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Bunch of Stuff https://elementscommunity.org/forum/index.php?topic=23960.msg306092#msg306092
« on: April 05, 2011, 06:28:17 pm »
Let me know if you like anything here and I will develop it more.

Quantum Alternators
Generates a specific quantum and a random quantum on alternate turns
(Upgraded: When played adds 1 of specific quantum)

Life Bush 0/6 -Life 6
P. Heal 1 per turn
A. Fire 2: change to Burning Bush
(Up: 0/8)

Burning Bush n/6 -Life 6
P. -0/-1 at end of each turn. When Burning Bush is destroyed add 1 flame pillar to your side of the field.
(Up: n/8, 2 pillars)

Sheild of Purity - Water 3
P. Player cannot be poisened.
A. Water 2: Remove 1 poisen from target creature.
(Up: Play cost Water 2)

Heatwave - Fire 15+
Spell: For every 5 quanta used inflict 1 damage to each creature on your opponent's side of the field. For each crature killed in this way inflict 2 damage to their life.
(Up: Cost Fire 12+,
1 damage every 4 quanta used.)

Blight - Dark 9+
Spell: Changes the atk of target creature and all creatures of the same color to 0.
(Up: Cost 8+)

Infestation - Life 10+
Spell: Kills target and all creatures of the same name.
(Up: Cost 8+)

Meteor Shower -
Gravity 12+
Spell: Inflicts 2 damage to all enemy units and stuns each unit for 2 turns.
(Up: Cost 10+, 3 damage)

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Re: Bunch of Stuff https://elementscommunity.org/forum/index.php?topic=23960.msg306326#msg306326
« Reply #1 on: April 06, 2011, 12:00:55 am »
Let me know if you like anything here and I will develop it more.

Quantum Alternators
Generates a specific quantum and a random quantum on alternate turns
(Upgraded: When played adds 1 of specific quantum)
Seems to similar to Pendulums

Life Bush 0/6 -Life 6
P. Heal 1 per turn
A. Fire 2: change to Burning Bush
(Up: 0/8)

Burning Bush n/6 -Life 6
P. -0/-1 at end of each turn. When Burning Bush is destroyed add 1 flame pillar to your side of the field.
(Up: n/8, 2 pillars)

Interesting but I think it's a little too ineffective. Why wait for pillars when you can just play the pillar?

Sheild of Purity - Water 3
P. Player cannot be poisened.
A. Water 2: Remove 1 poisen from target creature.
(Up: Play cost Water 2)

I like this, but seems like a really hard counter to death.

Heatwave - Fire 15+
Spell: For every 5 quanta used inflict 1 damage to each creature on your opponent's side of the field. For each crature killed in this way inflict 2 damage to their life.
(Up: Cost Fire 12+,
1 damage every 4 quanta used.)
A fusion of Fire Bolt and RoF? Not sure about this - I would probably favor RoF or Fire Bolt for better damage/cost.


Blight - Dark 9+
Spell: Changes the atk of target creature and all creatures of the same color to 0.
(Up: Cost 8+)

Infestation - Life 10+
Spell: Kills target and all creatures of the same name.
(Up: Cost 8+)

This would be an interesting mechanic and a good counter to fractal but instakill cards are generally frowned on by this community and it might be tricky to code.

Meteor Shower -
Gravity 12+
Spell: Inflicts 2 damage to all enemy units and stuns each unit for 2 turns.
(Up: Cost 10+, 3 damage)
Again I think I would prefer RoF for sheer damage and possible destruction.
Good attempts though, and welcome to CI&A! :)

 

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