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Aitvaras

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg261892#msg261892
« Reply #240 on: February 01, 2011, 12:45:56 pm »
Creature
:darkness :darkness
2/3

Abbility 0: Creature gets -2/-2; generate 2 :darkness

or something similar..

LifeLockable

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg263199#msg263199
« Reply #241 on: February 03, 2011, 01:53:42 am »
alright how about this..... Swordsman/Warrior pay 3 :earth upgraded cost 3

first one is 2/2...with an ability called double strike...pay 2 :earth

upgrade is 5/5 double strike cost 2  :earth

double strike simply doubles the creatures amount of attacks,  doubles adrenaline

Shadow1220

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265340#msg265340
« Reply #242 on: February 06, 2011, 06:31:11 am »
 :time Steal From The Past   Spell card that lets you pick a card from the graveyard and put it on the bottom of your deck.  Maybe 3-4  :time quanta for unupped. 2-3 :time quanta for upped.

Offline doublecross

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265704#msg265704
« Reply #243 on: February 06, 2011, 07:25:07 pm »
I like the idea of a permanent for Other that, while in play, grants every friendly creature +1|+0 for every mark of its own element that is in play (including opponent's mark.)

Example:
If you have a mark of water, and your opponent has a mark of earth,
all of your earth creatures, and water creatures would gain +1|+0.

If you both had water marks, all your water creatures would gain +2|+0.

I am not sure if this permanent would stack.

Alternatively, one that is much cheaper but buffs both sides, kinda like an eclipse that is mark dependent.


OldTrees, I summon you for balancing input.

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265720#msg265720
« Reply #244 on: February 06, 2011, 07:39:58 pm »
I like the idea of a permanent for Other that, while in play, grants every friendly creature +1|+0 for every mark of its own element that is in play (including opponent's mark.)

Example:
If you have a mark of water, and your opponent has a mark of earth,
all of your earth creatures, and water creatures would gain +1|+0.

If you both had water marks, all your water creatures would gain +2|+0.

I am not sure if this permanent would stack.

Alternatively, one that is much cheaper but buffs both sides, kinda like an eclipse that is mark dependent.


OldTrees, I summon you for balancing input.
Basing things off the number of marks is problematic because that would make Mark Cards OP compared to pillars. Since Mark Cards are almost as rare as Nymphs this would be a terrible consequence. However lets try to fix that.
1) It could only count the original marks. (In this case it is fairly limited and would give about +13/12|+0 bonus ~+1|+0)
2) It could count by stacks and include pillar and pendulum stacks. (In this case it would be +78/12|+0 bonus ~+6.5|+0 for collectors or ~+5.5|+0 for regulars.)
Type 1 could either stack at a cost of ~8 :rainbow or not stack at a cost of ~3 :rainbow.
Type 2 should not stack and should cost ~8+ :rainbow
The above costs were assuming the card only buffed your creatures but counted all marks/stacks.
If this is a two sided effect than I would highly suggest type two at a cost of ~6 :rainbow.
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Offline doublecross

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265739#msg265739
« Reply #245 on: February 06, 2011, 07:54:56 pm »
Sorry. I just meant it to mean player marks.  Then, mark cards would only count if they were of the same element as your original mark.

Mark cards are much rarer than nymphs (since they don't come from oracle).

Rarity really shouldn't play a role in balancing.

If it isn't OP counting the rare cards, than that should be fine.

The flipside of that is you can't use the fact that a card would be rare to justify making it powerful.


My question is, if it counts only player marks (this would count mark cards, only if they stacked with your original mark), would it be OP/UP?
Also, what cost would you recommend?

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265743#msg265743
« Reply #246 on: February 06, 2011, 08:00:13 pm »
Sorry. I just meant it to mean player marks.  Then, mark cards would only count if they were of the same element as your original mark.

Mark cards are much rarer than nymphs (since they don't come from oracle).

Rarity really shouldn't play a role in balancing.

If it isn't OP counting the rare cards, than that should be fine.

The flipside of that is you can't use the fact that a card would be rare to justify making it powerful.


My question is, if it counts only player marks (this would count mark cards, only if they stacked with your original mark), would it be OP/UP?
Also, what cost would you recommend?
If it counts mark cards then it makes Mark cards more powerful than Pillars. Since Mark cards are really rare being more powerful than a common card is a terrible problem. While rarity is not a balance factor it is an imbalance factor. (Drawing experience from MTG)
See previous post for solutions to this problem.
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Offline doublecross

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265748#msg265748
« Reply #247 on: February 06, 2011, 08:02:52 pm »
Like I said though, if it is not OP for someone who has access to the rare cards, then the card is fine.


Also, mark cards are already better than pillars because they can stack with your mark, and be untargetable.

Furthermore, they generate a random nymph when targeted with tears.


My question is, assuming we don't change the mechanic from what is written, is it OP?

Edit: and what costs would make this fair?

Edit number two: and remember, at the very minimum, two marks are always in play.
 
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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265763#msg265763
« Reply #248 on: February 06, 2011, 08:15:57 pm »
Like I said though, if it is not OP for someone who has access to the rare cards, then the card is fine.


Also, mark cards are already better than pillars because they can stack with your mark, and be untargetable.

Furthermore, they generate a random nymph when targeted with tears.


My question is, assuming we don't change the mechanic from what is written, is it OP?

Edit: and what costs would make this fair?

Edit number two: and remember, at the very minimum, two marks are always in play.
I guess to try to balance this I would have to assume the best reasonable scenario.
5 of these (non stacking)
13 upgraded Life marks
6 Mitosis
6 Giant Frogs

In this case the Frogs would start with a minimum of +2|+0 (worth a little less than Eclipse 4 :darkness)
Each turn either another Frog or another +1|+0 mass buff would occur

In a rush deck I would say minimum of 12 :rainbow but probably worth much more.

PS: Please correct me if I misunderstand what you mean by per mark.
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Offline doublecross

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265769#msg265769
« Reply #249 on: February 06, 2011, 08:19:52 pm »
I thought only un-upgraded marks stacked with the player mark?

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265774#msg265774
« Reply #250 on: February 06, 2011, 08:21:57 pm »
I thought only un-upgraded marks stacked with the player mark?
True only unupped marks go in the mark slot (upgraded go in a pillar like stack) but I interpreted your words as all Life marks would count for a Life elemental.
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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg265786#msg265786
« Reply #251 on: February 06, 2011, 08:26:39 pm »
No. Only marks that stack with player mark.

And I have decided that the buff applies to both players.

If you have 2 earth marks, and the enemy has a fire mark,

all earth creatures gain +2|+0

all fire creatures gain +1|+0
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