It's meant for your creatures, not as CC or denial that much... But how about this?
Okay so the list of ideas so far:
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: Target empty spot becomes a swamp/pond. Only Aquatic creatures can be summoned there. (Flooding avoided this way, All ponds destroyed, when this creature is destroyed)
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: All flooded spots (involving swamp/pond) are invisible for your opponent.
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: The opponent's creature spots is limited by the number of creatures on your field. (only as long as this card is in play)
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: none yet
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: The activation cost of target creature's active ability is increased by 1.
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: Target creature loses its perpetual skill. (nothing counters these skills at the moment. Would include voodoo, devourer, etc... Would not affect any active or innate ability)
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: Gains the active ability of a random Mermaid every other turn, with activation cost in
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(every other = 2 turns)
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: Put a Heat counter on target creature. The creature gains +1 | -1 each turn. (Similar to acceleration, but more intended as CC. Does not replace ability however, so could be used in healing/growth combos)
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: Target creature gains +0 | +4 and ability Sturdiness: the affect of the next spell is ignored (spell on the creature)
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: Summon a Water Lily on target flooded (including swamp/pond) spot. (Water Lily turns into a random water creature, similar to fate egg. Cannot be obtained)
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: Remove all counters, Adrenaline, Gravity Pull or Momentum from target creature.
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:When a creature is Reversed (RT) this creature gains +X | +1, X is the attack of the creature (possibly should be divided by a number or only considering the original stats)
Any comments so far? Or suggestions for
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. If
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won't work this way I'll figure out something else, but a pond should work I think, similar mechanism, yet different affect.