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Offline ZephyrPhantom

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg392191#msg392191
« Reply #144 on: September 11, 2011, 04:10:02 pm »
Old alternate cost idea I had that I'm just going to put here for reference purposes. I plan to expand on it when I have more time, so please ask me before you use it.

Astral :

Astral Energy is not Quanta, but Plasma. Plasma is stored in your mark. Cards that cost Plasma drain it from your mark's current Plasma.

This is intended to create a group of cards that have interesting conversions between Plasma and various Quanta, as well as some original cards of it's own.

Offline OldTrees

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg392213#msg392213
« Reply #145 on: September 11, 2011, 05:31:45 pm »
Old alternate cost idea I had that I'm just going to put here for reference purposes. I plan to expand on it when I have more time, so please ask me before you use it.

Astral :

Astral Energy is not Quanta, but Plasma. Plasma is stored in your mark. Cards that cost Plasma drain it from your mark's current Plasma.

This is intended to create a group of cards that have interesting conversions between Plasma and various Quanta, as well as some original cards of it's own.
Thematic problem?. (Astral Energy)Energy->Quanta. (The Plasma phase of matter)Matter->Quanta.
Quote from: wiki
In physics, a quantum (plural: quanta) is the minimum amount of any physical entity involved in an interaction. Behind this, one finds the fundamental notion that a physical property may be "quantized," referred to as "the hypothesis of quantization".[1] This means that the magnitude can take on only certain discrete values. There is a related term of quantum number. An example of an entity that is quantized is the energy transfer of elementary particles of matter (called fermions) and of photons and other bosons.
From this and EtG we can assume that Energy and Matter in EtG can be/has been broken down to quanta as well.
What do the quanta pools currently symbolize? What are you trying to symbolize by making the mark into an immaterial quanta pool?
Why not use an existing quanta pool?
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Offline Xenocidius

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg392855#msg392855
« Reply #146 on: September 13, 2011, 06:36:42 am »
Old alternate cost idea I had that I'm just going to put here for reference purposes. I plan to expand on it when I have more time, so please ask me before you use it.

Astral :

Astral Energy is not Quanta, but Plasma. Plasma is stored in your mark. Cards that cost Plasma drain it from your mark's current Plasma.

This is intended to create a group of cards that have interesting conversions between Plasma and various Quanta, as well as some original cards of it's own.
So it's kind of like a new quanta pool then? Can it be generated?

Also, I'd like General quanta added to the OP.
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Offline EmeraldTiger

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg392950#msg392950
« Reply #147 on: September 13, 2011, 01:40:24 pm »
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Offline HyroenTopic starter

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg392961#msg392961
« Reply #148 on: September 13, 2011, 02:20:58 pm »
Could you add the alternate cost idea to the OP?
Blood (http://elementscommunity.org/forum/index.php/topic,27033.msg388206#msg388206) and Card (http://elementscommunity.org/forum/index.php/topic,27033.msg416333#msg416333)
Should Blood and Card have their functions defined as well as having a :small and :large quanta symbol then they're good to go into the OP.

I'm not saying that these components have not been presented but please quote all components to save time. Thank you ET.
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Offline EmeraldTiger

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg393102#msg393102
« Reply #149 on: September 13, 2011, 09:44:13 pm »
I am not certain on what was decided for the Blood Cost Mechanic.

The Card Cost Mechanic is my idea.
This Mechanic requires discards to play a card.

I came up with this example to demonstrate the mechanic.



In the example it requires 1 discard to draw 1 or 2 cards.

I think with this cost mechanic we could develop more cards that do something when discarded.

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=27033.0;attach=2940;image)
(http://elementscommunity.org/forum/index.php?action=dlattach;topic=27033.0;attach=2941;image)
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Offline EmeraldTiger

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg393354#msg393354
« Reply #150 on: September 14, 2011, 05:07:21 pm »
need help please http://typewith.me/Pseudoquanta

Working on Blood Cost Mechanic.
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Offline OldTrees

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg393427#msg393427
« Reply #151 on: September 14, 2011, 09:03:30 pm »
need help please http://typewith.me/Pseudoquanta

Working on Blood Cost Mechanic.
Alternate Cost mechanics do not need a elemental card list. They are tools to be used when appropriate. Also the theme of a mechanic is based off the effect not the name.
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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg393500#msg393500
« Reply #152 on: September 15, 2011, 12:16:29 am »
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Offline OldTrees

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg393506#msg393506
« Reply #153 on: September 15, 2011, 12:48:29 am »
Blood and Card alternative costs probably should be written instead of symbolized. This allows them to be used simultaneous with quanta costs. It also keeps the current standardization where only quanta costs are symbolized and all alternative costs (Cremation) are written.

I personally do not see a reason to associate Status curing and a Max Hp alternative cost. Especially not as an Other card.
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Offline EmeraldTiger

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg393509#msg393509
« Reply #154 on: September 15, 2011, 12:57:32 am »
Would using symbols save space that is usually needed to explain a mechanic?
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Offline OldTrees

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Re: Pseudoquanta https://elementscommunity.org/forum/index.php?topic=27033.msg393522#msg393522
« Reply #155 on: September 15, 2011, 01:37:15 am »
Would using symbols save space that is usually needed to explain a mechanic?
Using symbols would save space but usually at the cost of making the mechanic less clear to newer players. For alternate costs this compounded with the reduced cost versatility of using a symbol is too high a cost.

Card: "Discard a card, [EFFECT]."
Blood I: "Lose N max hp, [EFFECT]."
Blood II: "Lose M hp, [EFFECT]."
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