Is miracle a game winning card? They don't have to "hand" you the win, and why should only some elements have powerful spells?
For example water's could be Flash Freeze, no other spells can be used until the end of your 3rd turn, and until your next turn only water monsters can attack. Protects against spells, and is not chainable.
Helps shard of patience, squid, Physalia, even the shield if you played it before so it doesn't get destroyed right away.