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Offline EvaRiaTopic starter

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Mechanic: "Target Creature's ability is removed and replaced with X." https://elementscommunity.org/forum/index.php?topic=26415.msg335996#msg335996
« on: May 18, 2011, 04:40:29 am »
There are a few of these in the game already, and they make a very nice way of diversifying the metagame.

The ability to give interesting abilities to a large variety of creatures in the game is great, and these ideas have largely been successful.
I think it would be cool to create one for each element.

Current ones are:
 :darkness Liquid Shadow
 :entropy Butterfly Effect
 :gravity Acceleration
 :life Mitosis
and, in a way,  :light Luciferin (Without the skill removal).


What kinds of other abilities do you think would be cool to give to creatures?

Offline EmeraldTiger

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Re: Mechanic: "Target Creature's ability is removed and replaced with X." https://elementscommunity.org/forum/index.php?topic=26415.msg336002#msg336002
« Reply #1 on: May 18, 2011, 05:01:25 am »
my thought was to force the active upkeep on a creature.
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Offline OldTrees

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Re: Mechanic: "Target Creature's ability is removed and replaced with X." https://elementscommunity.org/forum/index.php?topic=26415.msg337290#msg337290
« Reply #2 on: May 20, 2011, 04:41:15 am »
my thought was to force the active upkeep on a creature.
Absorb works better as CC.

Aether is the home of lobotomy. Lobo spells like these weaken Aether's lobotomy. Hence it would be unwise to add too many.
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