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phaedrus

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg324898#msg324898
« Reply #348 on: May 02, 2011, 08:23:11 am »
This card was thought up as a response to gravity's weakness to RT as observed in War 3 so far.

A cheap-ish gravity creature along the lines of Iridium warden/mind/flayer/shrodinger's cat with an ability of...
:gravity : Generate a forcefield around one of your creatures. Enter the game with a forcefield.
The up would probably just give an attack & hp boost.
Stats perhaps being 1/3 unupped, 2/4 upped.
Card cost of maybe 3.

With "forcefield" being a kind of temporary quint that lasts 2 or 3 turns.
It could be a synergy card aswell but that would weaken it too much I think.

Steal away!

silux

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg335813#msg335813
« Reply #349 on: May 17, 2011, 09:54:20 pm »
A skill that requires clicking; small cost;can't be loboed

Offline RagingAlien

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg335817#msg335817
« Reply #350 on: May 17, 2011, 09:55:31 pm »
A high-cost Other Card that increases the damage/duration of the next spell played by one, or decreases the cost of all spells for one turn by one.
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Offline EmeraldTiger

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg336843#msg336843
« Reply #351 on: May 19, 2011, 02:35:20 pm »
I would like to find a viable solution to begin attempting to use ideas from here.
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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg336904#msg336904
« Reply #352 on: May 19, 2011, 03:32:44 pm »
I would like to find a viable solution to begin attempting to use ideas from here.
If you see an idea that is of high value to the game and that you wish to further, then make it. The old solution is sufficient.
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Offline Crowbarofjustice

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg337611#msg337611
« Reply #353 on: May 20, 2011, 08:17:49 pm »
ive gots lotsa ideas  :D

warlock  6 :death
creature 1/3
every spell played trigers death effects

bottom feeder 4 :death
creature 3/4
free: eat a 1/1 creature gain 1/1

corrupt core 6 :entropy
creature 0/5
every turn a random effect is applyed to (eny number) of creatures, creatures can not be killed or hurt

pirana 2 :water
creature 1/n (n=every pirana in play)
1 :gravity :eat a smaller creature
spawn a pirana evey time a creature dies

Offline RagingAlien

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg337630#msg337630
« Reply #354 on: May 20, 2011, 08:44:23 pm »
I remember seeing a piranha card almost identical to the one you posted some time ago...
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ManectricMan

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg337853#msg337853
« Reply #355 on: May 21, 2011, 05:45:03 am »
I figure that Water needed a little boost. Since it'll never be aggro, and control is done better in other elements, I figure it might be a good idea for introducing the concept of Deckout. Why water? Because though control is done BETTER in other elements, very few have as many cards solely devoted to stalling (Time being the only one that combines both control and stall in one).

Maelstrom
15 (12) :water:
Permanent
Each turn, place the top card from an opponent's deck under this card (max. 15).  When this card is removed from the field, shuffle all cards under this card into the opponent's deck. Is Immaterial if Flooding is in play.

Rulings:
The cards would take the forms of counters on it. By hovering over it, it'll show what cards are "equipped" to it.

I figure it would represent a waterspout that sucks away the resources of the opponent, like one would take the exposed cargo on a ship. But should the storm be stopped, the cargo is retrievable. Obviously, this would be much harder if there's an actual source of water.

Also, the concept of deckout was left to bouncing free creatures or 60-card stall decks because permanently eliminating a card from the game is VERY powerful. Having a way to return it back offers a more fragile system that is less broken, in my opinion.

Offline Thalas

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Offline coinich

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg340171#msg340171
« Reply #357 on: May 25, 2011, 02:22:17 pm »
New passive:
Card loses no attack from Burrowing.

Offline Crowbarofjustice

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg341463#msg341463
« Reply #358 on: May 27, 2011, 05:51:18 pm »
i gots some more ideas

phantom >> wraith
5 :death , creature
5/2 >> 6/3
1 :darkness : become untargetable for a turn
(this will help allot with dark/death synergy)

druid >> elder druid
:life ,creature
2/4 >> 0/6
2 :life : summon a protector tree >>  2 :life :summon a salvation tree

protector tree >> salvation tree
2 :life
0/10
1 :life : gravity pull >> 1 :life : gravity pull, user gains 2 hp per turn wile salvation tree is alive


Offline Pineapple

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg341930#msg341930
« Reply #359 on: May 28, 2011, 09:12:07 am »

 

anything
blarg: