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burne

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg129583#msg129583
« Reply #12 on: August 02, 2010, 05:52:42 am »
overdive
3 air
sorcery
The damage dealt by target creature is doubled. destroy target creature in the end of turn.

------------------

overdrive
5 air
sorcery
The damage dealt by every creature is doubled. destroy every creature in the end of turn.


it's not look like original dive at all  but i'm think this will be good :P

I like it

Offline Glitch

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg129584#msg129584
« Reply #13 on: August 02, 2010, 05:57:47 am »
I made a card called "fling"

It may only be used upon creatures with >13 / >16 attack respectfully, it doubles their attack power, it gives them airborne but prevents them from being flung again, and it kills them at the end of the turn.

I thought it was balanced =/

Offline Camoninja

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg144305#msg144305
« Reply #14 on: August 22, 2010, 08:29:23 pm »
About this dive... If a spider uses web on a pegasus or wyrm, shouldn't they not be able to dive any more, because they can't fly?

Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg194984#msg194984
« Reply #15 on: November 06, 2010, 02:14:44 pm »
here is some good idea.
a creature cannot be buff with dive when its attack is greater than 5 additionally, that creature must not have any skill like burrow.
so its only applicable to the hitters and pure hitters.
like mummy and abyss crawler.

what can you say??

Offline pwnzor99

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg201943#msg201943
« Reply #16 on: November 15, 2010, 11:49:11 pm »
Maybe a one-off effect?

Swoop
3 :air
Doubles target creature's attack until end of turn.

chb369

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg210106#msg210106
« Reply #17 on: November 26, 2010, 06:50:43 pm »
Wing of Ikarus
Cost: 3 :air
Card text:
Target a creature with an attack power less than 6.
The creature gains flight and the ability:
 :air : Dive. At the end of the turn dive is used this creature suffers 1 fire damage.

I have a modification idea for this:

Cost: 2 :air
Target a creature with an attack power less than 11.
Creature gains Dive (1 :air): The target creature may cast dive once, but loses the ability as well as 3/1 afterward.

Example: A shrieker (not upgraded) with 8attack/3health can be cast on with Wing of Ikarus, and gain dive. Next turn it can use it for 1 :air and will attack for 16 damage. Once it is used the shrieker will lose the ability and have 5attack/2health.

The cost of the spell is cheap considering that the creature needs to pay 1 :air to use the ability afterward, and that once it used the creature is left more vulnerable, and weaker than before.

 

anything
blarg: