I figure that Water needed a little boost. Since it'll never be aggro, and control is done better in other elements, I figure it might be a good idea for introducing the concept of Deckout. Why water? Because though control is done BETTER in other elements, very few have as many cards solely devoted to stalling (Time being the only one that combines both control and stall in one).
Maelstrom
15 (12)
:
Permanent
Each turn, place the top card from an opponent's deck under this card (max. 15). When this card is removed from the field, shuffle all cards under this card into the opponent's deck. Is Immaterial if Flooding is in play.
Rulings:
The cards would take the forms of counters on it. By hovering over it, it'll show what cards are "equipped" to it.
I figure it would represent a waterspout that sucks away the resources of the opponent, like one would take the exposed cargo on a ship. But should the storm be stopped, the cargo is retrievable. Obviously, this would be much harder if there's an actual source of water.
Also, the concept of deckout was left to bouncing free creatures or 60-card stall decks because permanently eliminating a card from the game is VERY powerful. Having a way to return it back offers a more fragile system that is less broken, in my opinion.