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Offline XYTWO

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg289651#msg289651
« Reply #264 on: March 13, 2011, 06:33:01 pm »
I had an idea just a moment ago. It's meant as a semi-nilla for Earth.

Sodium Golem | Potassium Golem
5 Earth | 3 Earth
5/2 | 4/3
If this card is flooded (under effect of Flooding), destroy it and deal 10 damage to the opponent. (same upped/unupped)

It's a bit of a rough idea (and it probably needs changes due to Antlion), but what do you think of the idea? (The explosion damage should probably be boosted, BTW. Just saying.)

Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg289662#msg289662
« Reply #265 on: March 13, 2011, 06:48:07 pm »
I had an idea just a moment ago. It's meant as a semi-nilla for Earth.

Sodium Golem | Potassium Golem
5 Earth | 3 Earth
5/2 | 4/3
If this card is flooded (under effect of Flooding), destroy it and deal 10 damage to the opponent. (same upped/unupped)

It's a bit of a rough idea (and it probably needs changes due to Antlion), but what do you think of the idea? (The explosion damage should probably be boosted, BTW. Just saying.)
Hey, you'd probably be interested in using ths the card designer challlenge for Flooding that's coming up soon.  This card should probably have explosion damage of 15 since it'd require 7 other creatures, which is at least a 3-element 3 card combo.

Offline Time_lord_victorius

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg289702#msg289702
« Reply #266 on: March 13, 2011, 07:36:41 pm »
Oi, just me. i came up with litteraly a field nuking idea. i've seen a few cards that wipe out an entire reserve of quanta for the spell
E.G: nightmare, fractal.

why would fire not have one? here's my idea. a  :fire card that costs 8 to play and consumes the rest of the quanta to destroy every single permanents in play without sparing those that are protected. just a whole sudden fosilisation of all permanents in play OR disableing those permanents for an amount of round equal to  :fire quanta consumed/10. the max would be of course 8 turns. its one or the other for the idea. what you guys say?
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Offline Nepycros

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg289705#msg289705
« Reply #267 on: March 13, 2011, 07:38:32 pm »
Oi, just me. i came up with litteraly a field nuking idea. i've seen a few cards that wipe out an entire reserve of quanta for the spell
E.G: nightmare, fractal.

why would fire not have one? here's my idea. a  :fire card that costs 8 to play and consumes the rest of the quanta to destroy every single permanents in play without sparing those that are protected. just a whole sudden fosilisation of all permanents in play OR disableing those permanents for an amount of round equal to  :fire quanta consumed/10. the max would be of course 8 turns. its one or the other for the idea. what you guys say?
And this is good, how? It's essentially a game winning card. You'd destroy all of the opponent's pillars, meaning they'd generate no quanta. This isn't a problem for mono-fire because they have alternate quanta-generating methods.
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Offline Time_lord_victorius

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg289711#msg289711
« Reply #268 on: March 13, 2011, 07:42:36 pm »
now that a good member is backing me on this (i thought i'd get shut down). we could try to develop it.
lets  :fire it up!
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Offline ZephyrPhantom

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg289728#msg289728
« Reply #269 on: March 13, 2011, 08:03:19 pm »
And this is good, how? It's essentially a game winning card. You'd destroy all of the opponent's pillars, meaning they'd generate no quanta. This isn't a problem for mono-fire because they have alternate quanta-generating methods.
now that a good member is backing me on this (i thought i'd get shut down). we could try to develop it.
lets  :fire it up!
No offense, but I don't think Nepycros was backing you up.

Also I don't like this card either, especially since this and chaining silence completley locks your opponent down. It even bypasses protected permanents so there is no way to counter it unless you run quanta producing creatures or Nova.

Offline Time_lord_victorius

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg289735#msg289735
« Reply #270 on: March 13, 2011, 08:11:45 pm »
this is pre-smithy here. no big deal, we can work this thing out.  alright. for 8 :fire and draining rest... lockdown all permanents that are not protected for 2 turns +  :fire quanta drained /20 (max being 3 extra turns). locking down in means that they do not produce or their effects are disabled. weapons are only partially affected: meaning that activated abilities cannot be used (same for passive) but can still inflict damage
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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg291259#msg291259
« Reply #271 on: March 15, 2011, 08:19:20 pm »
Is there any room in the game for creatures in between normal and immaterial?
by that I mean a creature which is immune to status changes? so poison, freeze, lobo, delay etc.
can still be targeted by rain of fire, life drain, ice bolt, devour etc

thoughts? If liked I'll try come up with a critter

Offline Pineapple

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg291275#msg291275
« Reply #272 on: March 15, 2011, 08:36:24 pm »
i was thinking of making a shield that inverts the attacking creatures' attacks (antimatter) and, if they do not possess an ability (word under square), give them the ability "venomous."

I have no clue which element it should be in, and I need a peer-check on originality. (I know EvaRia was doing a momentum shield some time ago..)

Offline XYTWO

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg292327#msg292327
« Reply #273 on: March 17, 2011, 06:18:54 am »
I have two ideas at the moment, and I'd like to see if they would be any good.

??? / ??? (perhaps Diversion?)
Permanent (upped+unupped)
7 :entropy / 6 :entropy
All spells that target multiple creatures only effect the first target while this card is in play.
(A note: this is possibly for the Flooding competition) Basically, this card would provide a nerf and a smaller buff to mass CC spells. This would make the spell target the first creature it would hit (the first filled slot) and hit it with all of the damage that would normally be spread. This would have obvious consequences for RoF that could buff and nerf it (could kill one creature pretty harshly, but nerfs its normal purpose). However, this card would keep Flooding as it is now, thereby buffing it.


Return / Return
Spell
3 :air / 2 :air
Target card in your hand gains a return counter. Cannot target a Return.
A return counter gives the card +1 quanta cost, but also allows it to remain in the hand when played (using up a return counter instead of the card). The +1 cost would leave with the return counter, stack for however many Returns, and be in the same element as the original cost. 

Offline Time_lord_victorius

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg292837#msg292837
« Reply #274 on: March 17, 2011, 11:50:36 pm »
well, i came up with a new idea that i was actually able to put into cards.
here goes




i tried to submit it but i saw that i had no affinity with the table structure of HTML (witch craft!!!)

i'd like some comments please
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Offline Nepycros

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Re: Pre-Smithy Ideas https://elementscommunity.org/forum/index.php?topic=18212.msg292839#msg292839
« Reply #275 on: March 17, 2011, 11:51:45 pm »
Way UP. Make both of them have a cost of 2, tops.
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blarg: