many ideas that cannot come out on my mind..
i will place the kind of element first. * the number before the element indicates the to-cast cost of the card
7
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
: crusade (spell card)
all your creatures gets a heal of 5
7
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
: doom (spell card)
the target creature will only last for 3 turns ( i get the idea from warcraft3)
6
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
: eruption (creature)
immaterial, 0 attack and 4 HP. have a -1 hp per turn. when it dies. deals damage depending on your fire quanta divided by 2. ( maximum of 30)
4
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
: gambler ( creature)
3|7. ability: shuffle - reshuffle your deck. 4
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
to cast
5
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
: reality (spell)
debuffs the target creature. removes poision, blessing, momentum, quintessence, etc.
3
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
: thypoon (spell)
destroy a permanent or inflict a damage of 3 per 10 air quanta on each creature of your enemy
8
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
: aftershock (permanent)
any damaging spell deals additional 1 damage per hit. e.g. fire lance hits a titan 5 times= + 5 damage * good together with critter decks
6
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
: soulreaper (creature)
2 attack, 5 HP, gains +1|+2 with every creature it kills. ability : reap - deals 3 damage to the target creature. this ability requires 3 death quanta * it should be the one to last hit the target in order to gain additional stats
8
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
: eel (monster)
3|6 - ability : electrify - summons thunderstorm. 3
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
to cast
5
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
: magnetic repel ( spell) * quite weird name
for one turn, your enemy cannot summon any creature onto the battlefield
5
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
: hunter (creature)
4|5 ability : tether - any buff that will be received by the target creature will be also acquired by the hunter. * when the target creature dies, so does the hunter. 3
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
to cast. and finally the time type.
20
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
rush hour (spell) * no name comes out in my mind.
draw up to 5 cards from your deck. after that. it will drain all the remaining time quanta
feel free to comment, especially when it is about the OPness. :p advance sorry.