many ideas that cannot come out on my mind..
i will place the kind of element first. * the number before the element indicates the to-cast cost of the card
7
: crusade (spell card)
all your creatures gets a heal of 5
7
: doom (spell card)
the target creature will only last for 3 turns ( i get the idea from warcraft3)
6
: eruption (creature)
immaterial, 0 attack and 4 HP. have a -1 hp per turn. when it dies. deals damage depending on your fire quanta divided by 2. ( maximum of 30)
4
: gambler ( creature)
3|7. ability: shuffle - reshuffle your deck. 4
to cast
5
: reality (spell)
debuffs the target creature. removes poision, blessing, momentum, quintessence, etc.
3
: thypoon (spell)
destroy a permanent or inflict a damage of 3 per 10 air quanta on each creature of your enemy
8
: aftershock (permanent)
any damaging spell deals additional 1 damage per hit. e.g. fire lance hits a titan 5 times= + 5 damage * good together with critter decks
6
: soulreaper (creature)
2 attack, 5 HP, gains +1|+2 with every creature it kills. ability : reap - deals 3 damage to the target creature. this ability requires 3 death quanta * it should be the one to last hit the target in order to gain additional stats
8
: eel (monster)
3|6 - ability : electrify - summons thunderstorm. 3
to cast
5
: magnetic repel ( spell) * quite weird name
for one turn, your enemy cannot summon any creature onto the battlefield
5
: hunter (creature)
4|5 ability : tether - any buff that will be received by the target creature will be also acquired by the hunter. * when the target creature dies, so does the hunter. 3
to cast. and finally the time type.
20
rush hour (spell) * no name comes out in my mind.
draw up to 5 cards from your deck. after that. it will drain all the remaining time quanta
feel free to comment, especially when it is about the OPness. :p advance sorry.