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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276091#msg276091
« Reply #228 on: February 22, 2011, 05:00:48 am »
Has anyone here seen a series made of video game creatures?
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276101#msg276101
« Reply #229 on: February 22, 2011, 05:08:59 am »
Has anyone here seen a series made of video game creatures?
please no. just no, please.
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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276300#msg276300
« Reply #230 on: February 22, 2011, 03:26:59 pm »
I would like to team up with someone on a series using images like these.
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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276640#msg276640
« Reply #231 on: February 22, 2011, 11:29:56 pm »
Were you ever allowed to choose where cards go on the field - still in the respective areas -  in the early stages of Elements?
It is the greatest mystery of all...
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276689#msg276689
« Reply #232 on: February 23, 2011, 12:33:15 am »
Were you ever allowed to choose where cards go on the field - still in the respective areas -  in the early stages of Elements?
No you were not.
However such has been suggested as card ideas normally for Air.
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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276696#msg276696
« Reply #233 on: February 23, 2011, 12:43:50 am »
Then how else can i make circles on the board - at least close to a circle.
Please Don't say play 23 creatures
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Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276703#msg276703
« Reply #234 on: February 23, 2011, 12:49:16 am »
You could have it use the effect in a 3x3 area with a hole in the center.

Like this:
[y] [y] [y]
[y] [_] [y]
[y] [y] [y]
[ ] Represents a creature slot, y represents the affected slots.

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276707#msg276707
« Reply #235 on: February 23, 2011, 12:57:01 am »
Then how else can i make circles on the board - at least close to a circle.
Please Don't say play 23 creatures
The board is set up as hexagons

  [y][y]
[y][ ][y]
  [y][y]
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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276711#msg276711
« Reply #236 on: February 23, 2011, 01:03:37 am »
You could have it use the effect in a 3x3 area with a hole in the center.

Like this:
[y] [y] [y]
[y] [_] [y]
[y] [y] [y]
[ ] Represents a creature slot, y represents the affected slots.
hmmmm. even using that way, the board is not often filled to those slots, and when they are, it usually takes a lot to get to that point, nor for when it is filled is it the right way for what i'm thinking. i'll think about it some more, but i'm not sure the idea will work... unless i start thinking of circular effects.

There could be de/buffs, more of other effects already in the game, making all in the range change to an element,  gah!
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Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276713#msg276713
« Reply #237 on: February 23, 2011, 01:06:38 am »
You could have it use the effect in a 3x3 area with a hole in the center.

Like this:
[y] [y] [y]
[y] [_] [y]
[y] [y] [y]
[ ] Represents a creature slot, y represents the affected slots.
hmmmm. even using that way, the board is not often filled to those slots, and when they are, it usually takes a but to get to that point, nor for when it is filled is it the right way for what i'm thinking. i'll think about it some more, but i'm not sure the idea will work... unless i start thinking of circular effects.

There could be de/buffs, more of other effects already in the game, making all in the range change to an element,  gah!
You could have it target the slot instead of the creature. That way it still has an effect because it can hit the center row (by targeting lower/upper level)

Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg276724#msg276724
« Reply #238 on: February 23, 2011, 01:20:40 am »
You could have it use the effect in a 3x3 area with a hole in the center.

Like this:
[y] [y] [y]
[y] [_] [y]
[y] [y] [y]
[ ] Represents a creature slot, y represents the affected slots.
hmmmm. even using that way, the board is not often filled to those slots, and when they are, it usually takes a but lot to get to that point, nor for when it is filled is it the right way for what i'm thinking. i'll think about it some more, but i'm not sure the idea will work... unless i start thinking of circular effects.

There could be de/buffs, more of other effects already in the game, making all in the range change to an element,  gah!
You could have it target the slot instead of the creature. That way it still has an effect because it can hit the center row (by targeting lower/upper level)
I was thinking either that or a permanent.
Perhaps: If all slots surrounding target slot are _______, then... i don't know. i'll come back to this later.
                                                                            Element
Edit: Perhaps the circle is not so small as to only effect one side of the field, but enlarged to both sides.
This opens up many more possibilities. Any thoughts on this?
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Offline XYTWO

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg278217#msg278217
« Reply #239 on: February 25, 2011, 06:36:35 am »
I have an idea. What could a pillar that generates off your mark and is always in the top 10 cards of your deck do for the game? What about a creature (maybe 2|3 as stats)?

 

blarg: