double strike as a passive ability(un-lobo-able) for creatures attack less then 4 only(as a spell or ability)
pillar effects (should be all passive)
: deal 1 damage to opponent per pillar up to 5 per turn
: randomly freeze up to 3 creatures on opponents field at 35% chance(not stack-able)
: randomly cast reverse time on up to 2 creatures on opponents field at 25% chance(not stack-able)
: randomly duplicate a non-flying weapon at 10% chance(not stack-able)
: drain 1 quanta from opponent per pillar up to 10(6 if there is a max) per turn
: heal 1 health per pillar per turn up to 5 health, or randomly heal up to 3 of your creatures up to +5 health each at 20% chance (not stack-able)
: randomly add momentum to up to 3 of your creatures at 20% chance (not stack-able)
: randomly add up to 3 quanta to your pool from the cards in your hand (meaning if you have just 1 fire card in your hand, you would get up to 3 quanta of fire) at 20% per quanta per card in hand (not stack-able)
: randomly double the attack of up to 2 airborne creatures(allows to be further doubled with dive)at 25% chance (not stack-able)
: randomly add 5 to max health(not healed) at 15% chance (not stack-able), or randomly cast plate armor to up to 3 of your creatures at 25% chance (not stack-able)
: heal yourself for 1 health per creature per pillar up to 5 creatures and 4 pillars (max would then be 20 per turn)
: randomly poison opponent 2 points or up to 3 of opponents creatures for 1 point each at 25% chance (not stack-able)
and for quantum pillar will get a random effect but at 1/3 chance or max and with multiple quantum pillars ya might get all effects
entropy might be a little OP'ed... but this is just the base of the "pillar effects"