It's meant for your creatures, not as CC or denial that much... But how about this?
Okay so the list of ideas so far:
: Target empty spot becomes a swamp/pond. Only Aquatic creatures can be summoned there. (Flooding avoided this way, All ponds destroyed, when this creature is destroyed)
: All flooded spots (involving swamp/pond) are invisible for your opponent.
: The opponent's creature spots is limited by the number of creatures on your field. (only as long as this card is in play)
: none yet
: The activation cost of target creature's active ability is increased by 1.
: Target creature loses its perpetual skill. (nothing counters these skills at the moment. Would include voodoo, devourer, etc... Would not affect any active or innate ability)
: Gains the active ability of a random Mermaid every other turn, with activation cost in
(every other = 2 turns)
: Put a Heat counter on target creature. The creature gains +1 | -1 each turn. (Similar to acceleration, but more intended as CC. Does not replace ability however, so could be used in healing/growth combos)
: Target creature gains +0 | +4 and ability Sturdiness: the affect of the next spell is ignored (spell on the creature)
: Summon a Water Lily on target flooded (including swamp/pond) spot. (Water Lily turns into a random water creature, similar to fate egg. Cannot be obtained)
: Remove all counters, Adrenaline, Gravity Pull or Momentum from target creature.
:When a creature is Reversed (RT) this creature gains +X | +1, X is the attack of the creature (possibly should be divided by a number or only considering the original stats)
Any comments so far? Or suggestions for
. If
won't work this way I'll figure out something else, but a pond should work I think, similar mechanism, yet different affect.