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greenman777

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg163474#msg163474
« Reply #132 on: September 23, 2010, 01:15:38 pm »
Quantum Clock It could be similar to the pendulums but for all the elements. but it could also do more.
(http://imageplay.net/view/m7Gbd90189/elements_clock)

Offline tyranim

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg164248#msg164248
« Reply #133 on: September 24, 2010, 06:39:51 pm »
i got a card idea, but i dont have the focusing power to do it right now. it will basically double the effect of cards played from the hand, but also doubles the cost. if the cost is nothing, it will cost 2 to play/use.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline tyranim

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg164286#msg164286
« Reply #134 on: September 24, 2010, 07:59:42 pm »
after looking at my post, i found out that i wasnt NEARLY clear enough. creatures will hace double the attack|hp, and if it has an ability, it doubles as well. perms are the same way, hourglass draws 2 cards at the cost of doubled cost. spells are a no brainer. abilities like lobotomize, devour, etc i dont know about yet. theyre gonna be tricky
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline TheonlyrealBeef

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg164325#msg164325
« Reply #135 on: September 24, 2010, 09:28:09 pm »
I had an idea but am ridiculous at making pictures and don't want to risk violating any copyrights.

Demon | Infernal Demon

A creature that costs 6 :darkness or so and has the ability :fire ablaze
Since Darkness could use a creature with growing power :)




Offline kurathedog

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg167724#msg167724
« Reply #136 on: September 30, 2010, 03:35:05 am »
w00t, this looks helpful

Idea 1:
Creature: when targeted, another random creature is targeted instead. If no others, then this creature is still targeted

Idea 2:
Shard of Mimicry: 0/6 creature. Cost=3 random
Ability: Mimic: When a spell is played, Shard of Mimicry's ability becomes "-0/-3 play SPELL", where spell is the spell that target this ability.
Like extra novas or supernovas, helps override card limit a bit (like fractal :) )
I wonder about heavy armor and blessing though...
Blessing makes it get +3 per turn
Heavy armor makes it give another creature +0/+6 every other turn

veZZee

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg167767#msg167767
« Reply #137 on: September 30, 2010, 07:09:33 am »
Hmm.. I got an idea of that previous post about "Shard of Mimicry".

How about card like this:

0/6 creature known as Jester that costs 4 random quanta. When you cast it you choose any target on the field (permanent or creature) and creature gains the exact same abilities. (example: if you choose quantum tower, then that creature would generate 3 random quanta every turn.)

So it's like Parallel Universe in a creature form, but can also target permanents and doesn't get any stat boosts, only abilities...

Mateui

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg169299#msg169299
« Reply #138 on: October 02, 2010, 09:10:30 pm »
I have a simple idea. A creature with N|N stats, where N = the number of permanents that opponent has. Each stack of pillars is considered 1. There really isn't a counter to someone amassing many permanents (such as shards, hourglasses, etc.) other than destroying or stealing them one by one, so a creature that gets stronger the more amount of permanents your opponent has would be a great counter.

Offline kurathedog

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg169478#msg169478
« Reply #139 on: October 03, 2010, 03:57:53 am »
Or just count mark as a permanent, as that is what it is code wise

guolin

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg169486#msg169486
« Reply #140 on: October 03, 2010, 04:21:50 am »
I have a simple idea. A creature with N|N stats, where N = the number of permanents that opponent has. Each stack of pillars is considered 1. There really isn't a counter to someone amassing many permanents (such as shards, hourglasses, etc.) other than destroying or stealing them one by one, so a creature that gets stronger the more amount of permanents your opponent has would be a great counter.
Oooh, this is a very nice idea. I may steal it in the future. :D

If I remember correctly, the blank Weapon and Shield slots (and Mark for that matter) count as actual permanents code-wise. (chriskang, Zanz's personal programmer, has a version of EtG where every single card in game is available as stand-alone - this includes blank Weapons and Shields) If the code isn't changed, then N|N = 3|3, which is acceptable as long as I make the cost >6.

billyjames

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg169500#msg169500
« Reply #141 on: October 03, 2010, 05:03:49 am »
Spell :fire : about 20-30 random quanta- When this card is played all cards including permanents excluding immaterial cards are destroyed.
 Creature  :darkness : about 8 :darkness- 0/6 Every turn this card pays 4 quanta to stay alive, if it cant it loses 3 hp. it absorbs all weapon stats.( destroys them after their stats have been absorbed.)
Perm:  :death or  :darkness about 6 quanta. Pay 5 qaunta of the element to take away immaterial from a chosen creature. Stays for 3 turns.
Spell: Hurricane:  :air about 4  :air. when played choose a creature which dies and hits its owner for its attack.

Offline KorabanVII

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg170074#msg170074
« Reply #142 on: October 03, 2010, 11:04:52 pm »
Featured in the Featured Ideas section of this: http://www.kongregate.com/forums/22-elements/topics/50610-ideas-for-elements-ccg-destructive-criticism-will-be-ignored?page=1

Heart Towers: Spell (0 Quanta)
For this turn, pillars/towers give HP instead of quanta.

Now you can steal this awesome idea  8) you lucky you

Rooftrellen

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg170232#msg170232
« Reply #143 on: October 04, 2010, 03:16:13 am »
Each card with a number can have this number increased or decreased by one, once per turn.

With one of this card, a bone pillar would always produce  :death but a quantum pillar could produce 2, 3, or 4 random quanta.  A spark could deal 2, 3, or 4 damage, and may even get its life boosted to 1, while a skeleton may die if its life drops.

I would call it Uncertainty Principle, and make it entropy, but that's just me, and I'm putting the idea out there to be stolen, so...not all up to me, I suppose.

 

anything
blarg: