-stealth creatures and/or permanents that can't be seen except for when ______ happens.
-trap creatures and/or permanents that can't be seen and trigger effects when opponent plays ______.
these are actually the best ideas really. with multiple effects and a simple faxce down place holder, it is hard to know what is played until it acts
ambush party, creature that kills next creature played then leaves
sabotage, permanent that desrtoys next perm played
replica, permanent that copies next permanent played
stalker, creature that deals 1 damage to a creature when it attacks, etc
3-4 more and they will be usable easily, with the AI either ignoring or being very cautious when any are in play