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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg313450#msg313450
« Reply #324 on: April 17, 2011, 03:03:39 am »
I was wondering if anyway can give any feedback on that idea. Is it too overpowered and change the whole game entirely or go through with it?

Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg313482#msg313482
« Reply #325 on: April 17, 2011, 03:59:12 am »
Ok, I will make it right now

another one i have is..
Idea: Masterfurry
Element:
Type: Spell
Cost: All quanta is taken leaving 1 quanta left in each element (if any in that Element at all) in the quanta pool. (The quanta pool would be wear the quanta is) (effects both opponent and you)
Name: Almost Over
Concept: Destroy's everything on the field - Permanents, Sheilds, Weapons, Creatures and Both Players Hands are discarded and both players draw how ever many cards they had previously. This would not be taken well

Idea: Masterfurry
Element:
Cost: 1 quanta from each element
Type: Creature
Name: E (1 card) N (1 card) D (1 card)
Concept: Place E, when E is killed by the opponent then N is generated, when N is killed by the opponent, D is generated. When D is killed by the opponent then the game ends and whoever was winning when D was destroyed is declared the winner. (E,N,&D can be destroyed by Almost Over.)No Idea
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg313501#msg313501
« Reply #326 on: April 17, 2011, 04:23:14 am »
Ok, I will make the E,N,D and see how it goes.

Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314178#msg314178
« Reply #327 on: April 17, 2011, 10:57:14 pm »
If I want to make 3 cards that go together and it is a total of 6 cards (unupped+upped) is that a 6 card series?

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314181#msg314181
« Reply #328 on: April 17, 2011, 10:59:49 pm »
If I want to make 3 cards that go together and it is a total of 6 cards (unupped+upped) is that a 6 card series?
No.

Series have to be 6 full cards AND have to have a common thread of more than just synergy.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314183#msg314183
« Reply #329 on: April 17, 2011, 11:02:52 pm »
If I want to make 3 cards that go together and it is a total of 6 cards (unupped+upped) is that a 6 card series?
No.
Ok so when making the cards and put them in the Level 0 - Smith do I put all 6 cards (including upped) in 1 post or 3 different posts?

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314193#msg314193
« Reply #330 on: April 17, 2011, 11:17:53 pm »
If I want to make 3 cards that go together and it is a total of 6 cards (unupped+upped) is that a 6 card series?
No.
Ok so when making the cards and put them in the Level 0 - Smith do I put all 6 cards (including upped) in 1 post or 3 different posts?
When you have a series to suggest you make 1 thread per card and 1 thread with all the cards called a series thread.
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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314205#msg314205
« Reply #331 on: April 17, 2011, 11:37:42 pm »
Ok, i will do something similar to that, thanks

Genuinous

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314354#msg314354
« Reply #332 on: April 18, 2011, 02:14:16 am »
Okay... I have nothing certain yet jut broad ideas and a few notes.

I was thinking about a Glass creature (not sure about the name) and it would have 6 attack, 5 HP and a balanced cost.

The main idea was, that the creature would react differently for different spells. For example
fire damage: melt, mutate into a mutant
freeze: shatter, brake into 2 creatures with original stats /2, rounded up.
BB: dirt, gain -1 -1 permanent and not delayed

I will post the rest once i make some art and a topic for it, but my concern was the following. Would such a creature be too hard to put into the game, causing too much problem for developers, therefore making it unlikely to advance anywhere?
I hope this was the place where I should ask the question.

Any  comment is welcomed either commenting on the idea or on the question.

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314360#msg314360
« Reply #333 on: April 18, 2011, 02:17:41 am »
Okay... I have nothing certain yet jut broad ideas and a few notes.

I was thinking about a Glass creature (not sure about the name) and it would have 6 attack, 5 HP and a balanced cost.

The main idea was, that the creature would react differently for different spells. For example
fire damage: melt, mutate into a mutant
freeze: shatter, brake into 2 creatures with original stats /2, rounded up.
BB: dirt, gain -1 -1 permanent and not delayed

I will post the rest once i make some art and a topic for it, but my concern was the following. Would such a creature be too hard to put into the game, causing too much problem for developers, therefore making it unlikely to advance anywhere?
I hope this was the place where I should ask the question.

Any  comment is welcomed either commenting on the idea or on the question.
Its complicated nature would make it hard to accurately represent with card text. I would strongly recommended a different effect.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Genuinous

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314374#msg314374
« Reply #334 on: April 18, 2011, 02:26:40 am »
Okay... I have nothing certain yet jut broad ideas and a few notes.

I was thinking about a Glass creature (not sure about the name) and it would have 6 attack, 5 HP and a balanced cost.

The main idea was, that the creature would react differently for different spells. For example
fire damage: melt, mutate into a mutant
freeze: shatter, brake into 2 creatures with original stats /2, rounded up.
BB: dirt, gain -1 -1 permanent and not delayed

I will post the rest once i make some art and a topic for it, but my concern was the following. Would such a creature be too hard to put into the game, causing too much problem for developers, therefore making it unlikely to advance anywhere?
I hope this was the place where I should ask the question.

Any  comment is welcomed either commenting on the idea or on the question.
Its complicated nature would make it hard to accurately represent with card text. I would strongly recommended a different effect.
Card text would only have the name of this ability. ( forgot to mention I admit) For the simplicity lets call it Glass.
Glass: reacts differently to various elements/effects.
Because people might not know how this exactly work they will more likely to target them.

I think with this it could work and card text space would be conserved. What I'm worried about is the difficulty of involving it in the game....

Offline XYTWO

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg314396#msg314396
« Reply #335 on: April 18, 2011, 02:40:11 am »
Guys. I got a card idea. :O
Holy Book / Holy Scripture
3 :light / 2 :light
Permanent
Other permanents treat this card as a 0/1 creature. Generate :light per turn.

 

anything
blarg: