Skalderi
The Skalderi are a powerful elemental using people, who travel the dimensions through manipulation of space and time. the create a couple of new concepts and mechanics. Deplete discards cards from your deck. It cant make you deck out. There are a few other new effects in here as well.
Skalderi Farmer 0 cost
1|1
Generate 1 Random Quanta each turn
1|2
Generate 2 Random Quanta each turn
Skalderi Guard Deplete 1
1|3
prevent a permanent from being stolen, if a permanent would be destroyed, destroy a guard instead
1|5
prevent a permanent from being stolen, if a permanent would be destroyed, destroy a guard instead
Skalderi Enforcer Deplete 1
3|3
4|4
Skalderi War Maker Deplete 2
4|4
deplete 1 per turn and gain +1|+1
4|6
deplete 1 per turn and gain +1|+1
Skaderi Medico Deplete 1
1|3
2 Any, heal target creature
1|6
2 Any, heal target creature
Skalderi Balancer Deplete 2
1|2, subtract 1 from your highest quanta pool and add it to your lowest
2|4, subtract 1 from your highest quanta pool and add it to your lowest
Circuit Shaman Deplete 2
1|5
target permanent you control is enchanted during your opponents turn or target permanent your opponent controls cannot be used or function during their turn
2|5
target permanent you control is enchanted during your opponents turn or target permanent your opponent controls cannot be used or function during their turn
Heirophant of Machines Deplete 3
2|6
activate or copy ability of target permanent for 1 turn
3|6
activate or copy ability of target permanent for 1 turn
Priest of Measures Deplete 3
0|6
strongest creature on both fields is delayed 2 turns.
0|8
strongest creature on both fields is delayed 3 turns
Skalderi World Ship Deplete 6
Permanent, 3 counters, if all three counters are depleted, return to deck and play 4 Farmer, 2 Guard a Medico and a Balancer
Skalderi Mind Palace Deplete 1
Permanent 2 counters, if there are no counters on Mind Palace, you may spend 4 Random Quanta to summon a Priest, Heirophant or Shaman into play randomly and place 2 counters on Mind Palace
Skalderi Outpost Deplete 2
Deplete 1 to play a War Maker, Enforcer or Guard randomly.
Skalderi Trade Market Deplete 2
3 Any: Target card in your hand is exchanged for a random card in opponents deck.
3 Any: Target card in your hand is exchanged for a random card in target deck.
Skalderi Sacrificer Deplete 3
2|5
Sacrifice Card in your hand to deal its Quanta or Deplete cost to target creature
3|7
Sacrifice Card in your hand to deal its Quanta or deplete cost to target creature
Ghost of Relics Deplete 3
4|2
destroy a permanent you control to give its casting cost to Ghost of Relics as Attack
5|2
destroy a permanent you control to give its casting cost to Ghost of Relics as Attack
Skaderi Spirit Armor Deplete 2
target creature gains Momentum and +4/(+7upped) Armor
Skaderi Sacred Blades Deplete 2
target creature gain Adrenaline and +1/(+2upped) Attack
Skalderi Harvest Deplete 1
all farmers you control produce +4(+6) Max HP per turn instead of quanta.
2 counters, lose one per turn
Skalderi World Gate Deplete 4
Cards you discard return to your deck.
Spend 4 Any to return a creature to your deck.
Spend 5 Any per turn to maintain.