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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg332448#msg332448
« Reply #480 on: May 12, 2011, 10:22:02 pm »
Maybe its just me, but isn't a blessed warden knight material?
Very close to it. The only difference is that Wardens cannot damage Airborne creatures.
I, of all people, should not keep forgetting this.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg332568#msg332568
« Reply #481 on: May 13, 2011, 01:21:22 am »
It only compares to Maxwell's Demon by auto killing the creature if it has more attack than hp. And there aren't many creatures like that and the Armor that puts on 0/+6 to a creature can make it where Maxwell's Demon is useless. 

Maxwell's Demon is the only card ingame with Instakill on a stick.
I don't see Plate Armor used very often in the game. The Card Usage  (http://www.elementsthegame.com/liststats.php) of it seems to be around or below average.

What do Knights usually do in the stories you read or watch?
 They Slay Dragons!

So Crusaders have to use bows? :P

So a Knight with the ability to Slay Dragons is a good ability. The ability suits the Name, along with the game.  The only problem I think I might have is the picture matching the pic of Crusader.
You forgot to answer my other question as well - does Slay only work every 2 turns?
How about this:

:light: Slay - Knight and target Dragon are delayed for 2 turns. Next time Knight attacks, there is a chance the target will die.

I'm thinking 50-75%?

The opponent could delay your Knight further to keep their Dragon from dying as well.
 

This does sound good too. That is why I put my idea's here to see if they are any good and make changes to it before I make the card.

Also, I cannot make the Morphing card yet because my laptop with all my pics and stuff on it, is currently dead and my charger is broken. Can't borrow charger nomore from Gma. If anyone can make it and put my idea in the IDEA spot. That would be fine. Just need a good name for it. Is Metamorphis good?

Name: Metamorphis?
Type: Creature
Element: Entropy
Cost: 5 or 7
Text on Card: Forms into a new creature every turn.
Extra Info: If frozen then when it is unfrozen it stays at the creature permantely. (Unless Improved Mutation and all that stuff is used on the card).

Offline XYTWO

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg332608#msg332608
« Reply #482 on: May 13, 2011, 02:27:51 am »
Awright. I had an idea. Basically, it forces you to play creatures like it or not.
??? (would depend on element - see below)
6 :underworld/5 :underworld
Permanent
All creatures that can be played are immediately played.
NOTES: Effects both sides. More costly creatures are played first, i.e. if I had a Werewolf, an Abomination, and a Purple Dragon in my hand with 6 :entropy, I would auto-play an Abomination if this card if it was on the field.

Now, a bit of a problem: I don't know what element it should be. A few ideas I had:
 :gravity (Inward Pull)
 :darkness (Greed Shade?)
Something else? (Recklessness)

Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg332965#msg332965
« Reply #483 on: May 13, 2011, 07:40:36 pm »
Awright. I had an idea. Basically, it forces you to play creatures like it or not.
??? (would depend on element - see below)
6 :underworld/5 :underworld
Permanent
All creatures that can be played are immediately played.
NOTES: Effects both sides. More costly creatures are played first, i.e. if I had a Werewolf, an Abomination, and a Purple Dragon in my hand with 6 :entropy, I would auto-play an Abomination if this card if it was on the field.

Now, a bit of a problem: I don't know what element it should be. A few ideas I had:
 :gravity (Inward Pull)
 :darkness (Greed Shade?)
Something else? (Recklessness)
Well, the reason to get a monster on the field is so they can use the ability that the creature has. So this would be good for you and your opponent but what if you got out a dragon and then he got out a Fallen Druid. The Fallen Druid would then next turn, turn your dragon into (most likely) something with less hp and possibly a fail ability. Maybe add in there, that the creatures can't use their abilities for, lets say about.... 2 turns? Honestly I don't like the idea because using the card on a FG would kill you. but lets say you went through with it....

Now as for the Mark. Time, Dark and Aether really mess with your deck or hand.

Time draws cards from deck
Darkness Steals Cards and also fills your hand with copies of a selected creature     &
Aether makes it where you can't play a card for one turn. and has Fractal which adds a lot of copies to your hand.

I saw it was a creature. I really don't think a creature would be a good choice. because you could use it a lot.  I guess the only thing that would work to play all the cards in both hands would be a spell..but even that is weird.

Honestly, I don't think going through with this is a good idea.

Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg332970#msg332970
« Reply #484 on: May 13, 2011, 07:49:11 pm »
Idea: Masterfurry/Pillarless(ign)/Masterfuron (Kong acc. and everything else)

Name: Copy Cat
Type: Creature
Element: Aether
Cost: 5
Text on Card: 3 :aether Copy the targeted creatures ability.
Extra Info: Can do this every 2 turns.

Name: (Not Sure)
Type: Permanent (Weapon)
Element: Other
Cost: 5
Text on Card: Copy the ability/effect of your shield.

Name: (Not Sure)
Type: Permanent (Shield)
Element: Other
Cost: 4
Text on Card: Copy the ability/effect of your weapon.

Name: (Not Sure)
Type: Permanent
Element: Other
Cost: 3
Text on Card: Copies the targeted Permanent.

Genuinous

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg332995#msg332995
« Reply #485 on: May 13, 2011, 08:20:18 pm »

Name: Mermaid of the Abyss
Element  :water
Cost: 6 and 7
ATK|HP: 3|4 and 3|7
Ability:  :water | :water :water, Target empty spot on the field is flooded as long as Mermaid of the Abyss is in play.

Would this work? Of course card would have to be built around, but there are already plenty out there requiring flooding, this could help.

Also:

Name: Mermaid of Obscurity
Element:  :darkness
Cost: 6|7
ATK|HP: 4|3 and 4|7
Ability: As long as Mermaid of Obscurity is in play all flooded spots on the field are invisible for your opponent. (Note: Mermaid of Obscurity cannot be invisible, Invisible= Cloaked)

Any suggestions? :)

I might do a series with Mermaids, but the first one is key for it's existence :) So please comment. Mermaids would be (mostly) concentrated around improving flooding. Mermaids would give some purpose (as above) for flooding to be used. So far I have 6 ideas, but I'd like these reviewed first.

Can I post a card image before my request got accepted? I have 6 pending requests right now and I'd like to post my ideas if possible :) Just not sure I can post images, which I'm not yet authorized to use. ?

Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg333011#msg333011
« Reply #486 on: May 13, 2011, 08:31:18 pm »
Name: Mermaid of the Abyss
Element  :water
Cost: 6 and 7
ATK|HP: 3|4 and 3|7
Ability:  :water | :water :water, Target empty spot on the field is flooded as long as Mermaid of the Abyss is in play. Well the wording with this ability needs to be reworded.

Would this work? Of course card would have to be built around, but there are already plenty out there requiring flooding, this could help. Honestly, if you flood one spot on the field that a creature could be then if they play a creature then the creature could go in the other 20 spots.

Also:

Name: Mermaid of Obscurity
Element:  :darkness
Cost: 6|7
ATK|HP: 4|3 and 4|7
Ability: As long as Mermaid of Obscurity is in play all flooded spots on the field are invisible for your opponent. (Note: Mermaid of Obscurity cannot be invisible, Invisible= Cloaked)

Any suggestions? :) Making a flooded spot invisible will make no difference. Either way, a creature won't be able to be played there.

I might do a series with Mermaids, but the first one is key for it's existence :) So please comment. Mermaids would be (mostly) concentrated around improving flooding. Mermaids would give some purpose (as above) for flooding to be used. So far I have 6 ideas, but I'd like these reviewed first.

Can I post a card image before my request got accepted? I have 6 pending requests right now and I'd like to post my ideas if possible :) Just not sure I can post images, which I'm not yet authorized to use. ?
Also, a mermaid series would be cool but a Mermaid would go under Water, maybe even life. But work on it a little more. Flooding is not going to work

Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg333012#msg333012
« Reply #487 on: May 13, 2011, 08:34:14 pm »
Flooded spots aren't ignored by creature placement, see actual Flooding. I don't really like the instakill posibility of the Mermaid of the Abyss, and the Obscurity one seems situational without it's Water counterpart to support. Perhaps Mermaid of the Abyss could deal 3 damage with her version of Flood instead, or only target your spaces and have them generate :water quantum if there's a creature in them?

Genuinous

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg333017#msg333017
« Reply #488 on: May 13, 2011, 08:39:08 pm »
Okay.... Forgot about the playing of creatures... damn.....
Mermaid of Abyss: Target spot is flooded on your side of the field? This would be extremely useful, *forgot to include* mermaids gain +1 | +1 while submerged.... So if only on your side, would it work?

@Masterfurry : it's meant to protect your own creatures. Combining that one with Mermaid of Abyss would give great creature protection, since those spots cannot be targeted.

So the question is: Is it a possible mechanism? :)

Genuinous

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg333123#msg333123
« Reply #489 on: May 13, 2011, 11:51:43 pm »
So I further expanded the idea of Mermaids. I'll start posting as soon as I get permission to use the art...

Name: Mermaid of Delusion
Element:  :aether
Cost: 6 and 7
ATK|HP: to be balanced with the cost said above. (lower HP to be more vulnerable possibly)
Ability:  :aether :aether Song of the Mermaids: Target (creature?) takes damage equal (half?) to the number of Mermaids in play. (Might use it with another one,  :aether already has good damaging, which element would it fit?)
not sure... Any better suggestions? I feel this is too basic.... Mermaids are cooler, but I've got no ideas right now....
Ability:  :aether Mystification: Ideas for this one ? That would fit  :aether?
Ability: Curvature of Space (Passive): The opponent's creature spots are limited by 1) The number of creatures on your opponent's field 2) The number of creatures on your field. Comments? I'm just trying to come up with something... Loud brainstorming :)

Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg333189#msg333189
« Reply #490 on: May 14, 2011, 02:10:08 am »
Well if it meant to protect your own creatures, then doesn't flooding hurt a creature that gets hit by it?

Genuinous

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg333197#msg333197
« Reply #491 on: May 14, 2011, 02:27:28 am »
It'd be good protection for  :water. Mermaids would also be able to survive flooding. Of course you don't want to use it in decks, which would not be advantageous. And as I said, other Mermaids would give buff and use for this creature. Mermaids gain +1 | +1 when submerged.

But maybe "target empty spot is flooded and only aquatic (those which survive) can be summoned there"... This would make it possible to be used as denial for creature spots, but not instant killing creatures, since they cannot be summoned to that spot unless they survive flooding.

 

anything
blarg: