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snugglebunny

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg130934#msg130934
« Reply #36 on: August 04, 2010, 10:40:15 am »
Berserk -  Creature randomly attacks any creature on the field, including your own. (except self) All other skills are removed.

Reversal - Creature's attack and health are reversed.  *A 6/1 creature becomes a 1/6.*

Shuffle - Shuffle target players hand back into their deck and re-draws the same amount of cards they had back into their hand.

Unique - Only one type of this creature can be on the field at a time. Remove all other copies of this creature from the field.

Tremor - All creatures on the field receive 2 damage. Burrowed creatures receive double damage (4). Flying creatures are unaffected.

Hurricane - All creatures on the field take 2 damage. Flying creatures take double damage (4). Burrowed creatures are unaffected.




Offline ddevans96

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg130950#msg130950
« Reply #37 on: August 04, 2010, 12:01:11 pm »
Burned: Creature has a 50% chance to do half damage and a 50% chance to take 1 damage. It the creature dies, it turns into an ash eater. Fire creatures are unaffected.

Hypnotized: Creature absorbs 5 quanta from it's owner every turn and heals the opponent for the same amount.

Thunderstruck: Creature is petrified for 3 turns and loses 1 attack every turn while it is petrified.

Befuddled: Creature attacks creature with the highest HP on either side of the field, not including itself.

Empowered: Creature gains +1/+1 every turn until attack and defense are both higher than 7.

Crystalline: Creature has attack reduced to 1, but reflects all spell damage cast on it to the opponent.

Might come up with more later. Also, topic says "buuf" instead of "buff"
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kalkiran

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg131406#msg131406
« Reply #38 on: August 04, 2010, 10:49:08 pm »
Devolution-becomes unupped (if upped) at end of turn.
tired-me.

Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg194937#msg194937
« Reply #39 on: November 06, 2010, 01:24:31 pm »
ohh i am too late. i have posted in the steal MY IDEA! page started by the admin.
some of the status shown here, also comes to my mind. :))
but i am not claiming the ideas. :P
it maybe a hard time with too many negative status on the game.

Offline pwnzor99

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg202050#msg202050
« Reply #40 on: November 16, 2010, 02:39:37 am »
Terror: Creature cannot attack if the enemy has a creature with greater hp
Flying Titan, Armagio, and Massive dragon FTW! So, possible problem?

Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg202052#msg202052
« Reply #41 on: November 16, 2010, 02:42:18 am »
Wow, there are a lot of pokemon references.....

Etna

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg205509#msg205509
« Reply #42 on: November 20, 2010, 08:37:09 pm »
Wow, there are a lot of pokemon references.....
pokemon invented putting enemy creatures to sleep

Offline Glitch

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg207071#msg207071
« Reply #43 on: November 22, 2010, 08:52:52 pm »
Traitorous.  As long as this card is alive, you must sacrifice one creature you control or discord one card in your hand.

th1s1sr4nd0m

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg207462#msg207462
« Reply #44 on: November 23, 2010, 05:48:32 am »
Anti- quintessence - Removes immortality. (I have wanted this card for a looooooooooooong time.)

Disturbance - All creatures that you play will have their attack decreased by 1 ( even those not on the field)

Deception -  The creatures on the field (you can choose whether it is the enemy's or your's) turn invisible. (You still can see which cards are being summoned, but you need to memorize where they are. This card is wonderful for PVP but terrible against AI)

 

blarg: