 03:17:53 am »
Quanta Gatherer=>Quantum Harvester
Creature
0|6=>0|7
Costs 4 :rainbow quanta.=>3 :rainbow quanta
Every turn, this creature will generate quanta of random elements equal to the number of HP it has left.
Strengths-Can be used well in rainbow decks
Weaknesses-Not very good in Mono or Double element decks, plus it doesn't do any damage.

Blood Ritual=>Blood Fury
Spell
Costs 2  :death quanta=>1  :death quanta
Effect-Destroy all of your opponent's creatures and lose 15 HP. Can kill you.
Strengths-Good if you have feral bond/heal/miracle/high hp and your opponent is using firefly queen or something like that.
Weaknesses-Not good near endgame. Your opponent has less creatures in the field and you have less hp to waste.
Notes-I'd suggest using when your opponent tries to swarm you, or at the climax of his rush.

Antervis

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg352826#msg352826
« Reply #365 on: June 17, 2011, 06:26:41 pm »
Wraith
:darkness
N/6 -> N/8
ability: attacks random enemy creature and itself with N damage , where N is minimal of creature's and wraith's HP. So total damage can't exceed the wraith's health. Don't attack if no enemy creature on the field.

helltank

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg353116#msg353116
« Reply #366 on: June 18, 2011, 09:51:47 am »
Sounds like Wraith should be in Entropy.

Also, I don't quite get how you calculate N.

Offline Pineapple

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg353190#msg353190
« Reply #367 on: June 18, 2011, 03:05:43 pm »
If the Wraith's HP is lower than the randomly targeted creature's HP, then N is the Wraith's HP.
If the Wraith's HP is higher than the randomly targeted creature's HP, then N is the randomly targeted creature's HP.

LifeLockable

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg353704#msg353704
« Reply #368 on: June 19, 2011, 07:37:38 pm »
ninja 5 :darkness/ 4 :darkness

3/3 >> 5/3

whenever cloak is on the field this creatur gains the effect momentum

----------------------------------------------------------------------------------

hunting spider 3  :darkness/ 2  :darkness

0/1 >> 0/3

whenever cloak is on the field this creature gains +2/ +2

-----------------------------------------------------------------------------------

this is a sort of theme I am coming up with you know creatures gaining buff while cloak is out sort if a sneaky thing darkness will make you think of. The buss wouls wear off when cloak leaves the field

BlackHogX50

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg353983#msg353983
« Reply #369 on: June 20, 2011, 08:28:44 am »
Ok, this:

Name:jack-in-the-box|jack-in-the-box
Element:entropy :entropy
Cost:5 :entropy|6 :entropy
Attack/hp:x/y|x/y
Effect:x and y change to a random number between 0 and 7|1 and 9 at the start of your turn. X/y=randomness-total damage/total attack increase/reduce done to this card. This can have it negative hp at the start of your turn, wich means it will die if not healed to positive hp

Howzat?

Or:

Name:giant wall|collossal wall
Element:earth :earth
Cost:8 :earth|1 :earth
Attack/hp:0/40|0/60
No effect, but it works awsome with aflatoxin, rage elixir or gravity pull!

That's it!


remko

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg355096#msg355096
« Reply #370 on: June 22, 2011, 09:27:18 pm »
Perhaps it is possible to create creatures with synergy?

E.g.
 
 6 :death Skeleton King 3/5. All Skeletons get +1/+1. If Skeleton King dies, all Skeletons get -1/-1.
 
:gravity:death 5   :time : Enigma Dragon:  All Dragons gain Momentum, Drain  :darkness and +2/+2. If Enigma Dragon dies, All Dragons cannot attack for one turn.

Offline Pineapple

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg355150#msg355150
« Reply #371 on: June 23, 2011, 12:51:38 am »
Subversion
Permanent
5 :darkness
All spell damage and healing is inverted for 3 turns.
Absorb :darkness :darkness

Subversion
Permanent
3 :darkness
All spell damage and healing is inverted for 3 turns.
Absorb :darkness :darkness

Notes: It has an upkeep of 2 :darkness per turn. If it drains more :darkness than you have, then it is destroyed. Nonetheless, it is destroyed after 3 turns.

 

anything
blarg: