This is my idea for a new series, based on the concept of 2 characteristics of sentient beings. Conscious and Subconscious, or Mind and Psychie, so aptly named by a friend.
These are a series that exist within the elements, because they do not fit independently into a single element. This is because Mind and Psychie are not manipulated by the other elements. While the rest of the universe flows in a pattern of science, we can interrupt the pattern and add new variables, and manipulate the pattern as we please. This is because of our minds.
So, without further ado, here it is.
P.S. More ado. I will treat Mindgate and Precognition as though they are already part of the series, and will not make an Aether or Time card in this series, unless prompted to.
The reason this is in Design Theory is because... I need helpz! D:
The ideas so far are:
Clairvoyance
Amnesia
Psychosis
Reanimation
Telekinesis
Occlumency
Pyromancy
Redemption
Telepathy
Hypnosis
Precognition (already a card; NOT MY IDEA)
Mind Gate (already a card; NOT MY IDEA)
Abilities are:
Clairvoyance; Permanent; Attacking creatures and spells cannot miss or be reflected (under speculation. Immaterial and Burrowed creatures being hit is frowned upon)
Amnesia; Spell; Your opponent will not draw next turn (originally "opponent discards a card from hand" but tuned down, since discarding is frowned upon)
Reanimation; Spell; when target creature dies, it is resummoned (no buffs) and gains "Undead"
Occlumency; Spell; Target shield is now reflective
Psychosis; Spell; Target creature attacks a random target (might be you, your opponent, your opponent's creatures, or your own)
Hypnosis; Permanent; Target creature becomes yours until Hypnosis is removed (under speculation. Mind control is also frowned upon)
Telepathy; Spell/Permanent; All creatures of the same type as target creature gain +1|+1
Pyromancy; Spell; Target creature gains the ability "Ablaze"
Redemption; Spell; You and your creatures lose poison status and you heal 3 HP for each poison stat removed
Telekinesis; Spell; Same as Steal (under speculation)
Precognition (not my idea)
Mindgate (not my idea)