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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318705#msg318705
« Reply #396 on: April 24, 2011, 03:52:21 am »
Idea: Masterfurry/Pillarless(ign)/Masterfuron(Kong. Username)
Element: Matching your mark
Type: Permanent (A weapon)
Name:  Mark Attack?
Concept: Attacks your opponent for however much quanta you have matching your mark divided by ?2? ?4?
Extra Info:

? = not sure
?? = Needs a better suggestion

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318707#msg318707
« Reply #397 on: April 24, 2011, 03:57:30 am »
Idea: Masterfurry/Pillarless(ign)/Masterfuron(Kong. Username)
Element: Matching your mark
Type: Permanent (A weapon)
Name:  Mark Attack?
Concept: Attacks your opponent for however much quanta you have matching your mark divided by ?2? ?4?
Extra Info:

? = not sure
?? = Needs a better suggestion
Zanz beat you to it: Fahrenheit
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318898#msg318898
« Reply #398 on: April 24, 2011, 04:26:41 pm »
Idea: Masterfurry/Pillarless(ign)/Masterfuron(Kong. Username)
Element: Matching your mark
Type: Permanent (A weapon)
Name:  Mark Attack?
Concept: Attacks your opponent for however much quanta you have matching your mark divided by ?2? ?4?
Extra Info:

? = not sure
?? = Needs a better suggestion
Zanz beat you to it: Fahrenheit
Lol, that is for Fire... correct? This can be any quanta matching your mark. It could be Life, Water, Darkness, ect. Not just Fire.

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318899#msg318899
« Reply #399 on: April 24, 2011, 04:30:40 pm »
Idea: Masterfurry/Pillarless(ign)/Masterfuron(Kong. Username)
Element: Matching your mark
Type: Permanent (A weapon)
Name:  Mark Attack?
Concept: Attacks your opponent for however much quanta you have matching your mark divided by ?2? ?4?
Extra Info:

? = not sure
?? = Needs a better suggestion
Zanz beat you to it: Fahrenheit
Lol, that is for Fire... correct? This can be any quanta matching your mark. It could be Life, Water, Darkness, ect. Not just Fire.
Does the mechanic make sense for every element? Not in my opinion.
Since Fahrenheit already exists adding this would increase redundancy. Is it justified in this case? Not in my opinion.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318902#msg318902
« Reply #400 on: April 24, 2011, 04:39:53 pm »
Oh, gotcha. So you are kind of saying that this is kind of OP'ed? It would make Fahrenheit useless?

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318903#msg318903
« Reply #401 on: April 24, 2011, 04:49:04 pm »
Oh, gotcha. So you are kind of saying that this is kind of OP'ed? It would make Fahrenheit useless?
No that is not what I am saying. It would be possible to have then both balanced.
However each additional card takes time for Zanz to add. The game improves more with the variety added to the game. A card that is similar to an older card does not increase variety much at all relative to one that is not as similar. Redundancy is best explained by Horned Frog, Cockatrice and a hypothetical 2|2 for 1 :life. Sure it is balanced but the majority of the decks that will use it used to use Cockatrice or Horned Frog. Very little would be added to the game with that hypothetical card. Your suggestion is not as redundant but still is very redundant for Fire monos, duos and trios.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg319018#msg319018
« Reply #402 on: April 24, 2011, 08:17:06 pm »
Oh, gotcha. So you are kind of saying that this is kind of OP'ed? It would make Fahrenheit useless?
No that is not what I am saying. It would be possible to have then both balanced.
However each additional card takes time for Zanz to add. The game improves more with the variety added to the game. A card that is similar to an older card does not increase variety much at all relative to one that is not as similar. Redundancy is best explained by Horned Frog, Cockatrice and a hypothetical 2|2 for 1 :life. Sure it is balanced but the majority of the decks that will use it used to use Cockatrice or Horned Frog. Very little would be added to the game with that hypothetical card. Your suggestion is not as redundant but still is very redundant for Fire monos, duos and trios.
ok

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg319123#msg319123
« Reply #403 on: April 24, 2011, 09:50:25 pm »
Blorb: Shield (Weapon? Permanent? Creature even? Anything works, I guess.) that has a small chance (10%? 15%?) to turn so many attacking creatures into weak creatures. (Spark was my first idea, but we could make it Photon.)

The mechanic isn't new, see Graveyard and a certain failed rare shield. In fact, it's so good that I wanted to do it in another element. Life, for a parasite, or time, for reverse evolution.

Ideas?
Skull Shield?
No, that isn't rare, I was thinking of Ash Shield. But that's the sort of thing I'm thinking of. Like a Life card that you play on your opponent's field to (have a chance to) turn all of their creatures in the adjacent slots into the same creature. Would have to be -1|-1 or 1|1 poisoned or some other drawback.
I was pointing out that Zanz changed Skull Shield to have the same purpose as you are describing.
Something to note: It took the hp of the target into account.

Since there is a similar card already in the game you will be suggesting adding a second card. All suggestions for a second card should justify why having a second card at this early point in the game's development would be sufficiently beneficial.
Ok, never mind that. In order to not copy an earlier card, as you are saying, perhaps a creature.  :life, let us say. you play it on the opponent's field, and it has a chance to turn an adjacent creature into another of that creature. The creature might have negative attack or poison or some other effect.
You are missing my point.
1) If you do make an instant kill effect it Must take the hp of its targets into account.
2) Skull Shield is designed as a AoE CC effect that does so by changing the creature into a weak creature. The detail that it is a shield is irrelevant.
I believe that I am missing your point. I also believe that I am talking about things entirely different than you. I am really thick-skulled.

Ok, let's forget the instant kill permanent thing here.

Creature. Play it on opponent's side of the field. Has a chance to turn adjacent creatures into itself. Creature has negative effect. Negative effect could be negative attack or poison or etc. Yes? No?
Essentially, you are insta-killing a creature, and then giving the opponent a creature that harms them.
There is only a 10% chance. And if you insist, it might be a 1|3 poisoned.
It's a new mechanic, especially with the part where you play it on the opponent's field.
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg319158#msg319158
« Reply #404 on: April 24, 2011, 10:49:43 pm »
Blorb: Shield (Weapon? Permanent? Creature even? Anything works, I guess.) that has a small chance (10%? 15%?) to turn so many attacking creatures into weak creatures. (Spark was my first idea, but we could make it Photon.)

The mechanic isn't new, see Graveyard and a certain failed rare shield. In fact, it's so good that I wanted to do it in another element. Life, for a parasite, or time, for reverse evolution.

Ideas?
Skull Shield?
No, that isn't rare, I was thinking of Ash Shield. But that's the sort of thing I'm thinking of. Like a Life card that you play on your opponent's field to (have a chance to) turn all of their creatures in the adjacent slots into the same creature. Would have to be -1|-1 or 1|1 poisoned or some other drawback.
I was pointing out that Zanz changed Skull Shield to have the same purpose as you are describing.
Something to note: It took the hp of the target into account.

Since there is a similar card already in the game you will be suggesting adding a second card. All suggestions for a second card should justify why having a second card at this early point in the game's development would be sufficiently beneficial.
Ok, never mind that. In order to not copy an earlier card, as you are saying, perhaps a creature.  :life, let us say. you play it on the opponent's field, and it has a chance to turn an adjacent creature into another of that creature. The creature might have negative attack or poison or some other effect.
You are missing my point.
1) If you do make an instant kill effect it Must take the hp of its targets into account.
2) Skull Shield is designed as a AoE CC effect that does so by changing the creature into a weak creature. The detail that it is a shield is irrelevant.
I believe that I am missing your point. I also believe that I am talking about things entirely different than you. I am really thick-skulled.

Ok, let's forget the instant kill permanent thing here.

Creature. Play it on opponent's side of the field. Has a chance to turn adjacent creatures into itself. Creature has negative effect. Negative effect could be negative attack or poison or etc. Yes? No?
Essentially, you are insta-killing a creature, and then giving the opponent a creature that harms them.
There is only a 10% chance. And if you insist, it might be a 1|3 poisoned.
It's a new mechanic, especially with the part where you play it on the opponent's field.
Take a moment and calculate the relative probability of Photon or Flying Titan remaining a Photon or Flying Titan when your card is played.
Notice that if they do change they would only have 3 turns to live.
With your suggested mechanic do either of the hp values of the original creatures have a relative advantage in surviving your effect?
If the answer is no then you are suggesting an instant kill card that ignores the target's hp.
Zanz personally dislikes instant kill cards that ignore the target's hp.
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Masterfurry

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg319164#msg319164
« Reply #405 on: April 24, 2011, 11:00:36 pm »
OldTrees, link to the thread of what Zan's guidelines of a card?

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg319167#msg319167
« Reply #406 on: April 24, 2011, 11:06:11 pm »
OldTrees, link to the forum of what Zan's guidelines of a card?
Unfortunately we do not have a link. We have a few half remembered phrases that some veterans pass on to others. The dislike of instant kills was located in the Alfatoxin in development thread near the beginning. No 2 player simultaneous actions was described in Zanz's responses to manual mulligans in Game Suggestions and Feedback.

One of my new projects will be keeping record of all new details and finding opportunities to inquire about less certain taboo claims.
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg319170#msg319170
« Reply #407 on: April 24, 2011, 11:12:38 pm »
Ok, I was just hoping there was one to help me along with my card making. What he likes and what he doesn't like. If anyone has Zanz as a friend or if anyone can talk to him and ask him to put a thread of what he likes and what he doesn't like. I will if nobody else does.

 

anything
blarg: