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ninetyfools

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg402944#msg402944
« Reply #432 on: October 02, 2011, 10:18:43 pm »
Solar Cast 2 :light Your opponent loses 2 hp for every dark quanta

Wimbledofy

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg405080#msg405080
« Reply #433 on: October 06, 2011, 01:51:20 am »
card type:passive, entropy. (or maybe an other)
active/passive ability: when you play this card instead of when anyone plays a weapon on top of another weapon and it disappears, it swaps the weapons and the weapon in play goes back to his/her hand.
cost:5
usable ability:spend   to destroy this card and all weapons in play

upped: when you play this card instead of when you play a weapon on top of another weapon and it disappears, it swaps the weapons and the weapon in play goes back to your hand.

cost:5
usable ability: same
difference is that the upgraded allows the weapon swap only to you
I hope that was a good description. please say your comments
((and this is just an idea, hopefully someone can make this into an actual card idea))please take this idea someone

Offline furballdn

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg405082#msg405082
« Reply #434 on: October 06, 2011, 01:59:07 am »
Solar Cast 2 :light Your opponent loses 2 hp for every dark quanta
Decay does not approve.

Offline darkrobe

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg407735#msg407735
« Reply #435 on: October 10, 2011, 10:49:29 pm »
cockroach  :life creature

ability: adaptation- if cockroach was previously killed by skill or effect. cockroach now immune to that skill or effect.

Offline furballdn

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg407773#msg407773
« Reply #436 on: October 11, 2011, 12:08:50 am »
Deal with the devil 4 :darkness Gain +6 hp for the next three turns. After that, lose 10hp per turn. Immaterial if unupped.

ninetyfools

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg407793#msg407793
« Reply #437 on: October 11, 2011, 12:45:44 am »
Resurrection of the Doomed 6 :entropy summon the doomed
Doomed 12 :entropy 10/10 + i attack every turn. After 3 turns it dies and deals 20 damage to both players
The Scrooge 6  :darkness All light creatures lose -3/-3. After 4 turns, they gain 6/6.
Gamble of Hell 10 :entropy Flip a coin. If heads, you gain the last monster that died on your field. If tails, you lose 10 hp.

ninetyfools

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg407795#msg407795
« Reply #438 on: October 11, 2011, 12:48:49 am »
Biology 2 :life All life creatures gain 1/1 while other elements lose 1/0

Offline Eleahen

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg407978#msg407978
« Reply #439 on: October 11, 2011, 10:02:19 am »
1)
Curse
Spell
Cost: :death :death :death:death :death
Targeted non-stackable permanent is disabled for 2 turns.

2)
Fire Ward
Spell
Cost: :fire :fire :fire:fire :fire
Target a creature. If creature dies, ward deals 4 / 5 damage to an opponent of creature controller.

Offline Time_lord_victorius

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg408033#msg408033
« Reply #440 on: October 11, 2011, 01:39:37 pm »
Zeal | Fervor
2 :light | 2 :light
spell
normal effect: target creature now has 50% chance of dealing double damage.
upgraded effect: your creature now hits of double damage.

this doesn't increase the attack stat, what it does it make it look like it attacks twice (2-hit combo)

deathclock | grimclock
permanent
4 :death | 3 :death
effect (upped and normal): accelerated aging 2 :time; target creature gains -0/-2

the concept behind this is to make a creature older, and therefor weaker the longer you hit it with this
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ninetyfools

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg408293#msg408293
« Reply #441 on: October 12, 2011, 12:17:58 am »
Zeal | Fervor
2 :light | 2 :light
spell
normal effect: target creature now has 50% chance of dealing double damage.
upgraded effect: your creature now hits of double damage.

this doesn't increase the attack stat, what it does it make it look like it attacks twice (2-hit combo)

Isnt that like adrenaline?

Offline Eleahen

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg408610#msg408610
« Reply #442 on: October 12, 2011, 05:06:14 pm »
Artificer
Other Creature
Cost: 6 (4)
0+X/2+X
Artificer has +1/+1 for each unstackable permanent you control to a max of +7/+7.

Offline Eleahen

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg409027#msg409027
« Reply #443 on: October 13, 2011, 08:50:53 am »
Rift
 :gravity Permanent
Cost: 7 :gravity ( 5 :gravity )
If you have 10 ( 8 ) or more :entropy, Rift spawns Nether Wisp.

Nether Wisp
 :entropy Creature
Cost: 2 :entropy
Attack 2(3) / Toughness 0-2 (random, determined when spawning)
Attack of this creature is always 2(3).
Only one Nether Wisp can be spawned per turn (either via Rift or casting).

 

anything
blarg: