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MaxMilen

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg103789#msg103789
« Reply #48 on: June 29, 2010, 04:55:36 pm »
Dust Devil | Dust Storm
Spell | Spell
:earth  |3  :earth

Sacrifice a Stone Pillar (or Stone Tower). Deal (1? 2?) damage to each of the opponent's creatures for each 10  :earth  quanta you own.

(Note: The sacrificed pillar isn't strictly necessary, it's more for flavor, and to make it a little less effective in rainbows.)

-----------

Leather Shield | Leather Buckler
Permanent (Shield) | Permanent (Shield)
(no cost) | (no cost)

Reduce damage from physical sources by 1 for 2 turns (3 turns for upped version).

(Note: The idea is that it be a free shield, but not one that's particularly powerful. Hence, small damage reduction for a limited time. In case you're wondering, I see this as being an "Other" card.)

------------

Poison Drain | Venom Drain
Spell | Spell
:death  | 2 :death

Remove all poison from the target, and heal yourself equal to twice the amount of poison removed.

(Notes: Cost may need tweaking. Should be able to target both players and creatures. As an example, say you have a creature that's poisoned for 5. Play this, target that creature, your creature is no longer poisoned, and you're healed for 10.)

------------

Updraft | Backdraft
Permanent | Permanent
:air | 4 :air

Airborne creatures get +1|+0. Non-airborne creatures get -1|+0. (Becomes +2|+0 for upped version.)

(Note: Cost may need tweaking.)

Brownbear

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg103897#msg103897
« Reply #49 on: June 29, 2010, 07:36:23 pm »
Dust Devil | Dust Storm
Spell | Spell
:earth  |3  :earth

Sacrifice a Stone Pillar (or Stone Tower). Deal (1? 2?) damage to each of the opponent's creatures for each 10  :earth  quanta you own.

(Note: The sacrificed pillar isn't strictly necessary, it's more for flavor, and to make it a little less effective in rainbows.)

-----------

Leather Shield | Leather Buckler
Permanent (Shield) | Permanent (Shield)
(no cost) | (no cost)

Reduce damage from physical sources by 1 for 2 turns (3 turns for upped version).

(Note: The idea is that it be a free shield, but not one that's particularly powerful. Hence, small damage reduction for a limited time. In case you're wondering, I see this as being an "Other" card.)

------------

Poison Drain | Venom Drain
Spell | Spell
:death  | 2 :death

Remove all poison from the target, and heal yourself equal to twice the amount of poison removed.

(Notes: Cost may need tweaking. Should be able to target both players and creatures. As an example, say you have a creature that's poisoned for 5. Play this, target that creature, your creature is no longer poisoned, and you're healed for 10.)

------------

Updraft | Backdraft
Permanent | Permanent
:air | 4 :air

Airborne creatures get +1|+0. Non-airborne creatures get -1|+0. (Becomes +2|+0 for upped version.)

(Note: Cost may need tweaking.)


These are all pretty nice.
Dust devil is fine.
Leather shield should be worth 2 other.
Poison drain could be used as a better purify. For those who don't want to use water quantum.
Updraft is more or less nightfall and you could do that to all elements, if this does happen I'd prefer it not make Non-airborne creatures -1.

Offline moomoose

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg104161#msg104161
« Reply #50 on: June 30, 2010, 12:52:49 am »
Alright, how about these ideas-
Blue Mage/Blue Wizard: Ability to steal enemy creature's ability (which removes that ability from the creature and gives it to the Blue Mage/Wizard) and maybe makes the Blue Mage gain ~+1|+1 every time it is used.

Giant Cow/Giant Longhorn: This creature eats Rustlers, after consuming a Rustler the Giant Cow places 1 Parasite into the players creature field and also produces 1  :earth and 1  :darkness every turn

Adolescent Deviant Martial Tortoise/Teenage Mutant Ninja Terrapin: Gains +4|+4 when exactly four of these creatures are on the field.

Cougar/Elite Cougar: This creature turns into a nymph when nightfall is played while a creature with exactly 5HP is on the field.





moose dont say moo.

STRYKER29

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg104179#msg104179
« Reply #51 on: June 30, 2010, 01:14:31 am »
Alright, how about these ideas-
Blue Mage/Blue Wizard: Ability to steal enemy creature's ability (which removes that ability from the creature and gives it to the Blue Mage/Wizard) and maybe makes the Blue Mage gain ~+1|+1 every time it is used.

Giant Cow/Giant Longhorn: This creature eats Rustlers, after consuming a Rustler the Giant Cow places 1 Parasite into the players creature field and also produces 1  :earth and 1  :darkness every turn

Adolescent Deviant Martial Tortoise/Teenage Mutant Ninja Terrapin: Gains +4|+4 when exactly four of these creatures are on the field.

Cougar/Elite Cougar: This creature turns into a nymph when nightfall is played while a creature with exactly 5HP is on the field.
I like all of these ideas. Here are my thoughts:

Blue Mage/Blue Wizard: awesome idea, steal the ability rather than lobo it, however, how about make it gain +1/-1 because it gains knowledge of attack from the gained ability, but a spell drains him of energy. make sense?

Giant Cow/Giant Longhorn: definitely fits the idea of a cow...eats the green stuff and, for a lack of an acceptable way of saying it, craps out parasites. as i understand it, it would be sort of a combination of the otyugh and boneyard cards. but the devour can only target one creature. nice

ADMT/TMNT: I like this idea for the cards. i would suggest making them a weak card (maybe 1/1 or 2/2 at most) until four of them are in play which would then allow for the boost in attack/hp

Cougar/Elite Cougar: At first glance this card may seem OP, but when you think about the stipulation that a creature with 5hp must be on the field, it seems like this is a fair card.

Those are my thoughts on them. What do y'all think?

Offline moomoose

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg104211#msg104211
« Reply #52 on: June 30, 2010, 02:17:23 am »
In the chat room the blue mage/wizard got the most support, so here are the rough drafts for the cards.



links to image sources:
http://www.sandara.net/2005/cg.html
http://www.gaiaonline.com/forum/barton-town/tales-of-domineria-a-fantasy-style-rp-magic-related/t.44373849/
moose dont say moo.

Brownbear

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg104220#msg104220
« Reply #53 on: June 30, 2010, 02:30:17 am »
I coulda swore wizard<mage.

Edit: Damn alligator.

Offline moomoose

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg104254#msg104254
« Reply #54 on: June 30, 2010, 03:38:15 am »
Really? Interesting, I always went with the original final fantasy which had mages upgrade to be wizards heh

Found out the card pictures were copyrighted, so found some on deviant art that would likely be given permission to use.

*edit added to level 0 smithy: http://elementscommunity.org/forum/index.php/topic,8919.new.html#new

moose dont say moo.

MaxMilen

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg104738#msg104738
« Reply #55 on: June 30, 2010, 06:40:51 pm »
A few more ideas...


Venom Claws | Toxic Claws
Spell | Spell
:death  |3  :death

Target creature's skill is changed to venom.

(Note: Considered having this also poison the target, as Liquid Shadow does, but figured that wouldn't be needed.)

--------------------

Twister | Gale
Spell | Spell
:air  |3  :air

If target creature's owner has <7 cards in hand, drain  :air quanta equal to half of target creature's HP and put it in its owner's hand.

(Note: Yeah, may be a bit UP compared to Reverse Time | Rewind, but zanz has said he doesn't want any more removal that doesn't care about the creature's HP. The in-game justification for the quanta drain being based on the HP is that higher-HP creatures are "heavier", therefore it takes more power to lift them. The <7 cards in hand thing is to avoid having a player start their turn with 8 cards in hand. Ratio of drained quanta to creature's HP may need a tweak.)

--------------------

Cantrip | Cantrip
Spell | Spell
3 (any) | 2 (any)
(type = other)

If the next card you play this turn is a spell with a cost >0, it becomes your bottom card instead of being discarded.

(Note: Simple idea -- you may eventually be able to reuse the spell, though since it becomes your bottom card, maybe not. It should also help prevent decking, though not quite with the level of effectiveness that Eternity does.)

--------------------

Antimagic Field | Delay Field
Permanent | Permanent
:time  | 7  :time

[text for Antimagic Field:] When your opponent plays a spell with cost >0, drain  :time  quanta equal to its cost to cancel it, and it becomes the top card of your opponent's deck. Drain  :time  :time  :time  each turn.

[text for Delay Field:] When your opponent plays a creature with cost >0, drain  :time  quanta equal to its cost to cancel it, and it becomes the top card of your opponent's deck. Drain  :time  :time  :time  each turn.

--------------------

Diffusion Shield | Diffusion Field
Permanent (Shield) | Permanent (Shield)
:air  | 4  :air

Block and count damage from physical sources. At the beginning of your turn, spread that damage between yourself and your creatures.

(Note: To be more specific, the idea is that at the beginning of your turn, the game would loop through an array consisting of you and each of your non-immortal creatures in attack order, doing one damage to the appropriate target, until the damage was all allocated. So, if you have 2 creatures, and you would normally take 5 damage, then when your turn starts, you'll end up taking 2, your first creature will end up taking 2, and your second creature will end up taking 1. I considered having the upped version spread the damage out among both players and their creatures, but figured that might be a bit OP.)

Wynden

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg104784#msg104784
« Reply #56 on: June 30, 2010, 07:30:00 pm »
5 :time
All Time related Effects are sped up by 2 turns
i.e. Phase shield goes from 3 turns to 1, Wings goes from 5 to 3, Freeze goes from 3 turns to 1
(depends on when the time is at at the moment, but those examples are merely from the start of playing the card)

This card is something that is sort of situational, but it works in a variety of said situations. For extremely annoying enemies that chain phase shields or when you're setting up a poison to destroy your enemy's creatures, THIS is the card to use.

Note: the effects/cards i mean for this to effect are
Freeze/Congeal
Poison
Time Bubble
Quantum Generation
Devour

Phase Shield
Wings
Sundial

*Card is subject to change*

Offline moomoose

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg105054#msg105054
« Reply #57 on: July 01, 2010, 01:39:13 am »
Posting here before going to level 0 smithy to see what people think.

Cards will be able to target all aether creatures (spark, phase spider, immortal, phase dragon, nymph, etc) even when immortal.  The trade off is the buff is random, and the un-upped version can poison, aflatoxin, strip of immortality, kill or turn the creature into a mutant.  Also, the creature will not be able to attack, use a skill, or be attacked for two turns after using Rift or Warp on them.

Without further ado:
moose dont say moo.

Offline karis

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg105519#msg105519
« Reply #58 on: July 01, 2010, 02:29:02 pm »
I'm thinking about some weapon that so basic but i don't ever think about it element

Javelin
weapon
maybe atk 4 or 5 per turn and have ability
throw: sacrifice this card to deal x dmg to the target. (x maybe 6 - 9)

are that thing good?  ^-^

slovenc555

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg105529#msg105529
« Reply #59 on: July 01, 2010, 02:36:23 pm »
- Duplicate a creature. once the target creature dies, the replica dies too.
- c-c-c-combo braker
- The target creature gains a random ability
- The target creature gians airborne

 

blarg: