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Offline OldTrees

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1021307#msg1021307
« Reply #204 on: December 11, 2012, 02:30:52 am »
@Storyteller
I do not understand Skulkling

Skyshroud could use a way to use genesis counters (not necessarily expend them)

The Ratio of magma chamber might increase

Ents are still creatures when paused in thought. A patience like effect is more appropriate. (Do we have an aura effect that is better than regeneration?)

Gene Splicer and Chaotic Mutation are good examples of generating and using Genesis counters.
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Offline MaTianLong

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1021332#msg1021332
« Reply #205 on: December 11, 2012, 05:15:09 am »

[/quote]

Thoughts on Gene Splicer and Chaotic Mutation?
[/quote]

Gene Splicer is very nice, the creatures low hp are worthy it's incredible skill as for chaotic mutation I think is bit OP.... giving a beneficial status to all your creatures can be a good advantage...

Quote from: storyteller
link=topic=43487.msg1021239#msg1021239 date=1355173500


upped
Gains +3|+2 each turn it is Cloaked
loses -2|-1 each turn it is Cloaked


(Gaian)
Ent Walker | Ent Lord
4 :life
Creature (Gaian)
3|9
 :life :life :life : RootFoot: become and Silent Guardian
upped
5 :life
4|12

Silent Guardian
:life
Permanent (Gaian)
Peaceful Vigil : all creatures with a Genesis Counter heal 1 HP each turn
 :life :life :life : WalkingFoot: Become Ent Walker
upped
 :life :life : WalkingFoot: Become Ent Lord


A permanent/ creature shifter is amazing... btw... I think up to now we have an overrall idea on Gaian's fighting style, many creatures that shares those Counters... I think we should think on how to manipulate those counters example:

Gaian
Clearwater Spring|Clearwater Wellspring
5 :water|4 :water
Fluid Future: 2 :water|1 :water, remove a genesis counter, draw a card

( the Gaian version of Golden Hourglass)



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Offline ZephyrPhantomTopic starter

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1021495#msg1021495
« Reply #206 on: December 11, 2012, 09:59:11 pm »
Quote
as for chaotic mutation I think is bit OP.... giving a beneficial status to all your creatures can be a good advantage...
vs. vs vs.  
Similarly
Chaotic Mutation vs. vs. vs.
And
vs

Potential to kill a creature is generally valued above potential to buff a creature. (Quintessence being an exception since it's buff negates CC)
Random buffs are generally lower costed compared to a guaranteed buff.

If Chaotic Mutation had been a mass Quintessence/Protection spell I would've considered costing it more expensively. However on it's own you need to play multiple copies of the card to get the buff, and it is not guaranteed you get the one you want. The temporary +2/+2 is probably much weaker than Eclipse or Sky Blitz since it is unlikely you'll prevent anything from being killed through it and the potential damage gain is much lower.
Quote
Gaian
Clearwater Spring|Clearwater Wellspring
5 :water|4 :water
Fluid Future: 2 :water|1 :water, remove a genesis counter, draw a card

( the Gaian version of Golden Hourglass)
Compare:


In ETG most Genesis counter cards would be situational and thus a drawback in most cases because you'd be forced to run Gaian cards to make them work effectively unless they have some method of generating the counters themselves like Gene Splicer and Chaotic Mutation (a similar case can be seen with Populate in the Selesnya faction of MTG, where some cards with Populate tend to have an additional effect that would support copying tokens.)

Ideally, we should be able to have Gaian/Cthonic cards function out of Gaian/Cthonic decks due to the small size of our current card pool. This card does not do that since it forces you to have another source of Genesis counters on the field. (I'd probably still use Golden Hourglass for card draw, even in a Gaian deck)

I would change it to having the card add a Genesis counter to target creature + draw a card to justify the extra :water in the casting cost. It would be preferable though to have each Gaian card be able to sustain and use it's own source of counters in order to maximize playability. (Likewise, Cthonic Wards should be usable in non-Cthonic decks.)

Offline ZephyrPhantomTopic starter

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023108#msg1023108
« Reply #207 on: December 17, 2012, 10:00:35 pm »
Bump.

More activity, please.

Offline ARTHANASIOS

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023112#msg1023112
« Reply #208 on: December 17, 2012, 11:04:29 pm »
I like Storyteller's ideas the most.
One other idea I woul like to see is a permanent card of creature-spamming, something like a Hive. :life or :air could have this.
Also, a Cthonic :gravity mecha-like machine which transforms into a Catapult|Trebuchet and back into a creature.
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Offline OldTrees

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023136#msg1023136
« Reply #209 on: December 18, 2012, 02:21:49 am »
One other idea I woul like to see is a permanent card of creature-spamming, something like a Hive. :life or :air could have this.
Also, a Cthonic :gravity mecha-like machine which transforms into a Catapult|Trebuchet and back into a creature.
Well, why not design one?
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Offline storyteller

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023197#msg1023197
« Reply #210 on: December 18, 2012, 01:13:32 pm »
@Storyteller
I do not understand Skulkling

Skyshroud could use a way to use genesis counters (not necessarily expend them)

The Ratio of magma chamber might increase

Ents are still creatures when paused in thought. A patience like effect is more appropriate. (Do we have an aura effect that is better than regeneration?)

Gene Splicer and Chaotic Mutation are good examples of generating and using Genesis counters.

fixed some things.

Darkway Skulkling gets buffed if in cloak, it get debuffed when its not. This can kill it. Its really strong if you can keep it cloaked, slightly moreso than a Lava Golem Quinted. Not a lot more than one though. Its still vulnerable to mass effect spells, and permanent control indirectly harms it, taking away the cloak and letting light damage it. As a darkness creature, Holy flash OWNS it. Hard.

The SkyShroud was to read "airborne if it has a counter' in other words, it gtes one when you make Air  :air, but loses one each turn. it can dive while airborne, but not if grounded. So, you can either use an Air generator, or a Genesis Grantor. It uses the counter to stay aloft, so it can dive.

Chamber can be stronger or modified. It can uses any quanta if desired. Consider an Immolation with it, creating massive amounts of fire quanta very fast. Perhaps it might cause damage to use?

Ents can be do other things, but that is the basic mechanic we have discussed.

Hope that helps.

Offline OldTrees

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023298#msg1023298
« Reply #211 on: December 19, 2012, 01:32:22 am »
That did thanks.

I will be at low activity for the next week or so. Please continue to churn out ideas. Then create a list of the ideas so we can see which combinations feel like a complete set and were there are gaps to be filled.
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Offline ARTHANASIOS

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023422#msg1023422
« Reply #212 on: December 19, 2012, 07:11:19 am »
One other idea I woul like to see is a permanent card of creature-spamming, something like a Hive. :life or :air could have this.
Also, a Cthonic :gravity mecha-like machine which transforms into a Catapult|Trebuchet and back into a creature.
Well, why not design one?

 I'm sorry, OldTrees, but I am too bored nowdays to fully develop card ideas. ::) :-[
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Offline OldTrees

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023433#msg1023433
« Reply #213 on: December 19, 2012, 08:24:00 am »
One other idea I woul like to see is a permanent card of creature-spamming, something like a Hive. :life or :air could have this.
Also, a Cthonic :gravity mecha-like machine which transforms into a Catapult|Trebuchet and back into a creature.
Well, why not design one?

 I'm sorry, OldTrees, but I am too bored nowdays to fully develop card ideas. ::) :-[
Rough sketches

Hive:
 :life :life :life Remove all genesis counters: Create X X|Xs where X is half the counters removed.
Gains 1 genesis counter per turn.

Mecha-Hulk:
Toss:  :gravity :gravity :gravity Lose half hp: Deal catapult-like damage to target creature
Scavenge: Increase hp when allies die
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Offline storyteller

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023436#msg1023436
« Reply #214 on: December 19, 2012, 08:31:53 am »

Rough sketches

Hive:
 :life :life :life Remove all genesis counters: Create X X|Xs where X is half the counters removed.
Gains 1 genesis counter per turn.

Like

Mecha-Hulk:
Toss:  :gravity :gravity :gravity Lose half hp: Deal catapult-like damage to target creature
Scavenge: Increase hp when allies die

dont like

Cthonic
Shock Tank
Creature
7 :gravity
6|40
Momentum
: gravity : gravity : gravity Become Standing Artillery

upped
:gravity :gravity Become Standing Artillery


Standing Artillery
Permanent
Each turn deal 2 damage +1 per 15 Gravity in your Pool to a random creature or opponent
:gravity :gravity Become Shock Tank

upped
Become Upped shock Tank
Deal 4 +1 per 15 gravity in you pool ti a random target
« Last Edit: December 19, 2012, 08:39:30 am by storyteller »

Offline MaTianLong

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023463#msg1023463
« Reply #215 on: December 19, 2012, 12:18:06 pm »
Chtonian
Chtonian Battle Hammer | Chtonian Warhammer
Permanent, weapon
7 :earth     | 9 :earth
Deals 9 damage to your opponent, Momentum| Deals 10 damages to you opponent, Momentum
Double-handed weapon, if you play a shield while you have this weapon equipped, destroy this weapon.
while animated unupped: 9|40 upped 10|40                         

Chtonian
Chtonian Warmaster | Chtonian Warlord
Creature
5 :gravity                   | 6 :gravity
4|7                                  5|7

Rally:3 :gravity every other creature you controll gains +1+1 untill the end of your turn
upped, Rally 2 :gravity every creature you controll gains +1+1 untill the end of your turn

Chtonian
Berserker | Bloodthirstied Berserker
Creature
4 :gravity  | 5 :gravity
3|4                  4|5
Battle Frenzy Berserker gets +1+0 for every enemy creatures in play


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