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Offline moomoose

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469922#msg469922
« Reply #12 on: March 12, 2012, 12:36:01 am »
good to point out the lotus for the sake of the thread- but i think there are a good number of distinctions between lotus and genesis-type cards (if you were trying to make that argument or not i am not sure)
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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469934#msg469934
« Reply #13 on: March 12, 2012, 01:27:01 am »
A few other random ideas:

-pillars with accelerated quanta production but with an additional cost, like producing 2 quanta per turn but dealing 2 damage to you per turn
-pillars that produce 1 quanta per turn but can be sacrificed for a one time gain of multiple quanta, and not necessarily of the same kind
-pillars with variable quanta production based on formulae that count things like permanents, spells played that turn, hp, creatures in play, etc
-pillars with other comes into play abilities or sacrificial abilities like hp gain, damage dealing, poison removal, etc
-pillars that have bonuses, either of quanta or other stats, based on how many of them you have, kind of like how Hope gets stronger (but not necessarily linear like Hope)

Also, as a side effect of having more types of pillars, earthquake will receive an indirect nerf, which it sorely needs :p

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469957#msg469957
« Reply #14 on: March 12, 2012, 02:23:35 am »
good to point out the lotus for the sake of the thread- but i think there are a good number of distinctions between lotus and genesis-type cards (if you were trying to make that argument or not i am not sure)
Your post just happened to remind me of lotus and I though it would be different enough to be worth a separate link. My quoting you was just me making a mental note. ^^;

Philosopher's Stone (http://elementscommunity.org/forum/index.php/topic,26916) - Produces quantum in response to enemy actions. (Could be modified for other cards, e.g. "Generate X quantum, whenever an opponent uses an ability you gain that amount in mark quantum.)

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469963#msg469963
« Reply #15 on: March 12, 2012, 02:34:45 am »
I think we need to set a standard that for something to be called a "Non basic Pillar" it needs to be available in the first few turns on mark power alone. This translates to 0, 1 or rarely 2 casting cost.

Philosopher's Stone is a quanta accelerator but not a quanta foundation (the role of a pillar).
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Offline moomoose

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469966#msg469966
« Reply #16 on: March 12, 2012, 02:41:56 am »
if you'd like, i can decrease the cost- i just picked 4 as an arbitrary number haha
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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469967#msg469967
« Reply #17 on: March 12, 2012, 02:43:39 am »
if you'd like, i can decrease the cost- i just picked 4 as an arbitrary number haha
Based on the upgraded version it seems like it would be better to sculpt it around the goal of quanta acceleration. (another area that EtG can expand in.)
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Offline moomoose

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469970#msg469970
« Reply #18 on: March 12, 2012, 02:50:23 am »
no worries, i get where youre coming from.  may want to look back at the 'alternate quanta production' thing we did a while ago and see if anything pops up.

ill try to think of some other card ideas for quanta producers slightly different from standard pillars/towers/pends
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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469973#msg469973
« Reply #19 on: March 12, 2012, 03:07:59 am »
no worries, i get where youre coming from.  may want to look back at the 'alternate quanta production' thing we did a while ago and see if anything pops up.

ill try to think of some other card ideas for quanta producers slightly different from standard pillars/towers/pends
I forgot Primal Quantum
http://elementscommunity.org/forum/index.php/topic,25097.0.html
http://elementscommunity.org/forum/index.php/topic,25097.msg377456#msg377456
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Offline moomoose

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469979#msg469979
« Reply #20 on: March 12, 2012, 03:40:17 am »
NAME:
Emerald Spire
ELEMENT:
Life
COST:
1 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn :life :life is generated.
NAME:
Emerald Spire
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn :life :life :life is generated.
ART:
etg
IDEA:
moomoose
NOTES:
figured id post it here rather than in its own thread.  simple idea, but i thought it was worth mentioning.
SERIES:
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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469983#msg469983
« Reply #21 on: March 12, 2012, 03:48:14 am »
Emerald Spire (unupped) has the following production
-1|1|3|5|7|9|+2
Life Pillar has the following production
1|2|3|4|5|6|+1

Emerald Spire (upgraded) has the following production
-1|-2|1|4|7|10|+3
Life Tower has the following production
2|3|4|5|6|7|+1 (can play non basics first turn)

What if it cost 2 :life|1 :life instead for  :life :life per turn?
-1|-2|0|2|4|6|+2 (unupped)
vs
1|2|3|4|5|6|+1

-1|1|3|5|7|9|+2 (upgraded)
vs
2|3|4|5|6|7|+1 (can play non basics first turn)
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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg470082#msg470082
« Reply #22 on: March 12, 2012, 02:57:39 pm »
i had a little bit of trouble following your write-up, you were using -1 to indicate its position relative to the pillar, or?

net production, including a related mark
basic spire:
1 (+1 mark) | 3 (-1 playing spire +2 spire production +1 mark production) |6|9|12|15
basic pillar:
2(+1 pillar +1mark)|4|6|8|10|12

upgraded spire:
1 (+1 mark) | 2 | 4 (-2 playing spire +3 spire production +1 mark production)|8|12|16
upped tower:
3(+1 tower +1 initial tower +1mark)|5|7|9|11|13

if anything i would decrease the cost of the upped by 1 and have its power reduced to 2 and have it generate 2 quanta when played

new upped spire:
1 (+1 mark) | 5 (-1 playing spire +2 spire production +2 initial spire +1 mark production) |8|11|14|17

i think that is a fair bonus of some extra quanta for not being subject to the mulligan rule.
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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg470085#msg470085
« Reply #23 on: March 12, 2012, 03:14:35 pm »
I was measuring available/reserved quanta at the end of each turn assuming 1 copy. Reserved quanta was marked with negative numbers. However since my notation was confusing lets us yours.

So
Unupped. Turn 3 equalization.
1|3|6|9|12|15|+3
2|4|6|6|08|10|+2

Old Upgraded. Turn 5 equalization.
1|2|4|8|12|16|19|+3
3|5|7|9|11|13|15|+2

New Upgraded. Turn 2 equalization.
1|5|8|11|14|17|20|+3
3|5|7|09|11|13|15|+2

It may just be me but, I feel that a turn 3 equalization is strictly imbalanced even taking the lack of automulligan into account.

I was thinking out loud about a 2 :life|1 :life gen  :life :life
Unupped. Turn 5 equalization.
1|2|4|7|10|13|+3
2|4|6|8|10|12|+2

Upgraded. Turn 4 equalization.
1|3|6|9|12|15|+3
3|5|7|9|11|13|+2

Of course, upgraded the turn of equalization should be lower to compensate for the lack on enter the field quanta.
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anything
blarg: