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Offline Poker Alho

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1060523#msg1060523
« Reply #564 on: April 16, 2013, 07:16:42 pm »
not sure if this thread is still active, but i will try and leave here an idea i had a couple of days ago:

i was thinking about a new shield, possibly  :gravity or  :earth, that made your maximum hp rise for each time a creature attacked you, with no DR, that costed about 2 or 3  :gravity to enter (in case the shield is  :gravity of course)

I would also like to make them stackable in order to make it more powerful so that running multiples on a deck does not create dead cards in said deck, although that doesnt mean it can stacked up to a maximum of 6, so it doesnt become OP

Offline Asinickle

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1060585#msg1060585
« Reply #565 on: April 16, 2013, 10:25:44 pm »
A fire card that makes the owner draw a card, upon its death.
Cremation fodder.

Offline laxnut90

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1062109#msg1062109
« Reply #566 on: April 21, 2013, 02:55:31 am »
^^^ Good idea, but I think it should probably be a Time card with 1 :time cost.  Therefore, it could still be used with cremation, but is thematically better.


Plankton

1 :water /0 :water upped

[Creature] 0/1

Generates 1 :water ever turn, 2 :water if underwater
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Offline mega plini

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1062171#msg1062171
« Reply #567 on: April 21, 2013, 08:46:37 am »
A fire card that makes the owner draw a card, upon its death.
Cremation fodder.

Love this in fractal decks, I can see a situation where you draw your deck almost instantely :)
The Moon shines upon the innocent and the guilty alike

Offline Asinickle

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1065338#msg1065338
« Reply #568 on: May 01, 2013, 01:14:02 am »
A fire card that makes the owner draw a card, upon its death.
Cremation fodder.

Love this in fractal decks, I can see a situation where you draw your deck almost instantely :)
Would be very difficult to suicide them all. I guess aether+ pandemonium could work, but it would be odd. I really don't see this being used outside of cremation decks.

^^^ Good idea, but I think it should probably be a Time card with 1 :time cost.  Therefore, it could still be used with cremation, but is thematically better.
Giving it a time quanta cost would really wreck its viability. Depending on how it was made, it could be zero cost as well. It would work for aether thematically as well.
It would be pretty hard to use outside of air/fire/gravity/entropy decks. (eagle eye/cremation/otyugh/pandemonium
« Last Edit: May 01, 2013, 01:26:56 am by Asinickle »

Offline SavageSlam

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1067792#msg1067792
« Reply #569 on: May 07, 2013, 05:35:43 pm »
Perhaps we could put in field cards?

Something like 4 quantum and certain types of creatures gain a +1/+1 bonus all over the field?
Get ready for the Slam!

Offline CuCN

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1067797#msg1067797
« Reply #570 on: May 07, 2013, 05:47:50 pm »
Perhaps we could put in field cards?

Something like 4 quantum and certain types of creatures gain a +1/+1 bonus all over the field?

Offline SavageSlam

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1067858#msg1067858
« Reply #571 on: May 07, 2013, 08:30:20 pm »
well, I mean, other ones too...and maybe type specific instead of elements. Maybe cards like Thunder/rainy day that down all flying creatures by 1 attack?
Get ready for the Slam!

Offline laxnut90

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1076257#msg1076257
« Reply #572 on: June 01, 2013, 05:02:35 pm »
Elemental Prism

1 :rainbow un upped/0 :rainbow upped

0/1 Creature

generates 3 random Quanta every turn
"The man who fears losing has already lost"

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Offline FACE2face

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1077086#msg1077086
« Reply #573 on: June 04, 2013, 03:14:23 am »
Spells and/or Abilities/Skills
Burning Passion
cost: 5 :fire
Choose 2 targets, first target gains +3/+0 until the second target is removed from the field(returned to hand, dies, etc...)

Unyielding Assault
cost: 3-5 :fire; or passive if ability
Target/your creature(s)-for spell/this creature-ability gain +3/+1 if your opponent has more than one creature

Obscure
cost: 4ish :darkness
Target creature's attack and health become X/X to your opponent(opponent can't see your creature's stats)

Misery
cost: 2 :darkness
Target creature gains -1/-0 and generates 1 :water per turn

Arms to Armor
cost: 5 :life
Target creature transfer all its attack to its health

Evolve
cost: 8 :life or passive
Target/this creature gains +1/+1 every time it receives damage

Mummify
cost: 4 :death
Target creature is delayed for 2 turns at the end of this 2 turn period it becomes a Mummy

Nearing the End
cost: something expensive :death or :time
Both players discard 15-25 cards including their hand

False God's Luck
cost: 10 of your mark
Convert 3 cards in your deck into 3 random upgraded cards these cards are dependent on your mark

Creature

Shade-blossom
cost: 1 :darkness
stats: 0/1
ability: Umbrasynthesis: Convert :darkness into  :life :life
based off of the Rustler's photosynthesis idea

Masterless Puppet*
cost: 3 :darkness
stats: 1/12
ability: (passive) Defiant: Masterless Puppet may return to your hand(40%), leave the field(20%), or switch to your opponent's side(10%)

Peacock**
cost: 2 any
stats: 1/1
ability: (passive) Vibrant: This creature may generate 1-2 quanta of your mark

Weapon Master***
cost: 5 any
stats: 1/3
ability: Equip: This creature gains +X/+0 and your weapon's ability. X is the attack dealt by your current weapon. Discard your weapon

* I felt the game needed something a little rebellious , just because
** something useless, needed to get it out of my head
*** it was an original idea...then i realized a Crusader's Endow ability is practically the same

feel free to change anything you see fit
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Offline Jenaf

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1080334#msg1080334
« Reply #574 on: June 15, 2013, 07:24:34 pm »
I had an idea;
don't know how it can be used, but it would fit aether:

Idea; 0|0 this creature can't die. (gravity pull disolves when hp are 0 or lower.)
will die when lobotomized.
upped: 1|0
don't know about quanta costs.

the undying effect must me lobotomizable like the summon of pharao. so it will be lost when acceleration or liqud shadow is played on it.

Offline Heavenscall

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg1081776#msg1081776
« Reply #575 on: June 21, 2013, 11:03:30 am »
Cause i had not too much time, i decide to send my idea collection here. That are not my first ideas, but maybe i am not professional enough to bring an idea to a real card with the chance to become real ingame. So here are some ideas, (yes, based on "magic the gathering", but more fit for elements mechanics). I hope some interesting ones there. Maybe you can mail me and we can talk together about an idea...  ;)

Soul Brake (Enchantment)
The next from a hand casted creature dies immediately on the first turn. Mitosis, FFQ, Pharaoh, Deja Vu, Boneyard don´t count. Dead triggers happen (Vulture, Boneyard).
After the next creature died in this way, Soul Brake will be destroyed - stackable


Soul Barrier (Enchantment)
If your opponent cast a creature he lost 2 life. Count not creature abilities (FFQ...) or Boneyard.


Glimmer of Hope (Cast for Time)
Look at the top 3 cards of your library. Take one of them in your hand and discard the two others.

Shackles (Enchant creature)
The enchanted creature is stunned until the owner pays again the casting costs.


Cursed Power (Permanent)
Nobody can cast permanent cards, as long as Cursed Power is in play. Pay x at the end of your turn or Cursed Power will be destroyed. (like flooding)
Alternately: Every player have to pay 1 life for every permanent he owns. (with or without quanta generating permanents – or only the opponent pay life for permanents – but that seems too strong to me)


Illusion (Enchant Permanent)
The choosen Permanent becomes a random Pillar or Tower. (Does count only for 1 card of a stack or a single permananet.)


Repetition (Cast)
Return the target permanent card to its owner's library.  (Top or bottom?)



Exchange
Switch the enchantment (or abilities) from 2 creatures. Or switch to permanents (from the owners)


Toughening Up (Enchant Creature)
The enchanted creature gains a shield that blocks 5 damage. For each damaged blocked in this way the creature gains +1 attack (or toughness)


Guardian
Creature with 1 / 3 and costs of 3 Light.
Pay 1 Light to prevent up to 3 damage to the target creature until your next turn.


Vision
Look at the top 3 cards of a person you want. Shuffle the library if you want.


Miraculous Healing (Enchant Creature)
If the enchanted creature would die it rebirth with the half toughness (for 1 turn?)


Solidarity (Enchant Creature)
For each damage dealt to the enchanted creature, Solidarity dealt the same damage to the creatures owner.


Dark Privilege (Enchant Creature)
The enchanted creature get the following ability:
Sacrifize a creature to prevent the enchanted creature from dying until your next turn.


Funeral March (Enchant Creature)
If the enchanted creature dies, the creatures owner have to sacrifize an another creature.


Death Watch (Enchant Creature)
If the enchanted creature dies the owner get damage equal to its attack and you gain life equal to its last toughness.


Quietus (Spell)
If the targeted creature gains damage this turn, destroy that creature.  (include damage by walls)


Creature (kind of Mage?)
Creature with 1 / 2 and costs of 4.
Ability: Pay 2x – the targeted creature gains attack and toughness equal to it´s casting costs until your next turn.


Legacy (Enchant Creature)
If the enchanted creature dies the owner can draw 2 cards if possible.


Stone Warehouse (Spell)
You (and your opponent?) can see your next 3 cards. Take all Pillars/Pendulums and discard all other cards. (can be interesting with Reverse Time)


Forest Elemental ( Life creature)
Creature with 2 / 2 and costs of 4 Life. Ability: Sacrifize a life quanta producing permanent card. The Forest Elemental gains + 1 / +1 permanently. You can play this ability only one per turn.


Enraged Wombat (Creature)
Creature with 1 / 2 and cost of 4. If the creature is the target of an spell or effect it gains permanently +2 / +2.


Merman (Creature water)
Creature with 3 / 3 and costs of 4x. Pay 1x – the Merman cannot be the target of spells or effects until your next turn.


Quanta chains (Enchant Creature)
The owner of the enchanted creature have to pay 2 Quanta of the creatures color each turn or the creature dies. (like flooding)


Seer of xxx (Creature)
Creature with 3 / 2 and costs of 3x. The creatures passiv is: If the Seer of xxx dies draw a card.


Creature xxx
A creature with 7 / 5 and costs of 4x. Passiv: If you cast this creature, take a another of your creatures to the top of your library (or bottom?)


Energy Tapping (Spell)
Stun the target creature for 2 turns. The owner of the creature gets quanta equal to it´s casting costs.


Walking Stones (Enchant Permanent)
The targeted pillar/pendulum becomes a 3 / 3 creature and produce quanta every second turn.
Who fight can lose, but who don´t fight has already lost

 

anything
blarg: