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Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260284#msg260284
« Reply #12 on: January 30, 2011, 04:50:17 am »
I thought he was saying that shockwave costs more than just it's damage, because of it's shatter effect. Which would be true, but not directly relevant.
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Offline OldTrees

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260287#msg260287
« Reply #13 on: January 30, 2011, 04:52:12 am »
Shockwave is not a random effect card though.

The randomness should always force the cost below the average, unless every effect is always fully useful.

Edit: I broke out my arguing profile pic.
Contrary to popular belief Shockwave is random. There is a variable chance of it being used to target a frozen creature.
Randomness that creates added value (like shockwave's instant kill) should raise the cost above tier 1 averaging.


so if whatwe go by is number of categories, then we should first figure out the different categories before finding a determining cost factor
oldtrees stated above the types of cc
we could split up major and minor buffs
poisons in a group
split up major and minor heals
anything else?
Um Chaos seed only does the things I listed and each card probably should be judged by itself.
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Offline Hyroen

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260288#msg260288
« Reply #14 on: January 30, 2011, 04:52:38 am »
[offtopic]

[snip]
Edit: I broke out my arguing profile pic.
[/snip]
Totally off topic but I just wanted to say I found that funny, because before you changed your profile pic I had right clicked the image, copied location and pasted it in a new tab...

I couldn't read the font. Funny stuff though.

Also, it would be a nice touch to the forum to include an actual "off topic function" which would work with the code presented.

^_^

[/offtopic]

EDIT: Goes to suggest it in FS&F.
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Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260289#msg260289
« Reply #15 on: January 30, 2011, 04:53:44 am »
Please explain. Shockwave is a targeted attack.

(Unless you mean shockwave as part of pandemonium)
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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260290#msg260290
« Reply #16 on: January 30, 2011, 04:54:14 am »

so if whatwe go by is number of categories, then we should first figure out the different categories before finding a determining cost factor
oldtrees stated above the types of cc
we could split up major and minor buffs
poisons in a group
split up major and minor heals
anything else?
Um Chaos seed only does the things I listed and each card probably should be judged by itself.

i wasnt just talking about chaos seed i was talking about the categories of randomness all together

joebob777

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260291#msg260291
« Reply #17 on: January 30, 2011, 04:55:11 am »
Please explain. Shockwave is a targeted attack.

(Unless you mean shockwave as part of pandemonium)
shockwave is targeted but the instakill cost increase was what they need to judge based on how often it was used, i think this is what oldtrees is saying

Offline OldTrees

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260292#msg260292
« Reply #18 on: January 30, 2011, 04:55:56 am »
Please explain. Shockwave is a targeted attack.

(Unless you mean shockwave as part of pandemonium)
The reason why a random effect might deserve a lower/higher cost is the same reason why Shockwave has a higher cost than its damage.

I was referencing that shatter effect as an example of increased value in contrast to your examples of decreased value.
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joebob777

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260293#msg260293
« Reply #19 on: January 30, 2011, 04:57:06 am »
are we all back on the same page now?

Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260294#msg260294
« Reply #20 on: January 30, 2011, 04:57:26 am »
Right. I wouldn't consider that to be random though. That is, however, a situational consideration.



I still don't see any reason that randomness would ever take the cost ABOVE the average cost of each possible effect.


Tell me one scenario were that would make sense.
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Offline OldTrees

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260295#msg260295
« Reply #21 on: January 30, 2011, 05:00:06 am »
Right. I wouldn't consider that to be random though. That is, however, a situational consideration.



I still don't see any reason that randomness would ever take the cost ABOVE the average cost of each possible effect.


Tell me one scenario were that would make sense.
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+2atk is worth much more than +3atk in this situation. +3 attack is not valued less than normal rather +2 attack is valued more than normal.
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Offline doublecross

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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260297#msg260297
« Reply #22 on: January 30, 2011, 05:01:49 am »
Yes.

That doesn't actually work as an example.




Chaos power costs 1 :entropy.


That is less than or equal to the cost of any other stat gain card.


Thus, it is not an example of randomness increasing the price.
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Re: Random Effects https://elementscommunity.org/forum/index.php?topic=20498.msg260301#msg260301
« Reply #23 on: January 30, 2011, 05:05:16 am »
Yes.

That doesn't actually work as an example.




Chaos power costs 1 :entropy.


That is less than or equal to the cost of any other stat gain card.


Thus, it is not an example of randomness increasing the price.
It is an example of the kind of situation that in great enough quantity (probability x value) might. It is probably offset by the negative of increasing HP to 5+ vs Gravity shield.
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