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Offline storyteller

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Re: PROJECT : The 14th Element https://elementscommunity.org/forum/index.php?topic=43487.msg1009327#msg1009327
« Reply #72 on: October 20, 2012, 12:15:59 pm »
How about "Draconic" or Draconian for an element. We can take full artistic license here and make the draconian element be a futuristic, force based, physical stacking element, thus combining all our ideas under an umbrella term, through an abstract idea of 'a kind of power the ancient dragon people used'

This is not bound by anything and unused, fully suitable as a word and concept, Draconic Quanta, is a kind of dragon magic that is elemental in nature.


For flavor, we say all the dragons in elements are lft from when the Draconic Empire left the realms. They are returning, from their distant city-space in the future.


We can tie, pretty much anything to this. Its abstract and can mean, and use, all of the ideas we have so far.

Even as OldTrees said, a set of sub-elements, implying the Draconics used each element in a new way, combining it with their Kinetic Energy, Force based, Stacking Element, that they have refined in the future.


So, for instance, a few cards

Draconian Paladin
6 Draconic
4|5
2 [Dr]: Target creature takes no damage from any source until the start of your next turn.

Draconic Disruptor
4 [Dr]
Permanent, Stacking
deal damage to target creature 3[Dr] (or Entropy)
damage = number of cards in this stack


Draconian TimeWalker
6 [Dr]
4|9
Timewalk: gain a counter per turn by using a time quanta, this is automatic. Use Timewalk, remove time walker from play for a number of turns equal to its current counters, then bring it back into play. Timewalker is exactly the same when it returns to play. Timewalker cannot be delayed or reverse timed


Draconian Mystic
3 [Dr]
1|3
2 [Dr]: target creature removes any negative statuses if allied


Draconian Shaman
4 [Dr]
3|2
2 [Dr]: remove a passive ability from target creature


Draconian Hive
8 [Dr]
Permanent, Stackable
4 [Dr]: Spawn a random dragon,
you can only make a dragon you can afford to cast, but reduce its casting cost by number of Hives in the stack times 2 (N*2)


just some thoughts.


Offline AnonymousRevival

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Re: PROJECT : The 14th Element https://elementscommunity.org/forum/index.php?topic=43487.msg1009337#msg1009337
« Reply #73 on: October 20, 2012, 01:03:38 pm »
That is more of a faction rather than an element.
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Offline storyteller

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Re: PROJECT : The 14th Element https://elementscommunity.org/forum/index.php?topic=43487.msg1009458#msg1009458
« Reply #74 on: October 20, 2012, 10:49:59 pm »
you would think, though i did explain it as an Element, Draconian, a kind of element force used by dragons. It could be either.

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Re: PROJECT : The 14th Element https://elementscommunity.org/forum/index.php?topic=43487.msg1009464#msg1009464
« Reply #75 on: October 20, 2012, 11:00:53 pm »
Posting to track.

Also, despite acknowledging dragon magic as a distinct form of magic, I do no see it function as an element in Elements for the simple reason there are already many dragons spread out over the other elements.
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Re: PROJECT : The 14th Element https://elementscommunity.org/forum/index.php?topic=43487.msg1009504#msg1009504
« Reply #76 on: October 21, 2012, 02:31:14 am »
Posting to track.

Also, despite acknowledging dragon magic as a distinct form of magic, I do no see it function as an element in Elements for the simple reason there are already many dragons spread out over the other elements.
Agreed. I do not see dragon magic ignoring the fundamentals of magic in EtG nor do I see it as an additional fundamental unit.
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Offline Annele

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Re: PROJECT : The 14th Element https://elementscommunity.org/forum/index.php?topic=43487.msg1009512#msg1009512
« Reply #77 on: October 21, 2012, 03:50:22 am »
Can we haz poll?
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Re: PROJECT : The 14th Element https://elementscommunity.org/forum/index.php?topic=43487.msg1009972#msg1009972
« Reply #78 on: October 22, 2012, 10:18:22 pm »
I third the agreement that Dragon magic is not separate enough from the other twelve elements to be a 13th - Dragon seems much more like a tribal series spread among the elements than a separate group of its own with separate magic. (I can easily see the ideas you posted as a dragon series spread out among the various elements.)

Quote
You probably did not mean this but you did inspire the following idea:
What if we did an expansion for an existing element or elements? Think of it as if we created a whole new set of Water(for instance) cards. This set would be interally balanced and balanced with existing Water cards. Additionally it would have a unifying theme that would tie the set together and be comparable with the element (Water in this case).
This would be interesting but is fit for another thread. (It reminds me of the Tribal Quanta idea I proposed in CIP a while ago though.)
Can we haz poll?
Sure. Poll started, with 2 votes per person. Please vote.


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Re: PROJECT : The 14th Element [Poll] https://elementscommunity.org/forum/index.php?topic=43487.msg1010072#msg1010072
« Reply #79 on: October 23, 2012, 06:56:13 am »
I voted for spell-based element and permanent based element(s), because we have plenty of creature-based elements already. ::)
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Re: PROJECT : The 14th Element [Poll] https://elementscommunity.org/forum/index.php?topic=43487.msg1010127#msg1010127
« Reply #80 on: October 23, 2012, 04:00:34 pm »
I voted for permanent based or direct opposite to Mind.
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Re: PROJECT : The 14th Element [Poll] https://elementscommunity.org/forum/index.php?topic=43487.msg1010977#msg1010977
« Reply #81 on: October 27, 2012, 12:10:56 pm »
I personally think we should combine a few of the poll options, such as 'Permanent based' and 'Stacking/strength'. However, I really dislike the idea of a mechanical/future element, as it is not really an Element.
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Re: PROJECT : The 14th Element [Discussion] https://elementscommunity.org/forum/index.php?topic=43487.msg1012738#msg1012738
« Reply #82 on: November 03, 2012, 06:15:09 pm »
Alright, so our element will be permanent based. I'm also noticing a strong preference for a 'Future' type element.

Now, how will we develop this element? We're in a discussion phase so feel free to share thoughts.

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Re: PROJECT : The 14th Element [Discussion] https://elementscommunity.org/forum/index.php?topic=43487.msg1012742#msg1012742
« Reply #83 on: November 03, 2012, 06:23:37 pm »
Yeah! Thanks for voting for my idea. However, I think it would be better if we made a few things clear first:

1st) Are we going for a permanent-based element which will be the opposite to Psi or not?
2nd) Are we going for the suggested Wood-Metal opposing elements duo or not?
3rd) Are we going to create a new permanent-based element now without caring for its opposite or not?

That's for now.
About the future-based element, I think Metal or Tech best fit it (the word "future" already belongs to :time anyway). Any other name suggestions?
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anything
blarg: