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Offline EmeraldTigerTopic starter

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Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401660#msg401660
« on: September 30, 2011, 04:04:31 pm »
Since v1.29 will most likely add this, What kind of ideas could manipulate the limitation of max quanta?

I'm talking both raising and lowering quanta caps.
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Offline ZephyrPhantom

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401664#msg401664
« Reply #1 on: September 30, 2011, 04:13:11 pm »
A pseudopillar that raises max quanta.
A pseudopillar that lowers enemy max quanta.
A weapon the lowers enemy max quanta.
A Pseudoelement that revolves around the manipulation(lowering,raising, negation) of max quanta.

Offline CCCombobreaker

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401665#msg401665
« Reply #2 on: September 30, 2011, 04:17:32 pm »
All quanta over the cap in an element is dispersed into the other elements. 

You can go over the cap but take damage based on how far over it you are.

Lower the cap on several elements to increase the cap on one.

Reduce quanta in any capped element(s) to 0 for some element specific effect.
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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401667#msg401667
« Reply #3 on: September 30, 2011, 04:21:54 pm »
Quantum Reservoir  :aether :aether :aether (?) Allows additional 10 quanta in each of your quantum pools.

and just to be contrary
Quantum Sink  :aether :aether :aether(?) Reduces opponents quantum pools by 10

Quanta Urn:  :rainbow :rainbow All quanta generated over quanta max is converted to random quanta.

Quantum Focus  :rainbow :rainbow :rainbow Reduces each of your quantum pools by 10 except for your mark's quantum pool which is increased by 25.

Quantum Vampire  :darkness :darkness :darkness - 2//2 creature Each successful hit reduces opponents quanta maximum by 1 and raises yours the same.
Could also work well with a rare weapon

Quantum Leap (had to)  :rainbow :rainbow :rainbow :rainbow Allows additional 10 quanta in each of your quanta pools for 3 rounds

Quantum Backlash:  :death :death :death :death Any quanta generated over quantum maximum deals 1 damage to player.
Suck on that firestall. :)

Just off the cuff ideas.  Not really attached to the quanta cost or type of these.

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401669#msg401669
« Reply #4 on: September 30, 2011, 04:24:03 pm »
Darn.  CCCombobreaker beat me to the bunch on some of those.  Fine.

Quantum Vengence  :rainbow Does nothing unless opponent is CCCombobreaker.  If that is case opponents quantum maximums are all 5. :D

Offline EmeraldTigerTopic starter

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401672#msg401672
« Reply #5 on: September 30, 2011, 04:28:44 pm »
We can now see what our Guru thinks up to this point.

Should I link this in the v1.29 thread?
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Offline The_Mormegil

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401687#msg401687
« Reply #6 on: September 30, 2011, 04:55:56 pm »
I was thinking about a card that lowered the cap for every quanta both yours and your opponent's to 10, maybe 15. Would be pretty brutal against some decks, but seems like an intresting concept.

Also, another idea I had was a card that lowered your quanta cap in exchange for instant quanta.

Or even a card that lowered a lot your quanta cap but prevented your quanta from manipulations.
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Offline furballdn

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401858#msg401858
« Reply #7 on: September 30, 2011, 11:32:19 pm »
Maybe the element that matches your mark has a higher cap than everything else? For example, if you had a  :light mark, you could have let's say, 75 light max, but 50 of everything else.

Offline Kardo

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg401862#msg401862
« Reply #8 on: September 30, 2011, 11:46:19 pm »
This idea has some positive and negative aspects, but since many people believe Rainbow decks are overpowered and want ways to encourage Monos/Duos, what if there were a quanta cap for your entire quanta supply?

For example there would be a quanta allocation screen where you can allocate quanta between the 12 Elements. Let's say, 300 (might be too high).

A Mono deck would probably allocate all 300 to their element, while a Duo might split it 150/150, or 100/200, etc. depending on how important a large quanta supply of each is. A rainbow could allocate evenly with 25 Quanta each but would probably prefer to make sure their more in-demand elements are higher for things like Fractal or spike damage against Miracle.

The idea would need a lot of reworking and the main issue I can see here is that it doesn't hinder stall/bolt decks, which is what the quanta cap seems to be aimed at. I think one important thing to note here is that you would still produce quanta of all 12 types with Supernova or Quantum pillars, so you can't use Quantum pillars with only :aether allocated and expect to just receive :aether.

Edit: Just had a thought. If a mono allocated 300 to their element and 0 to the others, Discord would be so much more powerful against them as all of the quanta distributed to other types would disappear and not be usable for the next scramble. That would warrant having at least 10 in each element if you expect Discord.

Edit Edit: Just noticed this is in design theory, so I apologize if I should have posted this elsewhere. Seems like this should have been about a card effect influencing the quanta cap, not a quanta cap idea itself.

Offline OldTrees

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg403691#msg403691
« Reply #9 on: October 03, 2011, 10:52:45 pm »
My starting thoughts

The quanta cap's effect on decks is highly variable depending on the deck type and opponent deck type.

Reduce the opponent's quanta cap? No.
Some decks will never want to reach even half of the cap, some will want to expand it. As such it is unlikely for cards that reduce the cap to be balanced across the deck types. This would result in very situational card effects that would range from Victory! :)) to Dead Draw :'(. For this reason cards that reduce your opponent's quanta cap are problematic and probably not good quality cards.

Reduce your quanta cap? Yes, but only as an answer to a design problem.
Remember reductions in the quanta cap having variable effects based on deck type? For most decks this effect would not have any noticed side effect depending on its magnitude. However the best trait of cost mechanics is that they are tied to the benefit mechanic. If the benefit of the card is greatly increased for high quanta storing decks then using this type of a cost might be worthwhile.

Increase your opponent's quanta cap? No.
The benefit they would gain is highly dependent on their deck type. Since it is a cost to you it could be paired with a benefit mechanic that adjusts in line with the cost. However this would require the benefit to be a mechanic that defends against Fractal and Bolt decks. Those effects are different enough that it is hard to find a defense that would scale with both. In any case this cost would likely be almost insignificant because those deck probably would be using cards to increase their own quanta cap.

Increase your quanta cap? Yes.
However the benefit has very few combos right now. Any card that increases the quanta cap probably should have a splashable cost and almost certainly have a second effect that makes use of large stocks of quanta. This way it works as a combo in itself.
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Offline artimies7

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Re: Quanta Cap https://elementscommunity.org/forum/index.php?topic=31753.msg403719#msg403719
« Reply #10 on: October 03, 2011, 11:36:30 pm »
I assume the default would be 25 or a similar number.

Ooh. One damage for every X quanta.
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