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rohlfo

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A small study on the things you can do to creatures in EtG https://elementscommunity.org/forum/index.php?topic=23052.msg292387#msg292387
« on: March 17, 2011, 10:47:08 am »
I posted in the pre-smithy bit an idea for a creature which is better than normal, but not immortal. To find that niche in the game I thought it best that I first looked at all the different things one can do to creatures, to help decide what is best for this creature in terms of balancing it in between normal and immaterial.
(for the sake of thinking of this creature for beginner decks and more advanced, I will write possible effects from rares (element weapons, nymphs etc) separately)

ENTROPY
paradox (restriction to Atk>HP)
Chaos Seed (Drain Life, Fire Bolt, Freeze, Gravity Pull, Ice Bolt,
Infection, Lightning, Lobotomize, Parallel Universe, Reverse Time, Shockwave, Sniper)
Chaos Power (atk and HP gain 1-5)
Mutation/improved mutation
Antimatter
Butterfly effect (restriction on HP)
Pandemonium (chaos seed for all)
DEATH
Virus (1 poison)
Skull shield
plague (1 poison)
Aflatoxin
GRAVITY
Momentum
Devour (from Oty, HP dependent)
Gravity Pull
Chimera
Catapult
Acceleration
EARTH
Plate armour
Basilisk Blood
Guard
LIFE
Thorn Carapace (indirect, and % chance)
Adrenaline
Mitosis
FIRE
Fire Bolt
Fire Shield (indirect)
Rain of Fire
Immolation
Rage Potion
WATER
Freeze (spell and indirect from shield)
Ice Bolt
Inflate (1 poison)
Psionic Wave
Drown
LIGHT
Holy Light
Heal
Blessing
Luciferin (if not having a skill)
AIR
Thunderstorm
Unstable Gas
Shockwave
Sky Blitz (flying only)
TIME
Procrastination (indirect)
Reverse Time
Immortality
Devour (Scarab, HP dependant)
DARKNESS
Infection
Nightfall (death and darkness creatures only)
Drain Life
Liquid Shadow
Nightmare (doesn't really effect target creature)
AETHER
Lightning
Web (effects flying creatures only)
Quintessence
Twin Universe (doesn't really effect target creature)
Fractal (doesn't really effect target creature)
RARES
Freeze (arctic squid)
Owl's Eye
Antimatter (nymph)
Aflatoxin (nymph)
Basilisk Blood (nymph)
Adrenaline (nymph)
Rage potion (nymph)
Luciferin (nymph)
Unstable Gas (nymph)
Liquid Shadow (nymph)
Quintessence (nymph)



 

Let me know if I've missed anything.
Do people think I should briefly write what the effect does or does everyone know the game well enough?

And now to my idea, passive skill called Resilience (or better name if I/anyone thinks of it). Creature should be effected by only some of these actions to make it between normal and immortal.

quick (and not nec a good) example would be: creature, 2|3 (attack|HP) and has 'resilience' = stats of this creature do not change/can not be changed. How would this look - well, all the damage skills/spells and buffs cannot be used. shields and poisons have no effect. But it can be devoured/targeted/luciferin/Liquid Shadow etc so not immortal (but in some ways better, against fire shield and thorn carapace and in combo with Liquid shadow, for example).

Actually, for the example just given, I'd probably call the passive skill invincibility rather than resilience. And I've also spotted a problem, fractal + this card? lol. As said, was just example really...












 

anything
blarg: