Here's an overview of the cards we've suggested so far:
Gaian Suggestions:Creatures:
1
, 1
, 2
Permanents:
3
, 1
Spells:
1
Spoiler for Gaian - All Suggestions by Category:
Creatures:
Gene Splicer
3 | 2
Creature
2 | 1
If Gene Splicer would be destroyed, remove a Genesis counter from it instead.
: Place a Genesis Counter on target card. It cannot be destroyed this turn.
Gaian
SkyShroud Walker
4
Creature (Gaian)
5|3
if SkyShroud Walker has a Genisis Counter, it is airborne
Dive (only if airborne)
gain a Genesis Counter whenever you generate an Air Quanta (per stack, or per creature, but not for each quanta)
lose a Genesis Counter each turn.
upped
Dive
(Gaian)
Ent Walker | Ent Lord
4
Creature (Gaian)
3|9
: RootFoot: become and Silent Guardian
upped
5
4|12
Elven Scout
Creature (Gaian)
2|3
Remove a Genesis Counter to deal 1 damage to target creature
Comes into play with 2 Genesis Counters
upped
3|4
Permanents:
Silent Guardian
4
Permanent (Gaian)
Peaceful Vigil : all creatures with a Genesis Counter heal 1 HP each turn
: WalkingFoot: Become Ent Walker
upped
: WalkingFoot: Become Ent Lord
Gaian
Clearwater Spring|Clearwater Wellspring
5 |4
Fluid Future: 2 |1 , remove a genesis counter, draw a card
( the Gaian version of Golden Hourglass)
Hive:
Remove all genesis counters: Create X X|Xs where X is half the counters removed.
Gains 1 genesis counter per turn.
Gaian
Forest Sanctum
Permanent
6
Generate an Elven Scout,
upped
Generate an Elven Scout
For a sun-like permanent:
Synthetic Sun | Terraformed Sun
3 | 3
When Synthetic Sun comes into play, put a Genesis counter on all creatures you control.
Creatures with Genesis counters get +1 | +1 / + 1 | +2.
Spells:
Chaotic Mutation
7 | 5
Spell
All creatures get +2 | +2 until the end of your turn. All your creatures with Genesis Counters get a random positive status effect. (Wisdom, Momentum, Adrenaline, Quintessence, Purify, etc...)
Place a Genesis Counter on each creature you control.
^Could also be a +1 | +1 for 5 | 3.
Cthonic Suggestions:Creatures:
2
, 5
Permanents:
2
, 1
, 1
Spells:
1
, 1
Spoiler for Cthonic - All Suggestions by Category:
Creatures:
Shadow Skimmer
5 | 4
Creature
5 | 1
Enters play Cloaked. (This is permanent unless it is removed.
When Shadow Skimmer is destroyed, generate an Evasion Ward.
Evasion Ward:
All creatures are Cloaked for 1 turn. (Card self-destructs after turn ends, like Sundial.)
Cthonic
Darkway Skulkling
5
Creature (Cthonic)
3|5
Gains +2|+1 each turn it is Cloaked,
loses -2|-1 each turn it is not Cloaked
upped
Gains +3|+2 each turn it is Cloaked
loses -2|-1 each turn it is not Cloaked
Mecha-Hulk:
Toss: Lose half hp: Deal catapult-like damage to target creature
Scavenge: Increase hp when allies die
Cthonic
Shock Tank
Creature
7
6|40
Momentum
: gravity : gravity : gravity Become Standing Artillery
upped
Become Standing Artillery
Chtonian
Chtonian Warmaster | Chtonian Warlord
Creature
5 | 6
4|7 5|7
Rally:3 every other creature you controll gains +1+1 untill the end of your turn
upped, Rally 2 every creature you controll gains +1+1 untill the end of your turn
Chtonian
Berserker | Bloodthirstied Berserker
Creature
4 | 5
3|4 4|5
Battle Frenzy Berserker gets +1+0 for every enemy creatures in play
Chtonian
Chtonian Chosen | Chtonian Champion
Creature
4 | 5
3/4 | 4/5
Gravity Pull, Counterattack
At the end of your turn, if the Chosen|Champion is still alive it gains +1/+1 for every enemy creature killed
Counterattack, when the Chosen|Champion recieve physical damaga from an enemy creature, the Chosen|Champion will inflicts a damage equal it's current attack to that creature.
If the Chosen|Champion is antimmatered it will heal the creature.
What if Cthonic Beserker's effect was "Gain +1 | +0 for each permanent your opponent controls?", and was ?
Something like:
Cthonic Vandal
Creature
4 | 5
4|3 / 5|4
Frenzy : Vandal gets +1|+0 for every enemy permanent in play
Permanents:
(Cthonic)
Cthonic GroundShaker
6
Permanent (Cthonic)
Tremors: destroy a pillar or pendulum, all non-airborne creatures take 1 damage
upped
Tremors
(Cthonic)
Magma Chamber
4
Permanent (Cthonic)
Churn: Generate a Random Quanta, can be used multiple times per turn
upped
3
Standing Artillery
Permanent
Each turn deal 2 damage +1 per 15 Gravity in your Pool to a random creature or opponent
Become Shock Tank
upped
Become Upped shock Tank
Deal 4 +1 per 15 gravity in you pool ti a random target
Chtonian
Chtonian Battle Hammer | Chtonian Warhammer
Permanent, weapon
7 | 9
Deals 9 damage to your opponent, Momentum| Deals 10 damages to you opponent, Momentum
Double-handed weapon, if you play a shield while you have this weapon equipped, destroy this weapon.
while animated unupped: 9|40 upped 10|40
Spells:
Salvaging Station
6
Permanent
As long as Salvaging Station is in play whenever a creature that you controll dies you will recieve back half of its quantum cost
Exploitation
6
Spell
your pillars/pendulums will produce again quanta (like turn ends), however there's a % that some of your pillars/pendulums will be destroyed
( the % is higher if you have many pillars/pendulums )
I am currently treating each of storyteller's dual form cards as 2 separate cards unless otherwise noted.
Some ideas are very similar and probably will be merged. Others will probably be dropped depending on if other ideas fit the elemental 'role' better.
Before any more ideas are suggested I think we should figure out what cards will go into this set and which cards should be removed for the time being.
My overall thoughts:
Gaian :
We have a lot of
ideas.
Forest Sanctum and Hive should probably be merged (maybe a Forest Sanctum that builds up counters and then releases Elves w/no Genesis counters but still have the removal effect.)
Clearwater Spring could be improved.
Cthonic:
We have too many
creature suggestions.
Shadow Skimmer and Darkway Skulking have interesting synergy but may be going for the same
midhitter slot.
Mecha Hulk and Shock Tank are both Cthonic CC
creatures - Shock Tank has Transmute, but Mecha Hulk seems considerably less complex.
Beserker is very
in nature.
Champion leans towards
.
Beserker and Champion lack thematic connection.
Battle Hammer is basically a stronger Titan.
Salvaging Station is interesting.
Exploitation's 'your pillars produce quanta' effect has been done before. Self-destruction is an interesting balance measure.
Both:
Element range seems very limited and
or
centric. I suggest we expand out more to the other elements.
Some card suggestions I added to the list:
Spoiler for Hidden:
For a
sun-like permanent:
Synthetic Sun | Terraformed Sun
3
| 3
When Synthetic Sun comes into play, put a Genesis counter on all creatures you control.
Creatures with Genesis counters get +1 | +1 / + 1 | +2.
What if Cthonic Beserker's effect was "Gain +1 | +0 for each permanent your opponent controls?", and was
?
Something like:
Cthonic Vandal
Creature
4
| 5
4|3 / 5|4
Frenzy : Vandal gets +1|+0 for every enemy permanent in play.