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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314399#msg314399
« Reply #336 on: April 18, 2011, 02:41:31 am »
Okay... I have nothing certain yet jut broad ideas and a few notes.

I was thinking about a Glass creature (not sure about the name) and it would have 6 attack, 5 HP and a balanced cost.

The main idea was, that the creature would react differently for different spells. For example
fire damage: melt, mutate into a mutant
freeze: shatter, brake into 2 creatures with original stats /2, rounded up.
BB: dirt, gain -1 -1 permanent and not delayed

I will post the rest once i make some art and a topic for it, but my concern was the following. Would such a creature be too hard to put into the game, causing too much problem for developers, therefore making it unlikely to advance anywhere?
I hope this was the place where I should ask the question.

Any  comment is welcomed either commenting on the idea or on the question.
Its complicated nature would make it hard to accurately represent with card text. I would strongly recommended a different effect.
Card text would only have the name of this ability. ( forgot to mention I admit) For the simplicity lets call it Glass.
Glass: reacts differently to various elements/effects.
Because people might not know how this exactly work they will more likely to target them.

I think with this it could work and card text space would be conserved. What I'm worried about is the difficulty of involving it in the game....
Sorry but required on card information demanded increases with the complexity of the effect. Having "Glass" as the only card text would be very rude to the players that do not visit the In Development or Card Ideas and Art forum sections.
Unless the card can be understood without needing to review notes about it then the card text is insufficient.
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314421#msg314421
« Reply #337 on: April 18, 2011, 02:51:59 am »
Ahh.... Okay, thanks anyway :)
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Offline Camoninja

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314450#msg314450
« Reply #339 on: April 18, 2011, 03:16:32 am »
I recently had an idea for a creature. I have never done a card idea before so I wanted to know if the idea was worth posting. I think it was called Djinni by DrunkDestoyer and Computer by someone else.
I call it Spirit | Spirit and its element is darkness. It would have a passive skill of "Vengeful". It would say on the card that its skill is the most recent skill or spell that targeted it, costing the same type of quanta but one extra.
I have a couple of questions about it. If the idea has been done before, am I still allowed to post my idea based on it, and then put the topic links in the idea box? And if I do post it, I'm not sure what the cost would be, or the HP. I think the attack would have to be 0.
I would like it to also say that the only spells that affect the creature can be learned, to exclude Fractal and Nightmare. The problem with that is how to word it so it fits on the card description.
There's other interesting facts about it but most of them have already been said in the Djinni thread.
Thank you in advance for answering my questions! :)

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314457#msg314457
« Reply #340 on: April 18, 2011, 03:26:48 am »
That does sound too similar to Djinni.
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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314466#msg314466
« Reply #341 on: April 18, 2011, 03:40:18 am »
I recently had an idea for a creature. I have never done a card idea before so I wanted to know if the idea was worth posting. I think it was called Djinni by DrunkDestoyer and Computer by someone else.
I call it Spirit | Spirit and its element is darkness. It would have a passive skill of "Vengeful". It would say on the card that its skill is the most recent skill or spell that targeted it, costing the same type of quanta but one extra.
I have a couple of questions about it. If the idea has been done before, am I still allowed to post my idea based on it, and then put the topic links in the idea box? And if I do post it, I'm not sure what the cost would be, or the HP. I think the attack would have to be 0.
I would like it to also say that the only spells that affect the creature can be learned, to exclude Fractal and Nightmare. The problem with that is how to word it so it fits on the card description.
There's other interesting facts about it but most of them have already been said in the Djinni thread.
Thank you in advance for answering my questions! :)
You can post it if it has been already posted before. However, if it's the exact same idea, i wouldn't recommend it. What i did for my first card, was i sent a pm to the person who had previously done it, asking for permission to use the idea. I got permission, and made the card. If you do get permission, put the previous caard maker's name under the idea section of the table instead of your own.
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Offline Nepycros

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314488#msg314488
« Reply #342 on: April 18, 2011, 04:20:43 am »
1. Vengeful is a passive skill that I created awhile ago. Different mechanic, but meh, as long as someone likes the idea of a vengeful creature, it's cool.

2. A creature gaining the ability of the spells that target it have been tried before. None have gotten too far.
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314946#msg314946
« Reply #343 on: April 18, 2011, 07:59:40 pm »
@Camoninja, how bout if a spell or ability that does damage targets that certain creature then the damage that was suppose to be dealt is doubled and hit on the opponents HP instead or if an ability then the ability is mirrored back at the creature

Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg315817#msg315817
« Reply #344 on: April 20, 2011, 12:06:43 am »
I've got most of an idea, but what i need the most help with here is the element, stats, and an upgraded name.
Name: Egg Eye | Elite Egg Eye
0/1 Hatch??: Evolve into ???
??? has ability Scary Face: Upon entering play, opponent's creatures may not attack for one turn.
Elite Egg Eye is
0/1 Hatch?: Evolve into ???
??? stats 5/5?

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Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg315829#msg315829
« Reply #345 on: April 20, 2011, 12:12:39 am »
Have it change into an abomination, they're meant to be pretty scary I suppose.  ;)
You might want to change the ability name though since Hatch is already on Fate Egg's text.

Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg315842#msg315842
« Reply #346 on: April 20, 2011, 12:29:42 am »
Have it change into an abomination, they're meant to be pretty scary I suppose.  ;)
You might want to change the ability name though since Hatch is already on Fate Egg's text.
I'll call the ability Evolve. ET's already made the art, but one's not in the thread.
Any thoughts on what element it should be or the stats?
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg315845#msg315845
« Reply #347 on: April 20, 2011, 12:33:50 am »
Have it change into an abomination, they're meant to be pretty scary I suppose.  ;)
You might want to change the ability name though since Hatch is already on Fate Egg's text.
I'll call the ability Evolve. ET's already made the art, but one's not in the thread.
Any thoughts on what element it should be or the stats?
People often fear the unknown/dying, so Darkness or Death might work.

 

anything
blarg: