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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg246962#msg246962
« Reply #84 on: January 14, 2011, 12:31:03 am »
Sentient things are a subset of living things. Non Sentient things is a category that includes some living and some non living things. As such non sentient is not associated with Death but rather with either Death or Life. Also Life deals with the living and Death deals with the (un)dead.

PS: Vultures are sentient but associated with dead meat.
"Sentient things are a subset of living things." Ok "Non Sentient things is a category that includes some living and some non living things." you're talking about plants, i assume. And low animals too "As such non sentient is not associated with Death but rather with either Death or Life." in the plant sense, yes.
so let's say you agree that life is related to consciousness (conscious existence). since consciousness is a form of awareness, would not death be (by synonymic wording) Non-Sentient (Existence)? since non sentient is being debated here, do you have an idea of what to replace it with?
ps. nice point on the vulture
I think the Living/Life vs Undead/Undeath is an ideal pairing. The problem with consciousness is that it is associated with a subset of Life not with Life holistically. If you told me the mechanics involved I could help a lot easier.
so far the only mechanic i have are the names. i once thought of the effect at school and forgot it while eating lunch. so i'm stuck again. but i'll show what i have anyway; the death one is an attempt to make a one word word for non-sentient existence. i looked up the roots and put them together
Circle of Fire | Circle of Flames
Circle of Water | Circle of Torrents
Circle of Entropy | Circle of Chaos Entropy may not mean chaotic. See nova.Thermodynamics?/Degeneration? this gave me an idea: Circle of Change
Circle of Aether | Circle of Matter Space if you look up the history of the word, you'll see that aether is everything in space, including planets. which really gets down to matter
Circle of Life | Circle of Consciousness Vivacity/Vigor i'm not sure about this
Circle of Death | Circle of Nonsentisterence Undeath this i could go with
Circle of Light | Circle of Illumination
Circle of Darkness | Circle of Obscurity
Circle of Time | Circle of Existence
Circle of Gravity | Circle of Space Matter since gravity is the curvature of space, shouldn't this be Space, not matter?
Circle of Air | Circle of Winds
Circle of Earth | Circle of Lands
http://dictionary.reference.com/browse/aether
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg246980#msg246980
« Reply #85 on: January 14, 2011, 12:50:39 am »
I personally associate Aether (In ETG) not with aether (In Greek Philosophy) but with it being the opposite of Time therefore being Space.

Gravity is created by Matter and in ETG it is associated with massive creatures not with curving space.
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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg247105#msg247105
« Reply #86 on: January 14, 2011, 03:50:21 am »
I personally associate Aether (In ETG) not with aether (In Greek Philosophy) but with it being the opposite of Time therefore being Space.

Gravity is created by Matter and in ETG it is associated with massive creatures not with curving space.
you make a good point that this isn't greek philosophy, but i'm still going with it. since aether is all the matter there is, (when not specified), every thing is some form of matter. gravity is made of matter, but so is life, time, fire, etc. so because the other 11 elements are forms of matter, the Circle of Matter should stay as is.
also, when you think about it, how is aether the opposite of time? (still with the greek meaning) i personally relate Time to Existence (as seen in my circle list above).  and to back up time-existence, think of freezing time. it's really freezing everything but one person (usually)
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg247108#msg247108
« Reply #87 on: January 14, 2011, 03:56:24 am »
I personally associate Aether (In ETG) not with aether (In Greek Philosophy) but with it being the opposite of Time therefore being Space.

Gravity is created by Matter and in ETG it is associated with massive creatures not with curving space.
you make a good point that this isn't greek philosophy, but i'm still going with it. since aether is all the matter there is, (when not specified), every thing is some form of matter. gravity is made of matter, but so is life, time, fire, etc. so because the other 11 elements are forms of matter, the Circle of Matter should stay as is.
also, when you think about it, how is aether the opposite of time? (still with the greek meaning) i personally relate Time to Existence (as seen in my circle list above).  and to back up time-existence, think of freezing time. it's really freezing everything but one person (usually)
Aether is the Opposite of Time because Zanz said so.
Bloodshadow and Kael Hate silmultaneously dived into the pairings to create a working model of why the pairs existed as they are and also dived the pairs into pairs (3 sets) marking the 3 types of elements
 :aether :time :entropy :gravity Cardinal
 :air :earth :fire :water Material
 :darkness :light :death :life Spiritual
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Offline Rutarete

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg247114#msg247114
« Reply #88 on: January 14, 2011, 04:13:14 am »
Aether is the Opposite of Time because Zanz said so. lol
Bloodshadow and Kael Hate silmultaneously dived into the pairings to create a working model of why the pairs existed as they are and also dived the pairs into pairs (3 sets) marking the 3 types of elements
 :aether :time :entropy :gravity Cardinal
 :air :earth :fire :water Material
 :darkness :light :death :life Spiritual
interesting. i suppose if you created a pyramid of the elements existence ( :time) and matter ( :aether) would be together, then  :entropy, and then the rest seem to me to be all material. but it is as it is, and i shall point out i think we've drifted a little from the original purpose of the discussion
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg248209#msg248209
« Reply #89 on: January 15, 2011, 04:11:46 pm »
okay, i've had this idea in my head for a really long time now, so get ready for a wall.

I'm not quite sure about the name, but at the moment, it's unimportant.

Name: To Be Announced
Type: Spell
Cost: probably 5-8 (not sure about element yet)
Ability:
Reasoning: You and your opponent draw three cards from the top of the deck. Each player chooses 2 of the 3 cards drawn and swaps them. The cards are then placed at the top of the deck in a random order.

Example:
Bob and Joe are playing. Joe plays this card and draws 3 cards from the top of his deck, Bob does the same. Let's say Bob is running an immolation deck, and Joe is running USEM. Joe pulls 2 long swords and a Giant frog, Bob pulls a Lava destroyer, a Phoenix, and a Photon. Joe chooses to swap a long sword and a giant frog, while Bob (having a much more difficult choice) chooses to swap a photon and a phoenix. Both players now have at least 1 useless card. Bob can now play a long sword, but not the Giant Frog. While Joe can now play a photon, but not a phoenix. The disadvantage here is that nobody got anything useful out of it, but both lost important cards.

Example 2:
We'll use the scenario above up to the point where the players draw cards. This time, Bob draws 2 immolations and a photon. Joe draws 3 towers. Joe has an easy time deciding, as he drew all the same card, whereas Bob would need the immolations, but needs the photon to sacrifice. Either way, this card will put Bob out of at least one immolation and have two of the next three turns become useless draws. Giving Joe more time to spam creatures.

I can see this card working best in some sort of denial deck, so maybe avoid making it :darkness, but i'm not sure. Any ideas?
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg248244#msg248244
« Reply #90 on: January 15, 2011, 05:24:44 pm »
okay, i've had this idea in my head for a really long time now, so get ready for a wall.

I'm not quite sure about the name, but at the moment, it's unimportant.

Name: To Be Announced
Type: Spell
Cost: probably 5-8 (not sure about element yet)
Ability:
Reasoning: You and your opponent draw three cards from the top of the deck. Each player chooses 2 of the 3 cards drawn and swaps them. The cards are then placed at the top of the deck in a random order.

Example:
Bob and Joe are playing. Joe plays this card and draws 3 cards from the top of his deck, Bob does the same. Let's say Bob is running an immolation deck, and Joe is running USEM. Joe pulls 2 long swords and a Giant frog, Bob pulls a Lava destroyer, a Phoenix, and a Photon. Joe chooses to swap a long sword and a giant frog, while Bob (having a much more difficult choice) chooses to swap a photon and a phoenix. Both players now have at least 1 useless card. Bob can now play a long sword, but not the Giant Frog. While Joe can now play a photon, but not a phoenix. The disadvantage here is that nobody got anything useful out of it, but both lost important cards.

Example 2:
We'll use the scenario above up to the point where the players draw cards. This time, Bob draws 2 immolations and a photon. Joe draws 3 towers. Joe has an easy time deciding, as he drew all the same card, whereas Bob would need the immolations, but needs the photon to sacrifice. Either way, this card will put Bob out of at least one immolation and have two of the next three turns become useless draws. Giving Joe more time to spam creatures.

I can see this card working best in some sort of denial deck, so maybe avoid making it :darkness, but i'm not sure. Any ideas?
Simultaneous action is impossible without adding puesdo turns. (not a good idea)
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg248253#msg248253
« Reply #91 on: January 15, 2011, 05:52:10 pm »
ok, got an idea I'm not quite sure how to finalise, so think perhaps best here rather than elsewhere.

Name: Rubik's Cube (or if that creates legal issues, Rubix Cube sounds cool)
type: erm, I think best as permanent with ability rather than spell...
element: other
effect/ability: changing (e.g. 6) random (or more specifically maybe non-mark quanta) into quanta of your mark.
cost: no idea yet, but not much
art: A Rubik's Cube where each face of the blocks in the cube is an element logo rather than a colour :)

what's the point? well, tried thinking of a couple of cases it might be useful:
- Can imagine casting nova, then changing it all into quanta of you mark! bam!
- having a duo deck where all pillars are one type and mark another. need a boost mid-game in quanta of mark? there you go.
- rainbow time decks with only quantum pillars....somehow always need a bit more 'time', eh voila!
- need to play that fractal/just fractaled a dragon and want to play them all, give me quanta of one type kinda thing

Things I'm finding hard to finalise:
- art. I'm only just starting on the whole digital art etc and it takes me ages, would most likely fail at creating a 3D Rubix Cube and putting elements logos on making it look right in 3D view etc
- I think best as permanent with ability like hourglass, hence:
   - should it cost anything to do this (and if so what)?
   - only once per turn or many times?
- how many quanta should it change? And the upped version?
- any quanta, or quanta not equal to mark (to eliminate option it does nothing...)?
- once all is chosen, appropriate cost to play card

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg248260#msg248260
« Reply #92 on: January 15, 2011, 06:05:12 pm »
Quantum Flash | Quantum Flash (http://elementscommunity.org/forum/index.php/topic,5983.0.html)

Your idea if implemented right could be an improvement upon this Armory card. I would read the thread and ask Kael Hate for a quick lesson on why he choose the numbers he did so you can use that for the Cube. Kael Hate understands this mechanic better than I.

However I would set it as
Casting Cost: 6 :rainbow
Activation Cost: 3 :rainbow
Effect: Order 9 quanta. (absorb 9 :rainbow and add 9 quanta of the mark)

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg248307#msg248307
« Reply #93 on: January 15, 2011, 06:37:09 pm »
Quantum Flash | Quantum Flash (http://elementscommunity.org/forum/index.php/topic,5983.0.html)

Your idea if implemented right could be an improvement upon this Armory card. I would read the thread and ask Kael Hate for a quick lesson on why he choose the numbers he did so you can use that for the Cube. Kael Hate understands this mechanic better than I.

However I would set it as
Casting Cost: 6 :rainbow
Activation Cost: 3 :rainbow
Effect: Order 9 quanta. (absorb 9 :rainbow and add 9 quanta of the mark)
Ok, will do.
Also, good shout on 9 being the number of quanta (9 faces on side of cube, makes sense now!)
I know other has high costs, but seems a little expensive :s maybe not casting cost, but activation cost. Kael's is more or less one to one, cost 4|3, gain 3 and draw card. So moving quanta around (with a certain amount of random) should perhaps cost less, I was even thinking 0....dunno, just my gut instinct
Also, think the effect should be along the lines of (cost not included here) "solve: turn(/absorb) 9 random quanta into(/and add) 9 quanta of your mark" good idea? as in solving a face of the Rubix Cube :)
unupped possibility: "half-solve: turn 4/5....etc" and keep the 9 for the upped version, just thoughts, thanks for feedback!


edit: just read (some of, 10 pages long...) of the flash thread. If this was to be similar to that, then the effect should cost 9  :rainbow, and you get 9 quantum of your mark. Not sure this is my intention, and perhaps 9 is too much, upped quanta pillars + this could lead to dragons arriving very fast indeed....:s will mull it over.

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg248336#msg248336
« Reply #94 on: January 15, 2011, 06:56:59 pm »
Definitely get Kael Hate's advice.
My realm of expertise is Creatures and Weapons (due to Neypcros's help)

PS: A cube has 6 faces, 8 vertices and 12 sides
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

rohlfo

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg248350#msg248350
« Reply #95 on: January 15, 2011, 07:11:44 pm »
Definitely get Kael Hate's advice.
My realm of expertise is Creatures and Weapons (due to Neypcros's help)

PS: A cube has 6 faces, 8 vertices and 12 sides
will do, thanks non the less.
Also, I obviously said that wrong, what I meant was that a Rubik's Cube has 9 small faces on one face, so to speak, that's why I thought you chose 9? As in if all 9 small faces on one side of a Rubik's cube are the same = solved (for that side) :)

 

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