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dramore

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One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg119786#msg119786
« on: July 21, 2010, 10:34:10 am »
I've run a search and haven't been able to find anything. So I asking poeple what they think is the one thing that defines an element. The one feature.

I.E. entropy( :entropy ) = scramble/chaos/randomness

The reason I'm asking is I have an idea buzzing around in my head for a set of cards. However what I really need to find out is the one aspect of each element rendered down into a single ability. That may be way to much to ask. Or at least what poeple think is the domanent aspect to each element. My idea would be a new mechanic for the game if I can define it better. I think if this thread can be anwsered it might be the start of it.

Thanks to anyone willing to post.

cfreddy

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg121462#msg121462
« Reply #1 on: July 22, 2010, 11:07:15 pm »
 :aether  Immortality
 :air Dive
 :darkness Vampire
 :death Poison
 :earth Burrow
 :entropy Mutate
 :fire Growth/ablaze
 :gravity Momentum
 :life adrenaline
 :light Heal
 :time Reverse time
 :water Freeze

Retribution

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg121466#msg121466
« Reply #2 on: July 22, 2010, 11:11:53 pm »
Personally, my opinion:

 :aether Immortality
 :air Dive
 :darkness Vampire/Control
 :death Poison/Benefit From Dying
 :earth Burrow/High Ratio-Cost Creature
 :entropy Chaos/Random
 :fire Damage/Rush/Control
 :gravity Momentum/HP
 :life Heal/Rush
 :light Healing
 :time Card Draw
 :water Control

dramore

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg121739#msg121739
« Reply #3 on: July 23, 2010, 05:22:14 am »
Thanks guys this helps. Would love more thought on it. See what more poeple think.

kalkiran

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg121795#msg121795
« Reply #4 on: July 23, 2010, 08:10:42 am »
 :aether Quintessence
 :air Dive
 :darkness Vampire
 :death Poison
 :earth Burrow
 :entropy Mutate
 :fire Blaze
 :gravity Momentum
 :life Heal
 :light Miracle
 :time Hasten
 :water Purify
edit: why dont you add a poll? yknow one for each element listing all the abilities/spells...

dramore

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg122019#msg122019
« Reply #5 on: July 23, 2010, 04:12:24 pm »
edit: why dont you add a poll? yknow one for each element listing all the abilities/spells...
might not be a bad idea.

Offline ddevans96

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg122021#msg122021
« Reply #6 on: July 23, 2010, 04:17:28 pm »
 :darkness Vampire
 :death Poison
 :water Freeze
 :air Airborne
 :aether Immaterial
 :life Adrenaline
 :time Hasten
 :gravity Momentum
 :earth Burrow
 :fire Ablaze
 :entropy Mutation
 :light Heal
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Offline Kuroaitou

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg122093#msg122093
« Reply #7 on: July 23, 2010, 05:35:04 pm »
Hmm... perhaps we should actually LIST the abilities (discounting certain 'passive skills' such as Airbourne and Poisonous, because they're too general) for each of the elements first? Should we also count permanents and their abilities as well?

 :aether - Immaterial/Immortality, Lobotomize
 :air - Dive, Sniper, Web
 :darkness - Devourer, Steal, Vampire/Liquid Shadow
 :death - Aflatoxin, Infect, Mummy, Poison, Plague, Scavenger, Venom
 :earth - Burrow, Quicksand/Tsunami
 :entropy - Antimatter, Improve/Mutation, Paradox, Scramble
 :fire - Ablaze, Berserk, Incadenscence, Phoenix, Rage, Steam
 :gravity - Devour, Gravity Pull, Momentum
 :life - Adrenaline, Firefly
 :light - Bioluminescence, Heal, Photosynthesis
 :time - Deja Vu, Hasten/Precognition, Hatch, Rewind, Scarab, Swarm
 :water - Congeal/Freeze

Bold abilities are my personal opinion.

Generic abilities that can be imbued/found in multiple elements to avoid direct association: Growth, Destroy, Airbourne, Poisonous, Ranged.

The only problem is, certain elements (such as :aether) don't have that many creatures, so they don't have an assortment of abilities (which is why Immaterial/Immortality appears to be the logical choice there), while other elements have cards with elemental abilities that technically belong to OTHER schools (see Water - Mind Flayer requires  :aether, Chrysaora requires  :death, Steam Machine needs  :fire, Poseidon/Trident uses  :earth, and Pufferfish's forms either do  :air or  :death). Hell, now that I think about it, :life has only 1 creature that uses an ability (Leaf Dragon/Rustler)...

dramore

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg122627#msg122627
« Reply #8 on: July 24, 2010, 02:34:07 am »
Hmm... perhaps we should actually LIST the abilities (discounting certain 'passive skills' such as Airbourne and Poisonous, because they're too general) for each of the elements first? Should we also count permanents and their abilities as well?

 :aether - Immaterial/Immortality, Lobotomize
 :air - Dive, Sniper, Web
 :darkness - Devourer, Steal, Vampire/Liquid Shadow
 :death - Aflatoxin, Infect, Mummy, Poison, Plague, Scavenger, Venom
 :earth - Burrow, Quicksand/Tsunami
 :entropy - Antimatter, Improve/Mutation, Paradox, Scramble
 :fire - Ablaze, Berserk, Incadenscence, Phoenix, Rage, Steam
 :gravity - Devour, Gravity Pull, Momentum
 :life - Adrenaline, Firefly
 :light - Bioluminescence, Heal, Photosynthesis
 :time - Deja Vu, Hasten/Precognition, Hatch, Rewind, Scarab, Swarm
 :water - Congeal/Freeze

Bold abilities are my personal opinion.

Generic abilities that can be imbued/found in multiple elements to avoid direct association: Growth, Destroy, Airbourne, Poisonous, Ranged.

The only problem is, certain elements (such as :aether) don't have that many creatures, so they don't have an assortment of abilities (which is why Immaterial/Immortality appears to be the logical choice there), while other elements have cards with elemental abilities that technically belong to OTHER schools (see Water - Mind Flayer requires  :aether, Chrysaora requires  :death, Steam Machine needs  :fire, Poseidon/Trident uses  :earth, and Pufferfish's forms either do  :air or  :death). Hell, now that I think about it, :life has only 1 creature that uses an ability (Leaf Dragon/Rustler)...
Wow thats a really thought out list and it's toward what I'm looking for. Now just thinking about the essence of the element what kind of ability either passive or active would define the very base of the element. Not just what is in the skill list at the moment. Also I'm not looking just for creature abilities but any ability that is the very essence of the element.

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg122644#msg122644
« Reply #9 on: July 24, 2010, 03:17:00 am »
I have tried to make a list of such abilities before, but found that it's extremely hard to define each element with one single ability...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg195018#msg195018
« Reply #10 on: November 06, 2010, 03:05:19 pm »
in my own opinion.
 :aether - sound/immateriality
 :air - unstable
 :darkness - bad/evil/unholyness
 :death - poison/wickedness
 :earth - sturdiness/hardness
 :entropy - randomness
 :fire - fiery/heat/explosives
 :gravity - force/momentum
 :life - heal/adrenaline
 :light - hope/holyness
 :time - eternity/hasten and delay
 :water - multiple synergy to the other elements some are destructive while some are helpful.
:)

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Re: One ability/skill,active/passive that defines an element. https://elementscommunity.org/forum/index.php?topic=9987.msg210914#msg210914
« Reply #11 on: November 27, 2010, 04:31:59 pm »
I have tried to make a list of such abilities before, but found that it's extremely hard to define each element with one single ability...
how very true.
the elements are quite different, but they have many differeny abilities which define them.
for example: darkness has steal(permanents and quanta), vampire, dusk mantle, nightmare, and voodoo.

 

anything
blarg: