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Offline JyiberTopic starter

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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg506087#msg506087
« Reply #12 on: May 31, 2012, 06:45:39 am »
Yeah decided I was going to do one of 2 things with this:
1) Card A is targeted by Card B and then both are destroyed and then appears Card C.
Or
2) Card A is Targeted by Card B and both stay on the field with modifications to Card A. It's not really the same as the traditional notion of Fusion, but I thought of that too. Why not create a new set of Dragon art anyway, with non-specific Riders on Dragons of each element. Then when the buff and skill are applied the art changes with it. Adds a better illusion of "fusion".

Anyways, Mitosis would only produce another dragon.

So, if you hadn't noticed or cared, these Riders can target Dragons from any element. The skill cost is always the element of the Rider. The Rider can only "fuse" with one Dragon at a time and becomes untargetable until it's Dragon dies or leaves the field. After that it can target a new one.

If you still have any doubts, here's another:


Now would be the time to inform me that this pursuit is non-sense. I'm getting ready to display all of them and the new Creature skills they introduce.
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Offline storyteller

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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg506092#msg506092
« Reply #13 on: May 31, 2012, 07:11:25 am »

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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg507275#msg507275
« Reply #14 on: June 03, 2012, 05:48:15 pm »
a decent enough idea, but the way you are making them it almost feel like a delayed spell card, a 0|1 that becomes untargettable... i think they might be better if they had some attack, and you sacrificed them as part of their effect, because a dragon being killed would probably be pretty unhealthy for the rider...
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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg507276#msg507276
« Reply #15 on: June 03, 2012, 05:51:40 pm »
Fusion sounds like an interesting mechanic, but it's probably best to classify such attempts as attachments to reduce complexity, which is typically already done in the form of spells that grant abilities.
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Offline freemod1espilon

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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg507278#msg507278
« Reply #16 on: June 03, 2012, 05:58:25 pm »
Yeah decided I was going to do one of 2 things with this:
1) Card A is targeted by Card B and then both are destroyed and then appears Card C.
Or
2) Card A is Targeted by Card B and both stay on the field with modifications to Card A. It's not really the same as the traditional notion of Fusion, but I thought of that too. Why not create a new set of Dragon art anyway, with non-specific Riders on Dragons of each element. Then when the buff and skill are applied the art changes with it. Adds a better illusion of "fusion".

Anyways, Mitosis would only produce another dragon.

So, if you hadn't noticed or cared, these Riders can target Dragons from any element. The skill cost is always the element of the Rider. The Rider can only "fuse" with one Dragon at a time and becomes untargetable until it's Dragon dies or leaves the field. After that it can target a new one.

If you still have any doubts, here's another:


Now would be the time to inform me that this pursuit is non-sense. I'm getting ready to display all of them and the new Creature skills they introduce.
I prefer the first mechanic but they both work
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Offline RRQJ

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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg507315#msg507315
« Reply #17 on: June 03, 2012, 07:47:23 pm »
the first mechanic is better.  The second feels like it was made in case the first wasn't possible.  The first mechanic should be possible to code.

Offline JyiberTopic starter

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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg507358#msg507358
« Reply #18 on: June 03, 2012, 10:14:38 pm »
the first mechanic is better.  The second feels like it was made in case the first wasn't possible.  The first mechanic should be possible to code.
Yeah, that's kinda why I'm happy for feedback on this. I'm trying to get an idea of what people think about the resulting creature. Do you think it's powerful enough to break Mitosis and PU?

Fusion sounds like an interesting mechanic, but it's probably best to classify such attempts as attachments to reduce complexity, which is typically already done in the form of spells that grant abilities.
I guess it depends on which direction I go with this. If the creatures get sacrificed to make the non-standalone card, I'll stick with the fusion name. If I go with my other idea, I will probably change the way it's classified.

a decent enough idea, but the way you are making them it almost feel like a delayed spell card, a 0|1 that becomes untargettable... i think they might be better if they had some attack, and you sacrificed them as part of their effect, because a dragon being killed would probably be pretty unhealthy for the rider...
I foresaw this argument. Your right:
If anything this more of a support card than a fusion. It's like a buff+teaching skill for a cheap price and turned into a creature... which normally might be considered OP, but is balanced due to being isolated to using with cost heavy Dragons.
The thematic could use some revision... Dragons are heavy after all.
That was on the original post, which is here:
http://elementscommunity.org/forum/index.php/topic,40900.0.html
So feel free to check out the other proposed Riders and a more detailed overview of the mechanics.

Based on the comments I'm thinking the community... maybe... might like this?
« Last Edit: June 04, 2012, 01:24:49 am by Jyiber »
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Re: Question... Fusion Cards??? https://elementscommunity.org/forum/index.php?topic=40863.msg510973#msg510973
« Reply #19 on: June 13, 2012, 05:50:33 pm »
Ok, I was actually making the point that we all ready have the problem, and it's not really a bad one.  Heck, people love mutation decks, and I highly doubt that anybody knows the chances of getting a mutant with steal, per say.  My example of SoI was actually to show that it wasn't completely necessary to list everything on the card, the game itself is full of randomness, a bit more won't really hurt it.  Besides, I'm pretty sure we could make a spreadsheet or tool that shows what these fusion cards would make.  I just feel like it isn't necessary to have every possible combination on the card text.
The chances are not important.
I wish newbs knew about the Steal skill before using mutation.
I wish the Shard Golem skills were more newb friendly. (The stats are already newb friendly)

Any fusion card should probably be more newb friendly than Shard Golem. Certainly not less newb friendly.
This discussion gave me an idea for a good new feature.
While good wording / in card documentation of abilities is very important, I think having a general resource (like a manual of some kind) would be a good way to help new players get their bearing.
(Don't mean to hijack the topic but thought it makes a good place to bring this up)
Tome of Elements - In game manual / information
Abilities and cards with mechanics that are somewhat confusing (such as fusion, mutate and SoI) can be elaborated on here. (maybe some kind of an abridged version of the notes sections of card idea submissions)
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