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Offline NepycrosTopic starter

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Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266716#msg266716
« on: February 08, 2011, 01:52:33 am »
This is my idea for a new series, based on the concept of 2 characteristics of sentient beings. Conscious and Subconscious, or Mind and Psychie, so aptly named by a friend.

These are a series that exist within the elements, because they do not fit independently into a single element. This is because Mind and Psychie are not manipulated by the other elements. While the rest of the universe flows in a pattern of science, we can interrupt the pattern and add new variables, and manipulate the pattern as we please. This is because of our minds.

So, without further ado, here it is.

P.S. More ado. I will treat Mindgate and Precognition as though they are already part of the series, and will not make an Aether or Time card in this series, unless prompted to.

The reason this is in Design Theory is because... I need helpz! D:

The ideas so far are:

:water Clairvoyance
:darkness Amnesia
:entropy Psychosis
:death Reanimation
:air Telekinesis
:earth Occlumency
:fire Pyromancy
:light Redemption
:life Telepathy
:gravity Hypnosis
:time Precognition (already a card; NOT MY IDEA)
:aether Mind Gate (already a card; NOT MY IDEA)

Abilities are:

Clairvoyance; Permanent; Attacking creatures and spells cannot miss or be reflected (under speculation. Immaterial and Burrowed creatures being hit is frowned upon)
Amnesia; Spell; Your opponent will not draw next turn (originally "opponent discards a card from hand" but tuned down, since discarding is frowned upon)
Reanimation; Spell; when target creature dies, it is resummoned (no buffs) and gains "Undead"
Occlumency; Spell; Target shield is now reflective
Psychosis; Spell; Target creature attacks a random target (might be you, your opponent, your opponent's creatures, or your own)
Hypnosis; Permanent; Target creature becomes yours until Hypnosis is removed (under speculation. Mind control is also frowned upon)
Telepathy; Spell/Permanent; All creatures of the same type as target creature gain +1|+1
Pyromancy; Spell; Target creature gains the ability "Ablaze"
Redemption; Spell; You and your creatures lose poison status and you heal 3 HP for each poison stat removed
Telekinesis; Spell; Same as Steal (under speculation)
Precognition (not my idea)
Mindgate (not my idea)
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Glitch

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266719#msg266719
« Reply #1 on: February 08, 2011, 02:00:37 am »
 :aether Teleportation
 :air Telekineses
 :darkness Amnesia
 :death Reanimation
 :earth Occlumency
 :entropy Psychosis
 :fire Pyromancy
 :gravity Hypnosis
 :life Telepathy
 :light Redemption
 :time Precognition
 :water Clairvoyance

Offline NepycrosTopic starter

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266723#msg266723
« Reply #2 on: February 08, 2011, 02:04:51 am »
:aether Teleportation
 :air Telekineses
 :darkness Amnesia
 :death Reanimation
 :earth Occlumency
 :entropy Psychosis
 :fire Pyromancy
 :gravity Hypnosis
 :life Telepathy
 :light Redemption
 :time Precognition
 :water Clairvoyance

o.o; Nice. Now, quick question. What is occlumency, and psychosis?
Also, Teleportation doesn't really have much to do with your mind. More with your body and the space around you.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Glitch

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266725#msg266725
« Reply #3 on: February 08, 2011, 02:06:43 am »
Occlumency is from Harry Potter, and is the act of protecting your mind.
Psycosis is a word I made up, and it's the act of making someone else insane.

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266733#msg266733
« Reply #4 on: February 08, 2011, 02:13:53 am »
Now then. What does each one do? The exact definitions have to somehow incorporate into the game.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Hyroen

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266736#msg266736
« Reply #5 on: February 08, 2011, 02:19:20 am »
Occlumency is from Harry Potter, and is the act of protecting your mind.
Psycosis is a word I made up, and it's the act of making someone else insane.
Psychosis (http://en.wikipedia.org/wiki/Psychosis)
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Offline Glitch

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266738#msg266738
« Reply #6 on: February 08, 2011, 02:21:02 am »
Teleportation:  Deal damage equal to target creatures attack power
Telekineses:  Same as steal
Amnesia:  Force your opponent to discard a card next turn
Reanimation:  Target creature dies and is immediately replayed (loses buffs).  It now has the passive ability "undead" and is from death.
Occlumency:  Target shield is now reflective.
Psycosis:  Scramble your opponents quanta
Pyromancy:  Target creature now has the same ability as fire spirit.
Hypnosis:  Target creature  has the ability "hypnotized".  As long as it has this ability, it fights for the wrong team.
Telepathy:  Creature abilities all cost 1 less.
Redemption:  You, and your creatures, are purified.
Precognition:  Already in game =D
Clairvoyance:  Creatures and spells can't miss.  (Aren't effected by reflecting shields, quintessence, burrowed, cloak fog, phase shield, wings, sun dial, or dusk mantle.)
Occlumency is from Harry Potter, and is the act of protecting your mind.
Psycosis is a word I made up, and it's the act of making someone else insane.
Psychosis (http://en.wikipedia.org/wiki/Psychosis)
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Offline Rutarete

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266770#msg266770
« Reply #7 on: February 08, 2011, 03:03:48 am »
Occlumency is from Harry Potter, and is the act of protecting your mind.
Psycosis is a word I made up, and it's the act of making someone else insane.
Not that Psychosis is bad, but what about Derangement?
Also, psychosis is already a word: http://dictionary.reference.com/browse/psychosis?o=102889
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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266793#msg266793
« Reply #8 on: February 08, 2011, 03:21:04 am »
I like the ideas :) Mindcontrol and mysteries :D

I liked the first version of phychosis though. It would be unique, otherwise just the same as scramble. Also I think it should be "The target creature attacks it's owner or another creature from the same team".

Clairvoyance shouldn't include effecting quintessence, or it should be a spell. In a control deck Clairvoyance+quintessence would be too powerful in my opinion.

Offline Ekki

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266809#msg266809
« Reply #9 on: February 08, 2011, 03:34:35 am »
Occlumency is from Harry Potter, and is the act of protecting your mind.
Psycosis is a word I made up, and it's the act of making someone else insane.
Also, psychosis is already a word: http://dictionary.reference.com/browse/psychosis?o=102889
I think he was being sarcastic...


Like how the ideas are going on right now, even Hypnosis, although it would need some drawback, like "consume  :gravity :gravity :gravity each turn" or it might be not only insta-kill, but also TU.
The rest seem OK, maybe will need balancing, but I say you should make the series.
BTW, the only one I dislike is Clairvoyance. I'm against Immaterial creatures being targeted (unless in some very creative mechanics). Dunno what could be, but it could be something related to mind purification.

Offline Glitch

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266813#msg266813
« Reply #10 on: February 08, 2011, 03:38:48 am »
Clairvoyance seems OP at first glance, but note it doesn't effect activated abilities.  The only way to kill immortal creatures would be to draw and play clairvoyance (water) and then enough CC (ice bolt or not water) to kill them all, and all the cards must be in hand and playable that turn.

Offline Rutarete

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Re: Series - Mentality https://elementscommunity.org/forum/index.php?topic=20919.msg266818#msg266818
« Reply #11 on: February 08, 2011, 03:43:35 am »
This might help with working out Reanimation
http://elementscommunity.org/forum/index.php/topic,19749.0.html
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