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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318358#msg318358
« Reply #384 on: April 23, 2011, 06:19:34 pm »
Blorb: Shield (Weapon? Permanent? Creature even? Anything works, I guess.) that has a small chance (10%? 15%?) to turn so many attacking creatures into weak creatures. (Spark was my first idea, but we could make it Photon.)

The mechanic isn't new, see Graveyard and a certain failed rare shield. In fact, it's so good that I wanted to do it in another element. Life, for a parasite, or time, for reverse evolution.

Ideas?
Skull Shield?
No, that isn't rare, I was thinking of Ash Shield. But that's the sort of thing I'm thinking of. Like a Life card that you play on your opponent's field to (have a chance to) turn all of their creatures in the adjacent slots into the same creature. Would have to be -1|-1 or 1|1 poisoned or some other drawback.
I was pointing out that Zanz changed Skull Shield to have the same purpose as you are describing.
Something to note: It took the hp of the target into account.

Since there is a similar card already in the game you will be suggesting adding a second card. All suggestions for a second card should justify why having a second card at this early point in the game's development would be sufficiently beneficial.
Ok, never mind that. In order to not copy an earlier card, as you are saying, perhaps a creature.  :life, let us say. you play it on the opponent's field, and it has a chance to turn an adjacent creature into another of that creature. The creature might have negative attack or poison or some other effect.
You are missing my point.
1) If you do make an instant kill effect it Must take the hp of its targets into account.
2) Skull Shield is designed as a AoE CC effect that does so by changing the creature into a weak creature. The detail that it is a shield is irrelevant.
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Offline artimies7

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318362#msg318362
« Reply #385 on: April 23, 2011, 06:27:27 pm »
Blorb: Shield (Weapon? Permanent? Creature even? Anything works, I guess.) that has a small chance (10%? 15%?) to turn so many attacking creatures into weak creatures. (Spark was my first idea, but we could make it Photon.)

The mechanic isn't new, see Graveyard and a certain failed rare shield. In fact, it's so good that I wanted to do it in another element. Life, for a parasite, or time, for reverse evolution.

Ideas?
Skull Shield?
No, that isn't rare, I was thinking of Ash Shield. But that's the sort of thing I'm thinking of. Like a Life card that you play on your opponent's field to (have a chance to) turn all of their creatures in the adjacent slots into the same creature. Would have to be -1|-1 or 1|1 poisoned or some other drawback.
I was pointing out that Zanz changed Skull Shield to have the same purpose as you are describing.
Something to note: It took the hp of the target into account.

Since there is a similar card already in the game you will be suggesting adding a second card. All suggestions for a second card should justify why having a second card at this early point in the game's development would be sufficiently beneficial.
Ok, never mind that. In order to not copy an earlier card, as you are saying, perhaps a creature.  :life, let us say. you play it on the opponent's field, and it has a chance to turn an adjacent creature into another of that creature. The creature might have negative attack or poison or some other effect.
You are missing my point.
1) If you do make an instant kill effect it Must take the hp of its targets into account.
2) Skull Shield is designed as a AoE CC effect that does so by changing the creature into a weak creature. The detail that it is a shield is irrelevant.
I believe that I am missing your point. I also believe that I am talking about things entirely different than you. I am really thick-skulled.

Ok, let's forget the instant kill permanent thing here.

Creature. Play it on opponent's side of the field. Has a chance to turn adjacent creatures into itself. Creature has negative effect. Negative effect could be negative attack or poison or etc. Yes? No?
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318366#msg318366
« Reply #386 on: April 23, 2011, 06:32:25 pm »
Creature. Play it on opponent's side of the field. Has a chance to turn adjacent creatures into itself. Creature has negative effect. Negative effect could be negative attack or poison or etc. Yes? No?
So an instant kill detrimental replacement AoE creature? The fact that it is a creature is not significantly different from Skull Shield's effect. The creature/permanent difference is insignificant when overshadowed by the similarity in effect.

I would say No unless you can give a good reason for it existing.
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Offline Nepycros

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318367#msg318367
« Reply #387 on: April 23, 2011, 06:33:02 pm »
Blorb: Shield (Weapon? Permanent? Creature even? Anything works, I guess.) that has a small chance (10%? 15%?) to turn so many attacking creatures into weak creatures. (Spark was my first idea, but we could make it Photon.)

The mechanic isn't new, see Graveyard and a certain failed rare shield. In fact, it's so good that I wanted to do it in another element. Life, for a parasite, or time, for reverse evolution.

Ideas?
Skull Shield?
No, that isn't rare, I was thinking of Ash Shield. But that's the sort of thing I'm thinking of. Like a Life card that you play on your opponent's field to (have a chance to) turn all of their creatures in the adjacent slots into the same creature. Would have to be -1|-1 or 1|1 poisoned or some other drawback.
I was pointing out that Zanz changed Skull Shield to have the same purpose as you are describing.
Something to note: It took the hp of the target into account.

Since there is a similar card already in the game you will be suggesting adding a second card. All suggestions for a second card should justify why having a second card at this early point in the game's development would be sufficiently beneficial.
Ok, never mind that. In order to not copy an earlier card, as you are saying, perhaps a creature.  :life, let us say. you play it on the opponent's field, and it has a chance to turn an adjacent creature into another of that creature. The creature might have negative attack or poison or some other effect.
You are missing my point.
1) If you do make an instant kill effect it Must take the hp of its targets into account.
2) Skull Shield is designed as a AoE CC effect that does so by changing the creature into a weak creature. The detail that it is a shield is irrelevant.
I believe that I am missing your point. I also believe that I am talking about things entirely different than you. I am really thick-skulled.

Ok, let's forget the instant kill permanent thing here.

Creature. Play it on opponent's side of the field. Has a chance to turn adjacent creatures into itself. Creature has negative effect. Negative effect could be negative attack or poison or etc. Yes? No?
Essentially, you are insta-killing a creature, and then giving the opponent a creature that harms them.
Perception is the source of misunderstanding.

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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318413#msg318413
« Reply #388 on: April 23, 2011, 07:54:39 pm »

Is this too redundant?
Please answer this.
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318415#msg318415
« Reply #389 on: April 23, 2011, 07:56:48 pm »
@ET
Compared to your standard, Yes.
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Offline EmeraldTigerTopic starter

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318446#msg318446
« Reply #390 on: April 23, 2011, 08:35:12 pm »
Would blocking Creature slots be OP?
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Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318450#msg318450
« Reply #391 on: April 23, 2011, 08:39:49 pm »
Would blocking Creature slots be OP?
Depends on the Cost. See Skull Shield or Alfatoxin + DR 1 Shield as examples.
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Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318496#msg318496
« Reply #392 on: April 23, 2011, 09:23:22 pm »
Would blocking Creature slots be OP?
I don't think so. Blocking creature slots hurts swarm decks and Fractal decks the most, which isn't a bad thing. It could cause a powerful lockdown with Flooding, but Flooding is far from OP.

How about:
" :death :death Tainted Web - Target space is blocked for 2 turns." ?

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318603#msg318603
« Reply #393 on: April 24, 2011, 12:11:23 am »
What is OP? Over Powered?

Offline OldTrees

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318605#msg318605
« Reply #394 on: April 24, 2011, 12:14:44 am »
What is OP? Over Powered?
Yes.
UP is Under Powered
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg318609#msg318609
« Reply #395 on: April 24, 2011, 12:17:13 am »

 

blarg: