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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg301898#msg301898
« Reply #288 on: March 31, 2011, 12:09:34 am »
What element fits Veil of Reality? - Affect: Status affects are nullified. Last 3 turns
Elements i don't see fitting:  :fire :life :water :earth :death :air :entropy :gravity :light

Elements that might work:  :aether :darkness :time

By nullifying effects, it's as if achieving a temporary state of 'pureness', without blemishes (status effects).
My first thought was 'similar to quintessence', So  :aether might work. Also for Aether, as (in my definition) the physical part of everything, and in ETG the manipulation of physical properties, this seems to fit there best.

Darkness i though might work because of cloak, which is somewhat similar, though i have no further reasoning for  :darkness
Time, I view as the non-physical part of everything, which in a way controls status (ex. when you freeze time, everything freezes, meaning all active occurring statuses stop until time is 'unfrozen') So, overall,  :aether or  :time
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[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg301902#msg301902
« Reply #289 on: March 31, 2011, 12:17:08 am »
 :time is probably the best because this also negates immaterial status.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg301905#msg301905
« Reply #290 on: March 31, 2011, 12:23:38 am »
Ohalso, i forgot to look at the 'Veil' part.

Continuing with the 3 element options before,  :aether :darkness :time.
 :aether: none of the cards of aether in the game seem to really show a veil/shroud/covering.
 :darkness: Veil adds a point for darkness.
 :time: i guess time is the veil of all actions, so  :time is probably best.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg301907#msg301907
« Reply #291 on: March 31, 2011, 12:24:02 am »
:aether is the most fitting when I looked at the name
but :darkness is more fitting when the ability is considered (immortality is considered holy sometimes, and darkness is anti-holy)

Manipul8r

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg301993#msg301993
« Reply #292 on: March 31, 2011, 01:57:30 am »
What element fits Veil of Reality? - Affect: Status affects are nullified. Last 3 turns
Elements i don't see fitting:  :fire :life :water :earth :death :air :entropy :gravity :light

Elements that might work:  :aether :darkness :time

By nullifying effects, it's as if achieving a temporary state of 'pureness', without blemishes (status effects).
My first thought was 'similar to quintessence', So  :aether might work. Also for Aether, as (in my definition) the physical part of everything, and in ETG the manipulation of physical properties, this seems to fit there best.

Darkness i though might work because of cloak, which is somewhat similar, though i have no further reasoning for  :darkness
Time, I view as the non-physical part of everything, which in a way controls status (ex. when you freeze time, everything freezes, meaning all active occurring statuses stop until time is 'unfrozen') So, overall,  :aether or  :time
I think it's pretty fitting for light (bolded pureness), and I don't think it works with aether at all because the ethereal ream should always have some status effect related to it, it's not at all earthly and plain.

Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg302067#msg302067
« Reply #293 on: March 31, 2011, 04:04:16 am »
What element fits Veil of Reality? - Affect: Status affects are nullified. Last 3 turns
Elements i don't see fitting:  :fire :life :water :earth :death :air :entropy :gravity :light

Elements that might work:  :aether :darkness :time

By nullifying effects, it's as if achieving a temporary state of 'pureness', without blemishes (status effects).
My first thought was 'similar to quintessence', So  :aether might work. Also for Aether, as (in my definition) the physical part of everything, and in ETG the manipulation of physical properties, this seems to fit there best.

Darkness i though might work because of cloak, which is somewhat similar, though i have no further reasoning for  :darkness
Time, I view as the non-physical part of everything, which in a way controls status (ex. when you freeze time, everything freezes, meaning all active occurring statuses stop until time is 'unfrozen') So, overall,  :aether or  :time
I think it's pretty fitting for light (bolded pureness), and I don't think it works with aether at all because the ethereal ream should always have some status effect related to it, it's not at all earthly and plain. The aethereal realm controls physical statuses
quintessence = state of pureness
light does not mean pure; that's a major mass-believed good/bad stereotype. light is light.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Manipul8r

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg302072#msg302072
« Reply #294 on: March 31, 2011, 04:12:56 am »
What element fits Veil of Reality? - Affect: Status affects are nullified. Last 3 turns
Elements i don't see fitting:  :fire :life :water :earth :death :air :entropy :gravity :light

Elements that might work:  :aether :darkness :time

By nullifying effects, it's as if achieving a temporary state of 'pureness', without blemishes (status effects).
My first thought was 'similar to quintessence', So  :aether might work. Also for Aether, as (in my definition) the physical part of everything, and in ETG the manipulation of physical properties, this seems to fit there best.

Darkness i though might work because of cloak, which is somewhat similar, though i have no further reasoning for  :darkness
Time, I view as the non-physical part of everything, which in a way controls status (ex. when you freeze time, everything freezes, meaning all active occurring statuses stop until time is 'unfrozen') So, overall,  :aether or  :time
I think it's pretty fitting for light (bolded pureness), and I don't think it works with aether at all because the ethereal ream should always have some status effect related to it, it's not at all earthly and plain. The aethereal realm controls physical statuses
quintessence = state of pureness
light does not mean pure; that's a major mass-believed good/bad stereotype. light is light.
First of all, there are multiple definitions of quintessence, and EtG is likely not using the chemical definition.
1. (Chemistry) an extract of a substance containing its principle in its most concentrated [purest] form
2. (Philosophy) (in ancient and medieval philosophy) ether, the fifth and highest essence or element after earth, water, air, and fire, which was thought to be the constituent matter of the heavenly bodies and latent in all things

Second, is there something wrong with using mythology or religion as context? Light has Blessing, Miracle, Angels, etc.  If you really want to get into it, there is already a water card called Purify, so we could even :water it, which I'd still prefer over Aether.  Even :life would be preferred in terms of gameplay, since they have the most creatures that have no abilities, they're the purest creatures around!

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg302302#msg302302
« Reply #295 on: March 31, 2011, 02:19:48 pm »
What element fits Veil of Reality? - Affect: Status affects are nullified. Last 3 turns
:darkness Status effects move to the opposite side (Steal/Redirect not nullify)
 :entropy Status effects degrade (last 2 more turns but are copied onto another random creature for the same duration)
 :light Remove harmful statuses (Gravity pull?)
 :time Resummon (Remove all non inherent statuses)

I do not see any element suppressing the varied status effects (Poison, Alfatoxin, Gravity Pull, Momentum, Adrenaline, Immaterial)
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migster99

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg304695#msg304695
« Reply #296 on: April 03, 2011, 03:30:49 pm »
What element should this be?
Which idea is better for its name/other reasons?
Other advice (Cost, Wording, Etc.)?

Chain|Chain:

Idea #1: Choose 2 cards on either side of the field with active abilities. These cards gain "Chained"

Chained: If these cards use their active ability as the same turn as each other, they may use their abilities once again for twice the cost. If only one uses their ability, the other is lobotomized (Can be used on creatures or permanents)

Idea #2: Choose a card in your hand. When you play this card, a random card in your deck is drawn. If this card is discarded, kill/destroy the card played and v.v.

Thanks in advance

Manipul8r

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg304879#msg304879
« Reply #297 on: April 03, 2011, 09:09:14 pm »
I'm not sure about the game's ability to handle choosing two targets for a single spell and keeping track of the interaction properly.  I like the overall idea, it has some interesting possibilities, but could be OP with SoR.  Should go in :time I think.

The second one seems like a regular draw spell but delayed and with strings attached, making it weaker than something like Precognition.  Unless it said 'draw two' I don't see why anyone would use it.  Delayed draw should go in :time I think.

Offline XYTWO

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg307380#msg307380
« Reply #298 on: April 07, 2011, 05:49:46 am »
I have an idea for a card that I'd like to ask your opinions of.
Densify | Densify
Gravity
3 :gravity/2 :gravity
All creatures gain 0|+2. (upped and not)

Basically, this would be a counter to mass CC, but it would also synergise with the shield that blocks high-HP creatures. Another idea would be BLight-Fractal with a Gravity splash.
Thoughts? Comments?
EDIT: what about -1|+2?

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg307391#msg307391
« Reply #299 on: April 07, 2011, 06:11:16 am »
I have an idea for a card that I'd like to ask your opinions of.
Densify | Densify
Gravity
3 :gravity/2 :gravity
All creatures gain 0|+2. (upped and not)

Basically, this would be a counter to mass CC, but it would also synergise with the shield that blocks high-HP creatures. Another idea would be BLight-Fractal with a Gravity splash.
Thoughts? Comments?
EDIT: what about -1|+2?
If you include your opponent's creatures too than -1|+2 sounds like a good idea.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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