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Ludhero

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg239634#msg239634
« Reply #204 on: January 03, 2011, 06:36:58 pm »
Priest/Bishop

Element:
 :light

Cost:
8 :light/7 :light

Card Cathegory:
Creature

Attack - Life:
1|5 / 2|4

Effect:
4 :light (3 :light if upgraded): Blessing
Gives a creature +3|+3

Electrum Cost
96 :electrum

Ludhero

  • Guest
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg239740#msg239740
« Reply #205 on: January 03, 2011, 09:18:16 pm »
Whisper of Choice/Breeze of Change

Element:
 :air

Cost:
5 :air/8 :air

Card Cathegory:
Spell

Effect:
There's a 50% chance (75% if upgraded) of an enemy creature coming to your side on the field.

Electrum Cost:
75 :electrum

Offline Time_lord_victorius

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg240511#msg240511
« Reply #206 on: January 04, 2011, 09:12:30 pm »
i have an idea!

DJINNS!
fire djinn: firebolt target creature or player
water djinn: ice bolt target creature or player (better odds of freezing creatures)
air djinn: air blitz
time djinn:deja-vu target creature (no more than once per creature)
death djinn: creates a skeleton whenever a creature dies
darkness djinn: drain life target creature or player
entropy djinn: pandemonium
gravity djinn: momentum target creature
life djinn: emphatic bond effect
light djinn: greater healing (heal the target creature up to 9hp)
earth djinn: enchant artifact target permanent

they all cost 6 of they're respective mana...sorry, i meant quanta (hoping WotC doesnt see this lol)
-Education is an admirable thing. But it is well to remember from time to time that nothing that is worth knowing can be taught.

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Vandole

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg240759#msg240759
« Reply #207 on: January 05, 2011, 03:27:42 am »
Banshee / Banshee Queen
Element: :death
Cost: 5 :death / 4 :death
Stats: 3│3 / 3│5
Ability: Wail / Screech
Ability cost: 2 :air / 4 :air
Ability effect: Randomly disorients or shockwaves an enemy creature. / Randomly disorients or shockwaves an enemy creature, and all creatures adjacent to that one. (Text is probably too long, though)

Disorient: Creature has a chance of attacking it's owner.

Ludhero

  • Guest
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg241252#msg241252
« Reply #208 on: January 05, 2011, 10:12:50 pm »
Skeleton Archer / Undead Ranger

Element:
 :death

Cost:
5 :death / 5 :death

Attack | Life:
1|2 / 2|2

Ability:
 :air :air(only  :air if ugraded): Deals 3 damage to target creature.

Ludhero

  • Guest
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg241260#msg241260
« Reply #209 on: January 05, 2011, 10:20:52 pm »
Chaotic Deluge / Chaotic Deluge

Element:
 :entropy

Cost:
8 :entropy / 8 :entropy

Card Cathegory:
Spell

Effect:
Doubles permanently the attack and life from the target creature but it gains 3 poison (2 if upgraded).

Ludhero

  • Guest
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg241747#msg241747
« Reply #210 on: January 06, 2011, 06:10:09 pm »
Antidote / Antidote

Element:
 :life

Cost:
1 :life / 1 Random Quantum

Card Cathegory:
Spell

Effect:
Removes poison from target creature.

Ludhero

  • Guest
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg241749#msg241749
« Reply #211 on: January 06, 2011, 06:13:18 pm »
Parallel Timeline / Parallel Timeline

Element:
 :time

Cost:
10 :time / 9 :time

Card Cathegory:
Spell

Effect:
Gives you purify equivalent to enemy's poison.

Example: If enemy has 9 poison, than you get 9 purify. Also works with neurotoxin.

Ludhero

  • Guest
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg241787#msg241787
« Reply #212 on: January 06, 2011, 06:51:34 pm »
Mass Freeze / Ice Age

Element:
 :water

Cost:
6 :water/5 :water

Card Cathegory:
Spell

Effect:
Freezes all creatures in the field (Congeals if upgraded) (It also affects your creatures).

Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg241893#msg241893
« Reply #213 on: January 06, 2011, 09:24:01 pm »
UFO | Space Fighter

Element :  :light

Cost 4 :light | 3 :light

Attack / Life :
UFO 5/4
Space Fighter 5/2 , Vaporize: Space Fighter loses 2 hp and burns the target creature making it an Ash

Maybe  :light isn't the right element for UFO's  ???

Salmon | Elite Salmon

Element :  :water

Cost 1 :water | 1 :water

Attack / Life :  -1/1 | -2/2

Salmons spawn at the opponents side

Its a small buff to Flooding / Inundation kinda  :)

Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg244043#msg244043
« Reply #214 on: January 09, 2011, 07:04:12 pm »
Rare pillars (max 6 cards per deck) with special quanta generation and effects, and a permanent that permit to take control of an opponent's creature!  :D

fireflies

  • Guest
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg244409#msg244409
« Reply #215 on: January 10, 2011, 05:12:09 am »
I'm not sure if this idea has appeared before but after 200 rounds of battle with a mono-life deck, I thought it would make life more interesting (pun intended) by giving the element a fun permanent control.

Overgrowth|Overgrowth

cost:
probably should be in the range of 6-12 life quanta

effect:
Add Overgrowth to the top of the target pillar/pendulum stack.
Overgrowth itself generates no quantum.
At the end of the pillar/pendulum owner's turn, the card beneath Overgrowth has its element changed to life and move to the appropriate stack (i.e. quantum pillar->emerald pillar; fire pendulum->life pendulum). This process continues until
a) the owner is purified
b) a spell is inflicted on the owner (poisons/neurotoxin/fire bolt/ice bolt/lightning/holy light/luciferin/heal), though the Overgrowth & spell nullified each other
c) Overgrowth is removed by pulverizer/steal/earthquake/trident (think of Overgrowth as a kudzu vine that clings to the pillar/pendulum beneath it, so destroying the card beneath destroys Overgrowth, while stealing that card is essentially stealing 2 life pillars/pendulums)
d) the owner plays another pillar/pendulum on top of Overgrowth, changing Overgrowth into an ordinary pillar/pendulum in the stack (i.e. pillars of :darkness :darkness :darkness :life with another :darkness pillar -> pillars of :darkness :darkness :darkness :darkness :darkness)
e) Overgowth is the last card in the stack, then at the end of the turn, Overgrowth itself becomes a life pillar/pendulum depending on what the target stack was

usages:
a) wreak havoc on opponent's quanta source by changing them to life pillars/pendulums...at least until opponent draws another card of the same name to put on top of Overgrowth; however, you may actually give opponent another pillar for free
b) make opponent waste a heal
c) protect self against malicious spells (only for people who utilize life pillars/pendulums)
d) permanent control that may otherwise count as a pillar (though it'd be a waste of lots of quanta)
e) convert excess pillars/pendulums of another element into life pillars/pendulums

 

anything
blarg: