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Lordpants

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg67968#msg67968
« Reply #12 on: May 13, 2010, 03:40:59 am »
Debuffs...

Massive Swing: Attack is doubled but stuck in a time bubble for the next turn

Chaotic: Randomly change the atk/hp to a sum of its original atk/hp (basically meaning if a creature was 3/3 it could become a 1/5 or 5/1 or anything inbetween)

Flare: Cards adjacent take one damage when this creature attacks.


Artois

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg68043#msg68043
« Reply #13 on: May 13, 2010, 11:09:10 am »
Scizophrenia - the card turns into a random creature every turn.

Offline Kamietsu

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg68286#msg68286
« Reply #14 on: May 13, 2010, 08:47:53 pm »
De-armored: Target creature receives +1 damage from all incoming damage sources.

In other words, whatever tries to damage a De-armored creatures will receive one extra point of damage. Thunderstorm would do 2 damage to it while firestorm would do 4 to it.


Sickness: Target creatures gains 1 poison counter per turn. Surrounding creatures are poisoned if target creature survives for 2 or more turns.

Struggle: Target creature's ability cost 2 more quanta to use.

Combustion: Target creature receives one damage per turn. When target creature dies, all adjacent creatures receive 1 damage. This status is stackable. Damage to surrounding creatures when target creatures has more than 1 combustion is N where N equals total stack count of combustion divided by 2.

Mobility: Target creatures moves to an adjacent empty space and the end of each turn. Flood spaces are seen as empty to this status.

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Artois

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg68298#msg68298
« Reply #15 on: May 13, 2010, 09:01:54 pm »
Traitor - the creature card swaps to the other side

$$$man

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg68941#msg68941
« Reply #16 on: May 15, 2010, 03:11:49 am »
Wounded: Creature takes 50% extra damage from all sources(pretty much a copy from sonny 2 :P)

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg69007#msg69007
« Reply #17 on: May 15, 2010, 06:46:07 am »
So much for an updated list.  :P

Pacify: Target creature can still use its active ability, but cannot attack. (This includes the attacks of Adrenaline)

Phasing: Place a doomclock on target creature. When doomclock hits 0, target creature is removed from play.

Enfeeble: If target's HP or Attack is higher than the other, equalize both to the lower value. (For a 1|2 creature, it'd bring it down to 1|1; for a Ruby Dragon, it'd go from 15|2 to 2|2)

Glaviga

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg69010#msg69010
« Reply #18 on: May 15, 2010, 06:52:54 am »
Sacrifice: When target creature uses it's ability, it dies.

Exhausted: After target creature attacks, put it into a time bubble for 2 turns, remove Exhausted status.

Artois

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg69022#msg69022
« Reply #19 on: May 15, 2010, 08:57:12 am »
Beserker - Attacks are doubled for three rounds, then creature collapses of exhaustion (is removed from play)

Offline killsdazombies

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg70811#msg70811
« Reply #20 on: May 18, 2010, 09:24:55 pm »
coming undone
target creatures gains -1/-1 every turn.

Shiva

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg76374#msg76374
« Reply #21 on: May 28, 2010, 06:50:36 am »
Morph:

Target creatures element is changed randomly.

I think this would be interesting in combination with reverse time effects, etc,
and probably usefull in many situations. But not overpowered, either.

Its like, Someone puts out a devourer, you morph it, and then it is no longer affected by Eclipse, as an example, because it changed to fire or water or life element :P

Scaredgirl

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg76398#msg76398
« Reply #22 on: May 28, 2010, 08:34:59 am »
Updated the list.

gutsyDuck

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Re: New ideas for debuffs https://elementscommunity.org/forum/index.php?topic=5773.msg79023#msg79023
« Reply #23 on: May 31, 2010, 08:11:41 pm »
matroska : paid again "quantum - 1" to have the same creature with ATT -1 /DEF -1. new creature can continue matroska effect until ATT or DEF reach 1.

 

anything
blarg: