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Cambadillac

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg80684#msg80684
« Reply #24 on: June 03, 2010, 12:12:05 am »
I have some ideas on the names of each ability.  Some of the names dont reflect the abilities as well as it should.  The names should be short and to the point.  There are some names that matches other abilities more.

Malice:Attack damage is converted to poison damage.
-Malice is crazy strong imo.  It should be called Blight, Corrupt or Cancer.

WeakenCreature loses one attack point per turn.
-Weaken should be changed to dwindle or diminish. Weaken feels like a one time deal while dwindle or diminish feels more like something over time.

DazedCreature has 60% chance to miss.
-Dazed is too minor of a word to reflect what is a pretty beefy debuff.  I suggest  blind.

ConvertedCreature attacks owners quanta pool.
-Converted is a good one.  But I feel as though it implies a creature being converted to attack the actual health of the owner.  When it attacks the quanta, it should be called sabotage.

Pillar-kindAs an additional cost to play this creature, sacrifice a pillar of it's element
-Pillar kind should be changed to deplete.

BlindCreature has a 50% miss chance
-Blind should be darkness because blind is more severe.

BleedingCosts 1 quanta of the appropriate type for turn for the next three turns. If an appropriate quanta is not found, it dies.
-Bleeding should be thirst.

ExhaustionCreature's special abilities require more quanta to use (double or triple the amount).
-Exhaustion should be changed to amateur for obvious reasons.

RejuvenateCreature recovers HP over time (a counter to poison), but deals significantly less damage (X%).
-Rejuvenate is good, but because you lose attack power, it should be called resting or rest.

BurningEvery time the creature successfully causes damage, they lose 1 AP (a Sundial or shield can prevent the burn effect).
-Burning should be called Exhaustion.

soul boundcreature won't die, but rather go back to owner's hand (if hand is full it is discarded, instead of dead - won't feed graveyard/bonewall/vulture)
-soul bound should be called recall.

De-armoredTarget creature receives +1 damage from all incoming damage sources.
-De-armored confused me until i read the notes.  Calling it Brittle clarifies things more i think.

SicknessTarget creatures gains 1 poison counter per turn. Surrounding creatures are poisoned if target creature survives for 2 or more turns.
-Sickness is good, but because other creatures can get it, it should be called outbreak.

StruggleTarget creature's ability cost 2 more quanta to use.
-Struggle should be called novice.

WoundedCreature takes 50% extra damage from all sources
-Being Wounded doenst mean you take more damage, being fragile does.

PhasingPlace a doomclock on target creature. When doomclock hits 0, target creature is removed from play.
-Phasing should be called doom. :P

ExhaustedAfter target creature attacks, put it into a time bubble for 2 turns, remove Exhausted status.
-Exhausted should be called slow.

coming undonetarget creatures gains -1/-1 every turn.
-coming undone should be Phasing.

Decktrya

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg80786#msg80786
« Reply #25 on: June 03, 2010, 02:25:40 am »
Leader: gains +1/1 (up to 10) for each creature from the same element of the creature  in play

00LeLe00

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg80984#msg80984
« Reply #26 on: June 03, 2010, 12:09:15 pm »

Offline Kuroaitou

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg82005#msg82005
« Reply #27 on: June 04, 2010, 07:36:20 pm »
I have some ideas on the names of each ability.  Some of the names don't reflect the abilities as well as it should.  The names should be short and to the point.  There are some names that matches other abilities more.

[...]
O.o That's a lot of name changes you proposed, but they definitely sound better. ^^;; I can't believe you decided to take the entire list and try to look for better name substitutes for each one (that seems daunting). Very nice job. :)

Cambadillac

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg83696#msg83696
« Reply #28 on: June 06, 2010, 07:16:13 am »
no prob :)

Purity_Riot

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg83710#msg83710
« Reply #29 on: June 06, 2010, 07:50:44 am »
 :gravity

Hinder, Creature suffers -2|-1 and (if currently under it's effects) loses the Momentum buff.

wizelsnarf

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg88194#msg88194
« Reply #30 on: June 11, 2010, 02:52:38 am »
Terror: Creature cannot attack if the enemy has a creature with greater hp

Offline tyranim

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg88233#msg88233
« Reply #31 on: June 11, 2010, 03:46:40 am »
suffocation- inflicted creature loses 1 max health every turn, not stackable.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

00LeLe00

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg99886#msg99886
« Reply #32 on: June 24, 2010, 09:39:02 am »
CHANGE the target creature takes a random ability

melzardust

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg99889#msg99889
« Reply #33 on: June 24, 2010, 09:59:48 am »

Yoshi29pi

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg104277#msg104277
« Reply #34 on: June 30, 2010, 04:09:03 am »
Transfer: Two creatures are targeted; the first gives the second 1 hp every turn

Mixed Blessing: Target creature gains -1|+1 every turn (even after it reaches 0/x)

Split: Target creature splits into two every turn, attack and hp divided equally between them. Only one will retain the ability it had. (For example, a 12|3 creature with burrow would become two 6|1 creatures, one with burrow, and the next turn four 3|0 creatures, and again, one with burrow)

Lifestream

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg104320#msg104320
« Reply #35 on: June 30, 2010, 04:38:35 am »
lol pokemon reference for confusion :)

 

anything
blarg: