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Offline Jyiber

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg505292#msg505292
« Reply #12 on: May 29, 2012, 03:45:46 am »
I wonder how spells could be divided into different classifications, for thematic and mechanic.

Maybe the mechanics could roughly be divided like...
 
-Offensive- Does damage.
Fire Blot, Ice Bolt, Shockwave...

-Defensive- Healing, both passive and immediate.
Heal, Purify...

-Buffing/debuffing- Changes creatures stats or skills.
Blessing, Rage Potion, Butterfly Effect, Liquid Shadow...

-Hand Control- Affects drawing, playing, and in-hand generated cards.
Reverse Time, Silence, Precognition, Nightmare...

-Permanent Control-
Deflagration, Steal, Earthquake...


Still working on the names that apply thematically related divisions...
« Last Edit: May 29, 2012, 09:21:51 pm by Jyiber »
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
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Offline storyteller

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg505537#msg505537
« Reply #13 on: May 29, 2012, 08:22:28 pm »
Permanent

Primary
Weapon
Armor
Mark


Utility
Shard
Pillar
Damage
Deception
Destruction
Resource
Healing


Creatures

Dragons

Soldiers

Crusader
Graviton Mercenary

Guardians
Amagio
Warden

Wizards
Fallen Druid
Annubis

Healers
Angel

Summoners
FFQ
Pharoah

Scouts
Spark
Devourer

Support
Dragonfly
Ash Eater



Spells

Direct Damage

Indirect damage

Healing

Card Draw

Resources

Creature Control

Permanent Control

Alteration




 

anything
blarg: