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Brownbear

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg101222#msg101222
« Reply #36 on: June 26, 2010, 01:22:49 am »
Ah heres a good one



Name: Annoyance ~ Nuisance
Cost: 20 :entropy ~ 15 :entropy
Passive: N/a
Ability:Puts all cards back in deck, destroys all permanents, creatures and spell effects and heals both duelers to full health. Card is destroyed and can't be used again during duel. Only one card maximum per deck.

Brownbear

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg101774#msg101774
« Reply #37 on: June 26, 2010, 10:34:24 pm »
I'd blow up my computer if that happened to me.

Offline killsdazombies

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg101795#msg101795
« Reply #38 on: June 26, 2010, 10:49:45 pm »
Rockolanche
(flavor text) "its like an avalanche.... that fallows you.... uphill"
basilisk blood all creatures. 8 earth, if you have fire mark they are stuck for one extra turn. (this effects the field, like flooding)

Offline killsdazombies

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg101801#msg101801
« Reply #39 on: June 26, 2010, 10:52:57 pm »
longbow
5 other
(flavor text) "if it aint bleedin, it aint breathin"
1 other : deal 1 damage to target creature
4 damage per turn
flying weapon stats = 4/4

Brownbear

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg101805#msg101805
« Reply #40 on: June 26, 2010, 10:55:35 pm »
Longbow sounds like a generic eagle eye.
Rockolanche's cost seems to be a bit low...

Offline moomoose

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg102407#msg102407
« Reply #41 on: June 27, 2010, 09:01:42 pm »
Hey all, new here so I understand if you ignore my ideas, but hopefully there's something here.

Aether has less cards than any other element, so maybe it could use some love.

Permanent card-
Rift: Your immortal aether creatures can be targeted by you but not your opponent. 

*This would allow for buffing your untargetable creatures, as well as using aether cards such as fractal and parallel universe on them.  Also if need be to use reverse time on them.

Creature cards- Aether has only 4 creatures (including sparks), which is tied with light for the fewest in the game.  I've put a lot of thought into trying to come up with something different, and also some existing elements as twists as an afterthought.

Original ideas for creature cards were-
Warp Anomaly: (weak, something like 2|2?) effect combines with a 2nd warp anomaly to form a Warp Archon.
Warp Archon : (strong, something like 8|8) immortal with grow-like ability or some cool effect

*But then I got to thinking, what if there was something (Rift Templar name?) to summon the anomalies and then when enough of them were summoned and alive (5 or so?) have them turn into the Archon.  Another idea would be to have the summoned Anomalies simply produce :time quanta (or some other element) and sort of be the aether version of FFQ/fireflies and scrap the Archon?

Let me know what you think.
moose dont say moo.

shabranigdo

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg102487#msg102487
« Reply #42 on: June 27, 2010, 10:39:54 pm »
Just a couple thoughts on cards I would like to see in the game.

a 1 time use spell card that refreshes a target creatures skill, so you can use a creatures skill a second time in 1 turn.
or a permanent with the same effect to refresh a creatures skill that you can activate once per turn. ( effects sounds like a time quanta type card, but I think this card would be better under some other element, like water, or possibly entropy. Although note, with entropy it would not work on Lycanthrope since it loses its skill when used )

an aether creature that has the ability to summon a spark once per turn at the cost of like, 1 aether quanta.

a weak light creature of about 2/2, with the *reflect shield* ability, the ability would be the same as the reflect shield card, spells that would hurt the creature, would reflect to the opponent health, and the creature cannot be destroyed or stolen. ( Basically, they cannot be targeted, but spells that hurt all of your creatures would reflect off of this creature and hurt opponents health )

well, those are just some cards I thought would be cool to see him game.

Brownbear

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg102646#msg102646
« Reply #43 on: June 28, 2010, 03:15:17 am »
Name: Reflection ~ Mirror Image
Cost: 7 :aether ~ 5 :aether
Ability: Creates a replica of target creature with flipped stats. (Ex. Shrieker 8/4 + Reflection=Shrieker 4/8)
actually this would be ok if there is a limit on original hp which stops you using it on titans and massive dragons
Perhaps the maximum is the equivalent of the highest non-mutant attack from any creature.

Snopel

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg102737#msg102737
« Reply #44 on: June 28, 2010, 08:07:30 am »
@Shabrangido

Basically when this card comes into play and rain of fire, Plague, Thunderstorm, Etc. is used, it will end up passing it on to the enemy's creatures. =D

alf15

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg102952#msg102952
« Reply #45 on: June 28, 2010, 05:15:23 pm »
a spell that instant killes the target after turns equal to its max health have passed since the spell is cast.
so if cast on a 3/3 it takes three turns to kill it, if cast on a flying titan the game will be over before it dies.

Brownbear

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg103092#msg103092
« Reply #46 on: June 28, 2010, 07:52:05 pm »
a spell that instant killes the target after turns equal to its max health have passed since the spell is cast.
so if cast on a 3/3 it takes three turns to kill it, if cast on a flying titan the game will be over before it dies.
                         


Sounds exactly like poison?  Only difference maybe is regardless of healing or buffing the card still dies after that amount of turns.



@Shabrangido

Basically when this card comes into play and rain of fire, Plague, Thunderstorm, Etc. is used, it will end up passing it on to the enemy's creatures. =D
Sounds horrible annoying. Also, I don't think this is the action of a  :light creature but you did already make the name and picture. As if immaterials aren't a pain by themselves this one makes the rest of his comrades near immaterial.
Perhaps it would be better if every time it reflected an effect it,  :light quantum was drained. Or the creature loses one health.


Edit: Quote Fail. D:

shabranigdo

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg103138#msg103138
« Reply #47 on: June 28, 2010, 08:42:27 pm »
I was thinking the damage reflected would go to the enemies HP, if the damage were to reflect onto all of the enemies creatures that would be a bit OP imo. in other words, get a few of these on the field and it would discourage people from using those spells on all of your creatures, but they still might if the small HP loss is worth it to hurt w/e other creatures you have on the field. And plague would reflect and add 1 poison to your opponent HP.

 

anything
blarg: